Commit a68995aa authored by Jan Möbius's avatar Jan Möbius
Browse files

Changed function parameters for picking from using unsigned int to size_t. Breaking Change!

parent 21806e70
......@@ -127,7 +127,7 @@ void QtPlaneSelect::slotMouseEvent(QMouseEvent* event)
return;
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_FACE,
event->pos(),
......
......@@ -69,7 +69,7 @@ public:
std::vector<InterpolatePoint> points_;
std::vector<ACG::Vec3d> handles_;
/// Index of the corresponding mesh
unsigned int meshIndex_;
size_t meshIndex_;
public:
......
......@@ -64,7 +64,7 @@ public:
ACG::Vec3d circleSideAxis_;
double circleMainRadius_;
double circleSideRadius_;
unsigned int circleMeshIndex_;
size_t circleMeshIndex_;
public:
PolyLineCircleData(ACG::Vec3d center, ACG::Vec3d normal, ACG::Vec3d mainAxis, ACG::Vec3d sideAxis, double mainR, double sideR, unsigned int mesh);
......
......@@ -260,7 +260,7 @@ void setSceneGraphRootNodeGlobal( SeparatorNode* _root_node ) {
PluginFunctions::sceneGraphRootNodeGlobal_ = _root_node;
}
bool getPickedObject(const unsigned int _node_idx , BaseObjectData*& _object) {
bool getPickedObject(const size_t _node_idx , BaseObjectData*& _object) {
for ( ObjectIterator o_it(PluginFunctions::ALL_OBJECTS) ; o_it != PluginFunctions::objectsEnd(); ++o_it) {
if ( o_it->picked( _node_idx ) ) {
_object = *o_it;
......@@ -479,13 +479,13 @@ void viewingRay(int _x, int _y,
}
// Pick returning node index
bool scenegraphPick( ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, unsigned int &_nodeIdx, unsigned int &_targetIdx, ACG::Vec3d *_hitPointPtr=0 ) {
bool scenegraphPick( ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, size_t &_nodeIdx, size_t &_targetIdx, ACG::Vec3d *_hitPointPtr=0 ) {
return examiner_widgets_[activeExaminer_]->pick( _pickTarget,_mousePos,_nodeIdx,_targetIdx,_hitPointPtr );
}
// Pick returning node index
bool scenegraphPick( const unsigned int _examiner, ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, unsigned int &_nodeIdx, unsigned int &_targetIdx, ACG::Vec3d *_hitPointPtr=0 ) {
bool scenegraphPick( const unsigned int _examiner, ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, size_t &_nodeIdx, size_t &_targetIdx, ACG::Vec3d *_hitPointPtr=0 ) {
if ( _examiner >= examiner_widgets_.size() ) {
std::cerr << "Wrong examiner id" << std::endl;
......@@ -500,13 +500,13 @@ bool scenegraphPick( const unsigned int _examiner ,
ACG::SceneGraph::PickTarget _pickTarget,
const QPoint & _mousePos,
BaseObjectData*& _object,
unsigned int & _targetIdx,
size_t & _targetIdx,
const bool _refine,
ACG::Vec3d * _hitPointPtr ) {
unsigned int nodeIdx = 0;
size_t nodeIdx = 0;
bool ok = scenegraphPick(_examiner,_pickTarget,_mousePos,nodeIdx,_targetIdx,_hitPointPtr);
bool ok = scenegraphPick(_examiner,_pickTarget,_mousePos, nodeIdx,_targetIdx,_hitPointPtr);
// If successfully picked and object is found
if ( ok && PluginFunctions::getPickedObject(nodeIdx, _object) ) {
......@@ -535,7 +535,7 @@ bool scenegraphPick( const unsigned int _examiner ,
bool scenegraphPick( ACG::SceneGraph::PickTarget _pickTarget,
const QPoint & _mousePos,
BaseObjectData*& _object,
unsigned int & _targetIdx,
size_t & _targetIdx,
const bool _refine,
ACG::Vec3d * _hitPointPtr ) {
......@@ -548,7 +548,7 @@ bool scenegraphPick( ACG::SceneGraph::PickTarget _pickTarget,
bool scenegraphRegionPick( ACG::SceneGraph::PickTarget _pickTarget,
const QRegion& _region,
QList<QPair<unsigned int, unsigned int> >& _list,
QList<QPair<size_t, size_t> >& _list,
QVector<float>* _depths,
QVector<ACG::Vec3d>* _points)
{
......@@ -558,7 +558,7 @@ bool scenegraphRegionPick( ACG::SceneGraph::PickTarget _pickTarge
bool scenegraphRegionPick( const unsigned int _examiner,
ACG::SceneGraph::PickTarget _pickTarget,
const QRegion& _region,
QList<QPair<unsigned int, unsigned int> >& _list,
QList<QPair<size_t, size_t> >& _list,
QVector<float>* _depths,
QVector<ACG::Vec3d>* _points)
{
......
