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glow

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    Patric Schmitz authored
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    GLOW - OpenGL Object-oriented Wrapper

    Requirements

    • C++17
    • CMake 3.0+
    • OpenGL 4.5+

    Dependencies

    Most dependencies are configurable and can be replaced by own versions.

    • glm (math, requires GLM_ENABLE_EXPERIMENTAL and GLM_FORCE_CTOR_INIT to be defined)

    Features and Goals

    • Modern CMake Usage
    • Modern C++ (C++17)
    • Modern OpenGL (4.5+)
    • OpenGL Object Binding via RAII
    • Automatic location mapping negotiation
    • Automatic texture unit assignment
    • Easy-to-use Uniform Buffer
    • ArrayBuffer setup via GLM types
    • Built-in Shader/VAO/Texture loading using static functions
    • Proper smart pointer usage
    • Automatic resource reloading for debugging
    • Lean core library with optional extensions
    • Forward declarations to reduce compile time
    • Doxygen documentation