Commit a2e35f74 authored by Jan Möbius's avatar Jan Möbius
Browse files

Updated changelog



git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@12495 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 2de496c5
/*! \page changelog Changelog
*
* - <b>OpenFlipper 1.2 ( ? , 12468 )</b>
*
* - <b>OpenFlipper 1.1 ( 2011.09.26 , 12468 )</b>
* - <b>ACG</b>
* - SceneGraph
* - General
* - Changed all nodes to use the glstate system instead of direct gl calls
* - MaterialNode
* - Changes to light and material dialog to set alpha channel
* - MeshNode
* - Fixed bug in per vertex picking buffer(was sometimes empty).
* - Render faces with normals defined on the mesh(and do not compute them)
* - StatusNode
* - Implement on demand updates (before everything was updated on a change)
* - <b>Core</b>
* - File handling
* - Fixed load and save bug, where extensions where considered equal if prefix matched
* - General
* - Type iterator introduced to iterate over all currently available types
* - Removed process events calls from snapshots
* - Added threaded writing for video function (higher framerates possible due to less io waiting)
* - Removed the unique naming functions from file plugins (not required, horribly slow)
* - Removed all processEvents from core
* - Large speedup to mesh object updates (due to status node switch for on demand updates)
* - GUI
* - Fixed bug causing a crash when switching between logger modes
* - Reworked log viewer animation and embedding
* - Reworked in scene toolbar integration
* - Fixed bug with transparent frame introduced with QT 4.7.3 onward
* - Added functions to hide status bar ( Ctrl+b , scripting)
* - When going to fullscreen, hide only toolbars that are currently docked
* - Reintroduced checkbox for rendering toolbar outside of scene
* - Added menus to switch between postprocessors and renderers
* - Introduced split viewer layout with two viewers next to each other
* - Set focus on right examiner when a context menu is requested
* - Icons for video capture
* - Load/Save
* - Dont crash when we get a wrong id after adding a new object
* - Fixed bug in recent files menu which sometimes ignored the type
* - Options
* - Fixed bug where translations could not be switched in the options dialog
* - Added sliders to options widget to support smaller screens
* - Rendering
* - Moved flyTo animations to animation framework (no more ugly processEvents)
* - Fixed fly to animation not working when rotation ofthe viewer was locked
* - Snapshot functions now have asynchronus file writers
* - Removed philips stereo code from core ( moved into postprocessor plugin)
* - Scripting
* - More slot documentations
* - added deleteObject function
* - Changed snapshot functions to count filenames with leading zeros
* - Added printToFile scripting function
* - Added the global function printToFile to list of scripting functions
* - Slot descriptions for global scripting functions
* - <b>Interfaces</b>
* - BaseInterface
* - Added a drawModeChanged slot
* - RenderInterface
* - New interface to replace the core rendering function with a specialized one
* - PostProcessorInterface
* - Introduced new interface to add rendering postprocessors to plugins (e.g. render depth image)
* - <b>Plugins</b>
* - File OBJ
* - Add empty object if empty file is read instead of failing
* - Fixed issue regarding vertices that belong to a specific group. Vertices are now stored globally
* and then copied to the group meshes on demand..
* - File PLY
* - PLY Reader implementation for forcing data type (required for recent files with specific type)
* - File VTK
* - Introduced new VTK importer/exporter plugin
* - Post Processor Depth Image
* - New Plugin taking depth buffer and rendering it as the final output image
* - Post Processor Philips Stereo
* - Postprocessor for image output on Philips autostereoscopic displays
* - Render Picking
* - Plugin that implements the core render picking functionality
* - Renders the picking color buffer to the screen.