......@@ -93,7 +93,7 @@ namespace PluginFunctions {
* @return true if mesh was found, false if picked object is not a mesh or not found
*/
DLLEXPORT
bool getPickedObject(const unsigned int _node_idx , BaseObjectData*& _object);
bool getPickedObject(const size_t _node_idx , BaseObjectData*& _object);
/** @} */
......@@ -250,14 +250,14 @@ void setSceneCenter(const ACG::Vec3d& _center, int _viewer );
* set by the last mouse event from the core
*/
DLLEXPORT
bool scenegraphPick( ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, unsigned int &_nodeIdx, unsigned int &_targetIdx, ACG::Vec3d *_hitPointPtr );
bool scenegraphPick( ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, size_t &_nodeIdx, size_t &_targetIdx, ACG::Vec3d *_hitPointPtr );
/** \brief Execute picking operation on scenegraph
*
* This picking function will pick in the specified examiner context
*/
DLLEXPORT
bool scenegraphPick( const unsigned int _examiner ,ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, unsigned int &_nodeIdx, unsigned int &_targetIdx, ACG::Vec3d *_hitPointPtr );
bool scenegraphPick( const unsigned int _examiner ,ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, size_t &_nodeIdx, size_t &_targetIdx, ACG::Vec3d *_hitPointPtr );
/** \brief Execute picking operation on scenegraph and return object
*
......@@ -266,7 +266,7 @@ bool scenegraphPick( const unsigned int _examiner ,ACG::SceneGraph::PickTarget _
* the picked object will be called in order to achieve higher picking accuracy
*/
DLLEXPORT
bool scenegraphPick( const unsigned int _examiner ,ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, BaseObjectData*& _object, unsigned int &_targetIdx, const bool _refine ,ACG::Vec3d *_hitPointPtr );
bool scenegraphPick( const unsigned int _examiner ,ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, BaseObjectData*& _object, size_t &_targetIdx, const bool _refine ,ACG::Vec3d *_hitPointPtr );
/** \brief Execute picking operation on scenegraph and return object
*
......@@ -275,7 +275,7 @@ bool scenegraphPick( const unsigned int _examiner ,ACG::SceneGraph::PickTarget _
* the picked object will be called in order to achieve higher picking accuracy
*/
DLLEXPORT
bool scenegraphPick( ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, BaseObjectData*& _object, unsigned int &_targetIdx, const bool _refine, ACG::Vec3d *_hitPointPtr );
bool scenegraphPick( ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, BaseObjectData*& _object, size_t &_targetIdx, const bool _refine, ACG::Vec3d *_hitPointPtr );
/** Execute picking operation on scenegraph
......@@ -285,7 +285,7 @@ bool scenegraphPick( ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mou
DLLEXPORT
bool scenegraphRegionPick( ACG::SceneGraph::PickTarget _pickTarget,
const QRegion& _region,
QList<QPair<unsigned int, unsigned int> >& _list,
QList<QPair<size_t, size_t> >& _list,
QVector<float>* _depths = 0,
QVector<ACG::Vec3d>* _points = 0);
......@@ -296,7 +296,7 @@ DLLEXPORT
bool scenegraphRegionPick( const unsigned int _examiner,
ACG::SceneGraph::PickTarget _pickTarget,
const QRegion& _region,
QList<QPair<unsigned int, unsigned int> >& _list,
QList<QPair<size_t, size_t> >& _list,
QVector<float>* _depths = 0,
QVector<ACG::Vec3d>* _points = 0);
......
