Commit 2aba9f88 authored by Jan Möbius's avatar Jan Möbius
Browse files

Set emissive color correctly for the mesh status nodes

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@15856 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 7a07e914
......@@ -210,6 +210,7 @@
statusNode_ = new ACG::SceneGraph::SelectionNodeT<MeshT>(*mesh_,manipulatorNode(),"NEW StatusNode for mesh " );
statusNode_->set_point_size(4.0);
statusNode_->set_color(ACG::Vec4f(1.0,0.0,0.0,1.0));
statusNode_->set_base_color(ACG::Vec4f(1.0,0.0,0.0,1.0));
// Node showing modeling region
areaNode_ = new ACG::SceneGraph::StatusNodeT<MeshT, AreaNodeMod<MeshT> >(*mesh_, manipulatorNode(), "NEW AreaNode for mesh ");
......@@ -233,6 +234,7 @@
featureNode_->set_line_width(2.0);
featureNode_->set_point_size(7.0);
featureNode_->set_color(ACG::Vec4f(1.0, 0.2, 1.0, 1.0));
featureNode_->set_base_color(ACG::Vec4f(1.0, 0.2, 1.0, 1.0));
if ( materialNode() == NULL)
......
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