* - Scripting
* - Added if and break to keywords
* - Added line numbers to editor and error line highlighting
* - Added statusbar and error messages with line numbers
* - Toolbar for scripting widget
* - Clear scripting window after executing core scripts
* - Scripting function to clear the script widget
* - Bring widget to front when requested
* - Online syntax checking
* - Selection
* - Introduce function to load selections via scripting from files
* - Fixed bug in selection plugin where sphere painter size was not updated on the fly
* - Readded button to load flipper selections
* - Fixed bug where sphere selection sometimes failed (pciking itself instead of object)
* - SkeletonEditing
* - Fixed flickering when adding skeleton joints
* - Texturecontrol
* - Don't switch drawmode when texture is switched ( ==== You have to switch the drawmode yourself in a plugin now) ===== )
* - Bugfix to react on switching to texture based drawmodes
* - Histogramm for 1d halfedge based texture coords for texture properties widget
* - Bugfix property abs (absolute value) no longer causes a parse error
* - VSI
* - Fixed bug where meshobjectinfo was not correctly supported
* - <b>Build System</b>
* - Increased min cmake version to 2.8.5 to work around some build problems with minor versions
* - Follow links when recursivly adding sources
* - Added missing call t find_package doxygen causing per plugin docs to be skipped
* - Install ACG Library along with OpenFlipper
* - Changed name of PluginLib to OpenFlipperPluginLib
* - Added basic debian build directory
*
* - <b>OpenFlipper 1.0.2 ( 2011.06.30 , 11903 )</b>
* - <b>ACG</b>
* - SceneGraph
* - GridNode
* - Only return a bounding box, if there will be something visible
* - ManipulatorNode
* - Fixed manipulator node, where bounding box was computed without center
* - MaterialNode
* - Change point size and line width in picking mode to avoid user confusion
* - MeshNode
* - Added GPU Cache optimizer ( For per vertex draw modes; Speedup for rendering about 3 )
* - Use buffer objects for rendering
* - ShaderNode
* - Fixed return type of functions
* - Don't use shaders when insufficient gl version is detected
* - GL
* - Fixed bug that made VertexBufferObject unusable
* - Fixed bug that made FrameBufferObject unusable
* - Avoid usage of glIsRenderBuffer
* - Added functions for gl version check
* - Preparation of gl state locking (not completed yet)
* - Shaderutils
* - Check if gl version satisfies requirements for shaders
* - Documentation
* - Color picking documentation
* - <b>Core</b>
* - Rendering
* - Fixed bug, when empty objects where added (Scenegraph Bounding box was not correctly reset)
* - Disable two sided lighting by default (Way faster rendering without tsl)
* - Fixed initial draw mode on mac os on first startup
* - User Interactions
* - Fixed doubleclick in multiview not moving hitpoint to center in ortho mode
* - Context Menu: Fixed crash when no default view mode was set
* - Options
* - Handle default projection mode via OpenFlipperSettings and reorder widget
* - Added default lock rotation setting
* - Make ViewerProperties aware of the viewer id it belongs to
* - Place options in correct config files to be app store compliant
* - View mode
* - When adding context menus, remove the accelerators & to avoid matching failiures
* - Fix for the undo/redo context menu entries containing special characters.
* - Load/Save
* - Fixed handling of last directory to avoid jumps between dirs in file dialogs.
* - Fixed variable initialization in ParseINI
* - Rename files if multiple files have the same name when saving settings file.
* - Fixed bug in load save dialog, where capital extensions were not handled correctly
* - Plugin Loader
* - Limit number of preload threads
* - Scripting
* - Dont create ui elements from scripting in batch mode
* - Sapshots
* - Removed process events from aplpication snapshot (strange behavior)
* - User Interface
* - Introduced option if pickmode toolbars are handled in the viewer or as a traditional toolbar on the left
* - About Dialog
* - List registered file plugins
* - Added intel compiler infos
* - Show os endian type
* - <b>Interfaces</b>
* - Introduced selection Interface
* - Introduced Information Interface
* - From now on, it is necessary to implement an info plugin for each specific data type.
* - This plugin has to override InformationInterface in order to provide information on a clicked object.
* - Reworked Backup Interface
* - BaseInterface
* - Fixed non called slot pluginViewUpdated which broke the viewChanged signal in BaseInterface
* - <b>ObjectTypes</b>
* - BaseObjectData
* - Fixed virtual function shadowing
* - BSplineCurve
* - BSplineCurveT: Added selection wrapper functions
* - Fixed rendering of knot selection
* - Added icon for B-spline Curves
* - Added context menu to show/hide selection and cotrol net
* - BSplineSurface
* - BSplineSurfaceT: Added selection wrapper functions
* - Fixed rendering of knot selection
* - Added icon for B-spline surfaces
* - Added context menu to show/hide selection and cotrol net
* - Corrected behaviour of control point deletion
* - Camera
* - New Datatype for visualizing cameras
* - CoordSys
* - Fixed coordsys node which did not initialize the rotation matrix.
