Commit 21b98580 authored by Jan Möbius's avatar Jan Möbius
Browse files

Strange parser error in doxygen fixed

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@18253 383ad7c9-94d9-4d36-a494-682f7c89f535
parent af74dd74
......@@ -301,7 +301,7 @@ void main()
// make sure to use #ifdef #endif if you make use of conditional inputs such as normals, texcoords..
// end of customized code
// -------------------------------------------------------------------------
gl_Position = sv_vPosPS;
outPosCS = sg_vPosPS;
......@@ -332,7 +332,7 @@ void main()
// compute screen-projected coordinates, useful for various post-processing effects
vec2 sg_vScreenPos = outPosCS.xy / outPosCS.w * 0.5 + vec2(0.5, 0.5);
vec4 sg_cColor = vec4(g_cEmisive, ALPHA);
#if vertex-lighting
......@@ -384,7 +384,7 @@ public:
/** \brief Adds fitting vertex shader io for a given description
*/
void initVertexShaderIO(const ShaderGenDesc* _desc);
/** \brief Adds fitting vertex shader io for a given description
*/
void initGeometryShaderIO(const ShaderGenDesc* _desc);
......@@ -666,7 +666,7 @@ public:
* to insert your code here.
*
* @param _code string list of shader code.
* @param _lightId light index, use g_vLightDir_{_lightId}, etc. in shader code to use light parameters
* @param _lightId light index, use g_vLightDir__{_lightId}, etc. in shader code to use light parameters
* @param _lightType light type: point, spot or directional light
*/
virtual void modifyLightingCode(QStringList* _code, int _lightId, ShaderGenLightType _lightType) {}
......
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