......@@ -743,7 +743,7 @@ Core::slotMouseEventIdentify( QMouseEvent* _event )
PluginFunctions::setActiveExaminer( examinerId );
// Do picking
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
if(PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_ANYTHING, _event->pos(), node_idx, target_idx, &hit_point)) {
......
......@@ -2,6 +2,8 @@
- <b>OpenFlipper 4.0 ( ?/?/? )</b>
- <b>Breaking changes</b>
- Picking functions use size_t instead of unsigned int now (Required to get rid of a lot of warnings during compilation)
- <b>Build System</b>
- Enable C++-11 by default
- Drop support for Qt 4
......
......@@ -183,7 +183,7 @@ void ObjectPickDialog::activated(const QModelIndex & _index)
void ObjectPickDialog::slotMouseEventClick(QMouseEvent * _event, bool /*_double*/)
{
unsigned int nodeIdx, targetIdx;
size_t nodeIdx, targetIdx;
if (viewer_->viewer()->pick(ACG::SceneGraph::PICK_ANYTHING, _event->pos(), nodeIdx, targetIdx))
......
......@@ -679,7 +679,7 @@ void CoreWidget::updatePopupMenu(const QPoint& _point) {
} context = BACKGROUNDCONTEXT;
// Do picking in the gl area to find an object
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
BaseObjectData* object = 0;
ACG::SceneGraph::BaseNode* node = 0;
......
......@@ -100,7 +100,7 @@ void CoreWidget::startDrag ( QMouseEvent* _event )
int objectId = -1;
// Do picking in the gl area to find an object
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
BaseObjectData* object;
if ( PluginFunctions::scenegraphPick ( ACG::SceneGraph::PICK_ANYTHING,
......
......@@ -2431,8 +2431,8 @@ void glViewer::updateCursorPosition (QPointF _scenePos)
ACG::Vec3d tmp;
unsigned int nodeIdx = 0;
unsigned int targetIdx = 0;
size_t nodeIdx = 0;
size_t targetIdx = 0;
// ignore cursor if we are outside of our window
......
......@@ -794,10 +794,10 @@ private:
* @return Successful?
*/
bool pick( ACG::SceneGraph::PickTarget _pickTarget,
const QPoint& _mousePos,
unsigned int& _nodeIdx,
unsigned int& _targetIdx,
ACG::Vec3d* _hitPointPtr=0 );
const QPoint& _mousePos,
size_t& _nodeIdx,
size_t& _targetIdx,
ACG::Vec3d* _hitPointPtr=0 );
/** \brief Perform picking action n a whole region.
*
......@@ -814,7 +814,7 @@ private:
*/
bool pick_region( ACG::SceneGraph::PickTarget _pickTarget,
const QRegion& _region,
QList<QPair<unsigned int, unsigned int> >& _list,
QList<QPair<size_t,size_t> >& _list,
QVector<float>* _depths = 0,
QVector<ACG::Vec3d>* _points = 0);
......@@ -836,15 +836,15 @@ private:
/// pick using colors
int pickColor( ACG::SceneGraph::PickTarget _pickTarget,
const QPoint& _mousePos,
unsigned int& _nodeIdx,
unsigned int& _targetIdx,
size_t& _nodeIdx,
size_t& _targetIdx,
ACG::Vec3d* _hitPointPtr=0 );
/// pick from cache
int pickFromCache( ACG::SceneGraph::PickTarget _pickTarget,
const QPoint& _mousePos,
unsigned int& _nodeIdx,
unsigned int& _targetIdx,
size_t& _nodeIdx,
size_t& _targetIdx,
ACG::Vec3d* _hitPointPtr=0 );
private:
......
......@@ -72,7 +72,7 @@ void glViewer::flyTo(const QPoint& _pos, bool _moveBack)
{
makeCurrent();
unsigned int nodeIdx, targetIdx;
size_t nodeIdx, targetIdx;
ACG::Vec3d hitPoint;
if (pick( ACG::SceneGraph::PICK_ANYTHING, _pos, nodeIdx, targetIdx, &hitPoint))
......