* - Smooth shaded mode for coordsys
* - fixed bug where coordsys state was wrong after snapshot
* - Light
* - Make sure to not use OpenGL, if its not there (Fixes batch mode in headless compute clusters)
* - MeshObject
* - Fixed functions to set/get selections which ignored vertex 0
* - Update status nodes when geometry is updated. Otherwise they are at the wrong pos with wrong bounding box
* - Introduced update textures signal
* - Plane
* - Added missing plugin function (get PlaneObject from id)
* - Skeleton
* - Fixed error on some compilers not building although class was defined as friend
* - <b>Plugins</b>
* - Backup
* - Reworked Backup system
* - Support for global undo redo
* - Support for per object undo redo
* - Support for undo/redo groups
* - Support for partial backups (selection only ... )
* - Integrated backup requests in with type plugins
* - Datacontrol
* - Don' change source and target settings of objects when they get grouped
* - Fixed warning, when groupobjects have been appended to their parent twice
* - FileOBJ
* - Fixed crash with wrong indices in obj importer (Only triggered on defect obj files)
* - Fixed group parsing (All items that have the same group name will end up in one object now)
* - FileOFF
* - Fixed windows build error on some VS versions
* - Fixed parsing of off files containing empty lines
* - Fixed parsing of some comments
* - FilePLY
* - Improved error handling when indices are out of range
* - don't ignore user settings in ascii reader
* - Support big endian files
* - Correctly write binary header(missing endian)
* - reserve memory before adding data to improve speed
* - Fixed crash in binary reader with texture coordinates
* - Info
* - Renamed to InfoMeshObject
* - MeshRepair
* - Cleanup, functions to compute normals
* - Made mesh repair functions scriptable
* - Visual scripting interface itegration
* - Move
* - Move multiple objects at once
* - Built in function to rasterize manipulator rotation (in 45 degree steps) if shift and control is pressed simultaneously.
* - Selection
* - Reworked selection Interface
* - SelectionBase Plugin now handles the basics
* - Per type one selection plugin handles this types selection
* - Only available selection metaphors are enabled in the gui
* - Fixed bug where vertex selection was not saved properly
* - Fixed pickmode toolbar rendering bug in MacOS and Windows.
* - Smoother
* - updated normals after smoothing
* - add possibility for using fixed weights
* - removed unnecessary garbage collection
* - Texture Plugins
* - Fixed OpenFlipper crash when computing curvature textures on Darwin (Disabled openmp .. unclear why it crashes)
* - TextureControl
* - Added imagestore to reuse already active textures
* - Topology
* - Now operates on quad meshes where possible
* - TypeLight
* - Make TypeLight run in batch mode
* - TypeCamera
* - Make TypeCamera run in batch mode
* - <b>Build System</b>
* - Introduced option to debug OpenFlipperSettings (cerr read and write access to settings)
* - Introduced mac option to provide a user defined Info.plist
* - Added 512x512 Icon to OpenFlipper_Icon.icns
* - Only build documentation if doxygen is available
* - Added simple ANN finder
* - Plugin Configuration output
* - Sort list of configured plugins
* - Add more spaces for longer plugin names
* - Sort plugin configuration details into groups
* - Output Build type when configuring
* - Additional mac path for qt_menu.nib
* - License Manager changes. Global flag now controls if the license managers get enabled.
