AnimationT.hh 4.6 KB
Newer Older
1
2
3
/*===========================================================================*\
*                                                                            *
*                              OpenFlipper                                   *
Jan Möbius's avatar
Jan Möbius committed
4
*      Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen       *
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
*                           www.openflipper.org                              *
*                                                                            *
*--------------------------------------------------------------------------- *
*  This file is part of OpenFlipper.                                         *
*                                                                            *
*  OpenFlipper is free software: you can redistribute it and/or modify       *
*  it under the terms of the GNU Lesser General Public License as            *
*  published by the Free Software Foundation, either version 3 of            *
*  the License, or (at your option) any later version with the               *
*  following exceptions:                                                     *
*                                                                            *
*  If other files instantiate templates or use macros                        *
*  or inline functions from this file, or you compile this file and          *
*  link it with other files to produce an executable, this file does         *
*  not by itself cause the resulting executable to be covered by the         *
*  GNU Lesser General Public License. This exception does not however        *
*  invalidate any other reasons why the executable file might be             *
*  covered by the GNU Lesser General Public License.                         *
*                                                                            *
*  OpenFlipper is distributed in the hope that it will be useful,            *
*  but WITHOUT ANY WARRANTY; without even the implied warranty of            *
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
*  GNU Lesser General Public License for more details.                       *
*                                                                            *
*  You should have received a copy of the GNU LesserGeneral Public           *
*  License along with OpenFlipper. If not,                                   *
*  see <http://www.gnu.org/licenses/>.                                       *
*                                                                            *
\*===========================================================================*/

/*===========================================================================*\
*                                                                            *
*   $Revision$                                                       *
*   $LastChangedBy$                                                *
*   $Date$                     *
*                                                                            *
\*===========================================================================*/

Dirk Wilden's avatar
Dirk Wilden committed
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
#ifndef ANIMATIONT_HH
#define ANIMATIONT_HH

#include <vector>
#include <map>

#include "../PoseT.hh"
#include "AnimationHandle.hh"

/**
 * @brief Stores a single animation
 *
 * This class is used by a skeleton to store a single animation. An animation is an array of different Poses.
 * Both the reference pose and the skeleton hierarchy are not used by the animation class itself, but are
 * passed to the poses.
 */
59
template<class PointT>
Dirk Wilden's avatar
Dirk Wilden committed
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
class AnimationT
{
  template<typename>
  friend class SkeletonT;

public:
  typedef PointT                                Point;
  typedef typename Point::value_type            Scalar;
  typedef PoseT<PointT>                         Pose;

public:
  AnimationT(std::string _name = "") : name_(_name), fps_(60) {}
  virtual AnimationT* copy() = 0;

public:
  /**
    * @name Frame access
    * There is one pose per frame.
    */
  //@{
  virtual Pose *pose(unsigned int _iFrame) = 0;
  virtual unsigned int frameCount() = 0;
  //@}

  /**
    * @name Synchronization
    * Use these methods to keep the poses in sync with the number (and indices) of the joints.
    */
  //@{
  virtual void insertJointAt(unsigned int _index) = 0;
  virtual void removeJointAt(unsigned int _index) = 0;
  //@}

  virtual void updateFromGlobal(unsigned int _index) = 0;
  virtual void clearPoseCache() {}

  inline std::string name() {
    return name_;
  }

  inline void setName(std::string _name) {
    name_ = _name;
  }

  inline int fps() {
    return fps_;
  }

  inline void setFps(int _fps) {
    fps_ = _fps;
  }

protected:
  std::string name_;
  int fps_;
};


#endif