......@@ -76,8 +76,8 @@
bool glViewer::pick( ACG::SceneGraph::PickTarget _pickTarget,
const QPoint& _mousePos,
unsigned int& _nodeIdx,
unsigned int& _targetIdx,
size_t& _nodeIdx,
size_t& _targetIdx,
ACG::Vec3d* _hitPointPtr )
{
if (sceneGraphRoot_)
......@@ -106,8 +106,8 @@ bool glViewer::pick( ACG::SceneGraph::PickTarget _pickTarget,
int glViewer::pickColor( ACG::SceneGraph::PickTarget _pickTarget,
const QPoint& _mousePos,
unsigned int& _nodeIdx,
unsigned int& _targetIdx,
size_t& _nodeIdx,
size_t& _targetIdx,
ACG::Vec3d* _hitPointPtr )
{
GLint w = glWidth(),
......@@ -306,8 +306,8 @@ int glViewer::pickColor( ACG::SceneGraph::PickTarget _pickTarget,
int glViewer::pickFromCache( ACG::SceneGraph::PickTarget _pickTarget,
const QPoint& _mousePos,
unsigned int& _nodeIdx,
unsigned int& _targetIdx,
size_t& _nodeIdx,
size_t& _targetIdx,
ACG::Vec3d* _hitPointPtr )
{
// do we need an update?
......@@ -416,7 +416,7 @@ int glViewer::pickFromCache( ACG::SceneGraph::PickTarget _pickTarget,
bool glViewer::pick_region( ACG::SceneGraph::PickTarget _pickTarget,
const QRegion& _region,
QList<QPair<unsigned int, unsigned int> >& _list,
QList<QPair<size_t, size_t> >& _list,
QVector<float>* _depths,
QVector<ACG::Vec3d>* _points)
{
......@@ -565,7 +565,7 @@ bool glViewer::pick_region( ACG::SceneGraph::PickTarget _pickTarg
if (rv.size () < 2)
continue;
QPair<unsigned int, unsigned int> curr(rv[1], rv[0]);
QPair<size_t, size_t> curr(rv[1], rv[0]);
// added a new (targetidx/nodeidx) pair
if( !_list.contains(curr))
......
......@@ -166,7 +166,7 @@ void ComponentsPlugin::splitComponents(QMouseEvent * _event)
{
if (_event->type() == QEvent::MouseButtonPress )
{
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d* sourcePoint3D = 0;
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_FACE,
......@@ -193,7 +193,7 @@ void ComponentsPlugin::biggestComponent(QMouseEvent* _event)
{
if (_event->type() == QEvent::MouseButtonPress )
{
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d* sourcePoint3D = 0;
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_FACE,
......
......@@ -697,7 +697,7 @@ InfoMeshObjectPlugin::
ACG::SceneGraph::PickTarget target = ACG::SceneGraph::PICK_FACE;
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
if (info_->isHidden())
......
......@@ -211,7 +211,7 @@ void InfoSkeletonObjectPlugin::slotInformationRequested(const QPoint _clickedPoi
ACG::SceneGraph::PickTarget target = ACG::SceneGraph::PICK_ANYTHING;
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
if (PluginFunctions::scenegraphPick(target, _clickedPoint, node_idx, target_idx, &hit_point)) {
......
......@@ -269,7 +269,7 @@ void MaterialPicker::slotMouseEvent(QMouseEvent* _event) {
return;
if (_event->type() == QEvent::MouseButtonPress) {
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
OpenMesh::Vec3d hitPoint;
// Get picked object's identifier by picking in scenegraph
......
......@@ -863,7 +863,7 @@ void MovePlugin::ManipulatorPositionChanged(QtTranslationManipulatorNode* _node
* @param _snap Snap manipulator to nearest geometry primitive?
*/
void MovePlugin::placeManip(QMouseEvent * _event, bool _snap) {
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
OpenMesh::Vec3d hitPoint;
BaseObjectData* object;
......