* - Added cmake macros for gtest dependencies used for unit testing
* - Flag for appstore compliance added (-DAPP_STORE_COMPLIANT)
* - Added cuda integration for plugins
* - Fixed include of global dependencies that havve to be integrated to core
* - Introduced Recursive dependecies (Parses flags like LIBRARY_DEPS and LIBRARY_OPT_DEPS)
* - <b>Packaging</b>
* - Added file type association for mac OS
* - Flag for appstore compliance added
* - Changed the path to OpenFlippers config dir to be app store compliant
* - Automatically copy qt plugins into bundle/installer
* - <b>Documentation</b>
* - Fixed doxygen problem with missing includes
* - Fixed typo which caused DeveloperDoc to include user doc
* - Skeleton Documentation
* - Tutorial to add empty objects
*
*
* - <b>OpenFlipper 1.0.1 ( 03.21.2011 , 11158 )</b>
* - <b>Interface changes</b>
* - <b>ACG</b>
* - In ACG enter,enterPick,leave,leavePick,draw functions now get the draw mode as const reference. Please change your nodes accordingly
* - <b>Interfaces</b>
* - Remove getAllFilters from LoadSaveInterface as the right functions are in the file interface
* - Moved openedFile signal from LoadSaveInterface to FileInterface
* - <b>ACG</b>
* - General
* - Remove glew on Mac
* - GLState
* - clearallbuffers fixed (cleared whole buffer instead of the viewport only( broke multiview of OpenFlipper )
* - DrawModes
* - Made isAtomic const
* - Scenegraph
* - enter,enterPick,leave,leavePick,draw functions now get the draw mode as const reference. Please change your nodes accordingly
* - LineNode
* - Fixed rendering of line node in LineSegments mode where wrong color was used
* - <b>Core</b>
* - Log Window
* - Fixed log filter button staying pressed
* - About widget
* - Added section about developers
* - Show library paths in about dialog
* - User Interface
* - Scripting function to move toolboxes to top or bottom
* - Interfaces
* - Make operator functions for == an != const in ObjectIterator
* - Remove getAllFilters from LoadSaveInterface as the right functions are in the file interface
* - Moved openedFile signal from LoadSaveInterface to FileInterface
* - Rendering
* - Added option to set minimal scene size
* - Snapshot functions
* - Trim snapshot filename (Fixes bug, where windows got confused when space was behind the filename which caused an inaccesible file )
* - Internals
* - Renamed slotObjectOpened in core to slotFileOpened
* - <b>LicenseManager</b>
* - Use separate Hashes for each network interface
* - Use more reliable windows native code to get windows interfaces
* - Include product id on windows
* - Fixed wrong coreApp path on Mac
* - Get rid of extra message box when license files are not found
* - Ovverride button to generate License without a request
* - <b>ObjectTypes</b>
* - BSplineCurve
* - Fixed some rendering errors
* - Coordsys Object
* - New Object type for visualizing coordinate systems
* - MeshObjects
* - Bugfixes
* - Fixed StatusNodeMod for handle and modeling regions to return correct information about handle/modeling areas.
* - SkeletonObjects
* - Update of Animation classes
* - <b>Plugins</b>
* - Selection
* - Store halfedge selections in ini file
* - FileOBJ
* - Store textures to texture dir with name prefix of file to avoid ambigouties
* - FileSkeleton
* - Removed ( Is now FileSKL)
* - MeshRepair
* - Made most functions scriptable
* - Some minor bugfixes
* - Move
* - Fixed wrong update of normals
* - Transform skeletons correctly
* - Corrected setPosition function to correctly transform mesh as desired.
* - ViewControl
* - Scripting function to set projection mode of coordinate system
* - VSI (Visual scripting interface)
* - Fixed bug that prevented usage of conditions and loops
* - Scripting functions for Mesh Repair Plugin
* - <b>Documentation</b>
* - Developer Documentation
* - Include all code in OpenFlippers directory in the developer docs
* - Overview for datatypes
* - Document skeleton class
* - Document Mesh datatypes
* - Documentation for Interfaces
* - User Documentation
* - <b>Build System</b>
* - Moved VERSION file to OpenFlipper subdir, as this represents more or less the core version
* - Be less verbose in doxygen configs
* - Updated doxygen macro
* - plugins can now provide user documentation in the userDoc subdir
* - Fixed missing ACGDLL definition when building pluginlib
* - install documentation along with OpenFlipper
*
* - <b>OpenFlipper 1.0 ( 01.26.2011 , 10764 )</b>
* - <b>ACG</b>
* - GLState
* - Enable or disable Mipmapping
* - Moved depth_func_ from BaseNode to GL_State
* - Pass Scene boundingbox through glstate (Allow nodes to get current boundingbox)
* - Dialogs
* - Added Dialog for texture node
* - QtMaterialDialog (Fixed bugs and interference with round_points/smooth_line)
* - BSlineCurveNode
* - Get colors from materialNode rather than setting it in the node directly
* - BSlineSurfaceNode
* - Get colors from materialNode rather than setting it in the node directly
* - Coordsys Node
* - Implemented orthogonal mode
* - GLState
* - Correctly clear buffers
* - Gridnode
* - Fixed size now works correctly
* - LightNode
* - Picking implemented
* - Fixed BoundingBox computation
* - MaterialNode
* - Added random color generator
* - MeshNode
* - Added per face per vertex normal buffer
* - New EDGE_COLORED draw mode
* - New HALFEDGE and HALFEDGE_COLORED draw mode
* - Fixed a bug in MeshNode2T that would permanently change the depth comparison function instead of only temporarily
* - Correctly unbind texture if bound in MeshNode
* - PlaneNode
* - Fixed an error in the nonzero normal detection in PlaneNode::setPosition.
