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Jan Möbius authored
MeshNode: Use map and provide internal system to switch to arbitrary properties when doing per face textures MeshObject: Adapt to meshNode now using map instead of vector git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@5625 383ad7c9-94d9-4d36-a494-682f7c89f535
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