......@@ -960,22 +960,23 @@ PolyLinePlugin::
me_insert( QMouseEvent* _event )
{
if (_event->type() == QEvent::MouseMove) {
if (create_point_ref_) {
// Pick position
unsigned int node_idx, target_idx;
ACG::Vec3d hit_point;
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_FACE, _event->pos(), node_idx, target_idx, &hit_point)) {
*create_point_ref_ = (PolyLine::Point) hit_point;
// update
emit updatedObject(cur_insert_id_, UPDATE_GEOMETRY);
}
// Pick position
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_FACE, _event->pos(), node_idx, target_idx, &hit_point)) {
*create_point_ref_ = (PolyLine::Point) hit_point;
// update
emit updatedObject(cur_insert_id_, UPDATE_GEOMETRY);
}
}
return;
}
// Pick position
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_FACE, _event->pos(), node_idx, target_idx, &hit_point)) {
......@@ -1363,7 +1364,7 @@ me_delete( QMouseEvent* _event )
// MousePress ?
if (_event->type() == QEvent::MouseButtonPress) {
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
// pick
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_ANYTHING, _event->pos(), node_idx, target_idx, &hit_point)) {
......@@ -1386,19 +1387,19 @@ me_delete( QMouseEvent* _event )
namespace {
bool me_GetMeshHit(QMouseEvent* _event, ACG::SceneGraph::GlutPrimitiveNode* moveCircle_SelNode_, ACG::Vec3d& _hit_point, unsigned int& _node_idx, unsigned int& _targetIdx)
bool me_GetMeshHit(QMouseEvent* _event, ACG::SceneGraph::GlutPrimitiveNode* moveCircle_SelNode_, ACG::Vec3d& _hit_point, size_t& _node_idx, size_t& _targetIdx)
{
unsigned int ndx;
if(moveCircle_SelNode_)
moveCircle_SelNode_->enablePicking(false);
bool hasHit = PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_FACE, _event->pos(), ndx, _targetIdx, &_hit_point);
if(moveCircle_SelNode_)
moveCircle_SelNode_->enablePicking(true);
BaseObjectData* obj;
//if there is no current mesh use the newly found
if(hasHit && PluginFunctions::getPickedObject(ndx, obj) && _node_idx == std::numeric_limits<unsigned int>::max())
_node_idx = obj->id();
return hasHit;
size_t ndx;
if(moveCircle_SelNode_)
moveCircle_SelNode_->enablePicking(false);
bool hasHit = PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_FACE, _event->pos(), ndx, _targetIdx, &_hit_point);
if(moveCircle_SelNode_)
moveCircle_SelNode_->enablePicking(true);
BaseObjectData* obj;
//if there is no current mesh use the newly found
if(hasHit && PluginFunctions::getPickedObject(ndx, obj) && _node_idx == std::numeric_limits<unsigned int>::max())
_node_idx = obj->id();
return hasHit;
}
void me_UpdateCircleData(ACG::Vec3d _hit_point, ACG::Vec3d _onPlane, ACG::Vec3d _nor, ACG::SceneGraph::GlutPrimitiveNode* _moveCircle_SelNode_, PolyLineCircleData* _lineData, bool _isShift)
......@@ -1447,7 +1448,7 @@ me_move( QMouseEvent* _event )
// MousePress ? -> get reference point
if (_event->type() == QEvent::MouseButtonPress) {
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
// this is for picking the handles on a circle or spline
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_ANYTHING, _event->pos(), node_idx, target_idx, &hit_point)) {
......@@ -1497,7 +1498,7 @@ me_move( QMouseEvent* _event )
return;
PolyLineCircleData* lineData = dynamic_cast<PolyLineCircleData*>(lineObject->objectData(CIRCLE_DATA));
ACG::Vec3d hit_point;
unsigned int target_idx;
size_t target_idx;
bool hasHit = me_GetMeshHit(_event, moveCircle_SelNode_, hit_point, lineData->circleMeshIndex_, target_idx);
if(lineData->circleMeshIndex_ == std::numeric_limits<unsigned int>::max()) return;
if(!moveCircle_IsLocked && hasHit) {