* - Pointnode
* - Fixed null pointer dereference when no points are available
* - QtMaterialDialog
* - Bugfix ( GL_SCR_ALPHA was missing as choice for blending param)
* - Quaternions
* - Matrix constructor added
* - Added dual quaternions
* - Scenegraph
* - Extend drawMode Action to include a force mode (forces the given drawmode on all nodes)
* - StatusNode
* - Halfedge Selections
* - Fixed bug accessing element one of empty array
* - TextureNode
* - Enable or disable Mipmapping
* - Transform Node
* - Support planar 2D objects
* - <b>Core</b>
* - About Dialog
* - Added output for cpu information
* - Added output for memory information
* - Added output for os information
* - BaseObject
* - Remove all children from additional node when deleting the subtree(otherwise we get dangling pointers)
* - Function to set drawmode for all child nodes in an object
* - Backup Interface
* - Icons for undo/redo
* - Intorduced backup groups (create groups of changes for undo/redo .. e.g. if multiple objects are involved)
* - Startup
* - Added some functions to check for correct lib versions (prevent linking against newer qt than compile version)
* - Rendering
* - Sanity Checks for OpenGL Version. Test for GL capabilities on startup.
* - Removed light handling completely ( -> Plugin-TypeLight)
* - Added options to enable or disable mipmapping
* - Set minimal scene size for startup to 10
* - Implemented zoom to for orthogonal projection mode
* - Added option to set fov for the viewers
* - Added option to directly render depth buffer as image
* - Bugfix (lookat wrong for ortho mode)
* - Bugfix (Wrong parameters when resizing viewer)
* - Improved fly to functions
* - Key Handling
* - Fixed alt-key bug where last mode was not restored correctly on windows
* - Info
* - Show memory usage information in about dialog on linux
* - License Manager
* - Improved license checks
* - Improved license keygen ui
* - Checks cpu as well
* - Load/Save
* - Fixed bug when supported extensions are not parsed correctly
* - Fixed bug when filename extensions with capital letters where not marked as supported
* - Add files opened via commandLine to recent files
* - Fixed bug which overrides colors loaded from files with random colors
* - Fixed bug where objectDeleted(int) was called after the actual object is delete (making it impossible to cleanup on that signal)
* - Fixed bug where objects generated by a plugin could not be saved
* - Fixed bug, where sometimes the save to dialog returned wrong directory and saved to default folder instead
* - Fixed bug, where filenames with multiple dots where not handled correctly
* - Log Window
* - Added filter Menu to disable OpenMesh error messages
* - Options
* - Some gui cleanup for options widget
* - Settings
* - Sanity checks if no default is given for OpenFlipperSettings
* - Scripting
* - Set fovy via scipting
* - set toolbox orientation via scripting
* - Snapshots
* - Remember last states for snapshot dialog
* - Render snapshots offscreen (Arbitrary size)
* - Added option to hide coordsys in snapshots
* - Added options to set background to alpha in snapshots
* - Added option to enable/disable multisampling in snapshots (and adjust #points used for multisampling)
* - Improved scripting functions for snapshots
* - PluginConnection Interface
* - Allow to connect signals and slots across plugins
* - Process Interface
* - Show progress dialog centered at corewidget (not anywhere on screen)
* - Toolbox interface
* - Support icons for toolboxes
* - User Interface
* - Added option to show toolbox on the left
* - Added option to show/hide view mode controls
* - ViewMode Interface
* - Allow setting of viewmodes
* - <b>ObjectTypes</b>
* - MeshObjects
* - BSP Tree
* - Improve cutting planes to speedup search (more balanced tree)
* - Allow ray intersections for searching in tree (Search for all faces hit by ray)
* - Bugfixes
* - Fixed wrong lower value computed for bounding boxes (wrong initialization clamping bounding box to upper part of (0.0,0.0,0.0) )
* - PolyLineObjects
* - new Skeleton object type
* - <b>New Plugins</b>
* - Backup
* - Added Backup plugin to free branch
* - FileSKL
* - Load/Save Skeleton files (skl)
* - FileBVH
* - Load/Save BVH Skeleton Files (BioVision)
* - Mesh Repair
* - Detect and remove some simple defects on meshes
* - SkeletalAnimation
* - Animates skeletons
* - SkeletonEditing
* - Edit Skeletons
* - Subdivider
* - Added OpenMesh subdivider plugin to the free branch
* - TypeSkeleton
* - Handles skeleton data type
* - <b>Plugins</b>
* - DataControl
* - Added Object name and ID display to Datacontrol popup menu
* - Better on/off visualization for light sources
* - Collapse Additional boxes to save space
* - Decimater
* - Support backup plugin ( ->undo )
* - FileOBJ
* - Bugfix for negative indices for vertices
* - Save texxtures and material files
* - Support negative vertex index for spline curves and surfaces
* - Fixed bug reading knot vector in wrong order for spline surfaces
* - FileOFF
* - Bugfix for crash when reading degenerate faces
* - FilePLY
* - Switch to point rendering if only points where read
* - Separate Reader from OpenMesh reader (created a new integrated reader/writer independent of OpenMesh IO)
* - Info
* - Bugfix -> Dihedral angle for quad meshes computed wrong
* - Improved performance when floodfilling mesh in order to count connected components.
* - Light
* - Reduced brightness for default lights (Otherwise colors of objects are almost always white)
* - Added missing Layout to dialog
* - Added missing slot to react on fixed position checkbox change
* - Added functions to rotate and move lights
* - Fixed OpenGL handling of directional light sources
* - Move
* - Support backup plugin ( ->undo )
* - Selection Plugin
* - Added halfedge selection
* - BSplineSurface Knot Selection
* - BSplineSurface Selection
* - Render Selections for BSpline Curve and Surface
* - Smoother
* - Support backup plugin ( ->undo )
* - TextureControl
* - Added min_val parameter additionally to max_val
* - Added histogramm controls
* - Added reader for tga files
* - ViewControl
* - Support Splines
* - Support PolyLines
* - New Scripting Function to set per object drawMode directly
* - Fixed shader assignment
* - Preset buttons for basic viewing directions
* - <b>Documentation</b>
* - More docs for backup interface (incl. Tutorial)
* - Do not include svn, standard build dirs in docs
* - <b>Build System</b>
* - Do not include files starting with a dot when creating build lists
* - Copy qt_menu.nib on mac
* - Raised qt warning level to 4.8 (4.7 tested on mac ... works)
* - Improved branding support (Including license text for installers)
* - When creating windows bundles, copy dlls required by plugins as well as core libraries (Creates independent bundle)
* - Fixed bug with integration of visual studio redistributable in installers
* - Don't integrate OpenMesh libs and headers in installer package
*
*
*
*
* - <b>OpenFlipper 1.0 ( 06.23.2010 , 9691 RC7 )</b>
* - <b>Core</b>
* - Added Light source management
* - Added global nodes to handle light sources
* - Internal light handling can now be switched off via pluginfunctions (Used by TypeLight to take control over lights)
* - About Dialog
* - Show information about registered types
* - Show information about glu and glut
* - Process Manager
* - Replaced Mutex by semaphore for waiting that a thread starts (mutex unlock does not work across threads in qt 4.6)
* - Bugfix when using blocking mode for new threads
* - File Dialog
* - Fixed problems with keyboard interaction
* - Scripting
* - Fixed bug with scriptdir not set correctly on command line open
* - Made core.loadObject scriptable (automatically detects right file plugin to load object)
* - Fixed bug in scripted saveObject function where supported type was not correctly detected
* - Fixed bug when converting matrix and vector types between scripting and core
* - New function to add icon for view modes via script
* - Debugging
* - Windows debugging console for cerr and cout when building windows debug version
* - Increased stack frame size when doing debugging.
* - Bugfixes
* - Bugfix for segfault on exit
* - Bugfix for simple viewer and qt 4.6
* - BSP Tree
* - Faster generation
* - Tree, Ray intersection (find closest triangle hit by ray)
* - Plugin Handling
* - Parallel plugin loader (The plugins are preloaded in parallel. This gives a large speedup on startup)
* - Added a global picking dialog to choose an object an algorithm should work on (OpenFlipper/publicWidgets)
* - Added Function to find the object to a node (Based on BaseObjectData)
* - Introduced update types to control partial uptdates (color,topology,geometry,...)
* - Added region picking functions ( render picking and get a region of the picking )
* - Removed unused update type