......@@ -1546,7 +1547,7 @@ me_move( QMouseEvent* _event )
return;
PolyLineBezierSplineData* lineData = dynamic_cast<PolyLineBezierSplineData*>(lineObject->objectData(BEZSPLINE_DATA));
ACG::Vec3d hit_point;
unsigned int target_idx;
size_t target_idx;
bool hasHit = me_GetMeshHit(_event, moveBezSpline_SelNode_, hit_point, lineData->meshIndex_, target_idx);
if(lineData->meshIndex_ == std::numeric_limits<unsigned int>::max())
return;
......@@ -1607,8 +1608,8 @@ me_move( QMouseEvent* _event )
updatePolyBezierSpline(lineObject, tool_->sb_SplineSegNum->value());
}
else if (move_point_ref_ != 0) {
ACG::Vec3d hit_point;
unsigned int node_idx, target_idx;
ACG::Vec3d hit_point;
size_t node_idx, target_idx;
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_FACE, _event->pos(), node_idx, target_idx, &hit_point)) {
(*move_point_ref_) = (PolyLine::Point) hit_point;
// update
......@@ -1650,7 +1651,7 @@ me_split( QMouseEvent* _event )
// release old references
move_point_ref_ = 0;
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
// pick
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_VERTEX, _event->pos(), node_idx, target_idx, &hit_point)) {
......@@ -1722,7 +1723,7 @@ me_split( QMouseEvent* _event )
if (_event->type() == QEvent::MouseMove)
if (move_point_ref_ != 0) {
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
// pick
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_FACE, _event->pos(), node_idx, target_idx, &hit_point)) {
......@@ -1759,7 +1760,7 @@ me_merge( QMouseEvent* _event )
move_point_ref_ = 0;
cur_merge_id_ = -1;
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
// pick
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_VERTEX, _event->pos(), node_idx, target_idx, &hit_point)) {
......@@ -1796,7 +1797,7 @@ me_merge( QMouseEvent* _event )
// Move ? -> move reference point
if (_event->type() == QEvent::MouseMove && cur_merge_id_ != -1)
if (move_point_ref_ != 0) {
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
// pick
if (PluginFunctions::scenegraphPick(ACG::SceneGraph::PICK_FACE, _event->pos(), node_idx, target_idx, &hit_point)) {
......@@ -1828,7 +1829,7 @@ me_merge( QMouseEvent* _event )
move_point_ref_ = 0;
}
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
// pick
......@@ -1978,7 +1979,7 @@ me_smart_move( QMouseEvent* _event )
// MousePress ? -> select vertex and start timer
if (_event->type() == QEvent::MouseButtonPress) {
unsigned int node_idx, target_idx;
size_t node_idx, target_idx;
ACG::Vec3d hit_point;
// pick
......@@ -2156,7 +2157,7 @@ pick_triangle_mesh( QPoint mPos,
_fh = TriMesh::FaceHandle (-1);
_vh = TriMesh::VertexHandle(-1);
unsigned int target_idx = 0, node_idx = 0;
size_t target_idx = 0, node_idx = 0;
ACG::Vec3d hit_point;
......@@ -2225,7 +2226,7 @@ me_copyPasteMouse(QMouseEvent* _event)
copyPaste_ObjectId_ = copyPaste_ActionType_ - 1;
}
//determine the world pos
unsigned int target_idx = 0, node_idx = 0;
size_t target_idx = 0, node_idx = 0;
ACG::Vec3d hit_point;
if( PluginFunctions::scenegraphPick( ACG::SceneGraph::PICK_ANYTHING, _event->pos(), node_idx, target_idx, &hit_point ) ) {
if(copyPaste_ActionType_ == 1) {//duplicate
......@@ -2296,7 +2297,7 @@ slot_duplicate()
if(copyPaste_ObjectId_ == -1 || !PluginFunctions::getObject(copyPaste_ObjectId_, obj))
return;
//set mode for mouse move event
unsigned int target_idx = 0, node_idx = 0;
size_t target_idx = 0, node_idx = 0;
ACG::Vec3d hit_point;
//determine the world coordinate of the mouse
QPoint mPos = copyPaste_LastMouse;
......
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