Commit f3bc2576 authored by Jan Möbius's avatar Jan Möbius
Browse files

Tried to fix a warning

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@14778 383ad7c9-94d9-4d36-a494-682f7c89f535
parent cb08d631
......@@ -95,7 +95,7 @@ PoseT<PointT>::~PoseT()
//-----------------------------------------------------------------------------
/**
* @brief Returns the local matrix for the given joint
* \brief Returns the local matrix for the given joint
*
* @param _joint The joints index, same as for SkeletonT::joints_
* @return The local matrix, relative to the parents coordinate system
......@@ -117,7 +117,7 @@ inline const typename PoseT<PointT>::Matrix& PoseT<PointT>::localMatrix(unsigned
* @param _keepLocalChildPositions If true, the positions of the children will be kept
*/
template<typename PointT>
void PoseT<PointT>::setLocalMatrix(unsigned int _joint, const Matrix &_local, bool _keepLocalChildPositions)
void PoseT<PointT>::setLocalMatrix(unsigned int _joint, const Matrix& _local, bool _keepLocalChildPositions)
{
local_[_joint] = _local;
......@@ -127,7 +127,7 @@ void PoseT<PointT>::setLocalMatrix(unsigned int _joint, const Matrix &_local, bo
//-----------------------------------------------------------------------------
/**
* @brief Returns the local translation vector
* \brief Returns the local translation vector
*
* The local translation vector describes the translation from the origin of the parent joint
* coordinate system to the origin of the local joint coordinate system in local coordinates.
......@@ -148,7 +148,7 @@ inline typename PoseT<PointT>::Vector PoseT<PointT>::localTranslation(unsigned i
//-----------------------------------------------------------------------------
/**
* @brief Sets the local translation vector
* \brief Sets the local translation vector
*
* The matrix is otherwise not modified. The change is automatically propagated to all children. Also the
* global coordinate frames will be updated.
......@@ -170,7 +170,7 @@ void PoseT<PointT>::setLocalTranslation(unsigned int _joint, const Vector &_posi
//-----------------------------------------------------------------------------
/**
* @brief Simply returns the inverse of the local matrix
* \brief Simply returns the inverse of the local matrix
*/
template<typename PointT>
typename PoseT<PointT>::Matrix PoseT<PointT>::localMatrixInv(unsigned int _joint) const
......@@ -183,7 +183,7 @@ typename PoseT<PointT>::Matrix PoseT<PointT>::localMatrixInv(unsigned int _joint
//-----------------------------------------------------------------------------
/**
* @brief Returns the global matrix for the given joint
* \brief Returns the global matrix for the given joint
*
* The global Matrix defines the transformation from bone coordinates back into global world coordinates.
*
......@@ -199,7 +199,7 @@ inline const typename PoseT<PointT>::Matrix& PoseT<PointT>::globalMatrix(unsigne
//-----------------------------------------------------------------------------
/**
* @brief Sets the global coordinate system
* \brief Sets the global coordinate system
*
* The global Matrix defines the transformation from bone coordinates back into global world coordinates.
* The change will automatically be propagated to all children. Also the local matrices will be updated.
......@@ -219,7 +219,7 @@ void PoseT<PointT>::setGlobalMatrix(unsigned int _joint, const Matrix &_global,
//-----------------------------------------------------------------------------
/**
* @brief Returns the global translation vector
* \brief Returns the global translation vector
*
* @param _joint The joints index, same as for SkeletonT::joints_
* @return The global translation vector (the 4th column in the global matrix)
......@@ -237,7 +237,7 @@ inline typename PoseT<PointT>::Vector PoseT<PointT>::globalTranslation(unsigned
//-----------------------------------------------------------------------------
/**
* @brief Sets the global translation vector
* \brief Sets the global translation vector
*
* The matrix is otherwise not modified. The change is automatically propagated to all children. Also the
* local coordinate frames will be updated.
......@@ -259,7 +259,7 @@ void PoseT<PointT>::setGlobalTranslation(unsigned int _joint, const Vector &_pos
//-----------------------------------------------------------------------------
/**
* @brief Simply returns the inverse of the global matrix
* \brief Simply returns the inverse of the global matrix
*
* The inverse of the global Matrix defines the transformation from global world coordinates in the
* currently active pose into bone coordinates.
......@@ -279,7 +279,7 @@ typename PoseT<PointT>::Matrix PoseT<PointT>::globalMatrixInv(unsigned int _join
//-----------------------------------------------------------------------------
/**
* @brief Called by the skeleton/animation as a new joint is inserted
* \brief Called by the skeleton/animation as a new joint is inserted
*
* To keep the vectors storing the matrices for the joints in sync with the joints a new entry has to be inserted
* in exactly the same place if a new joint is added to the skeleton. This is done here. Derived classes
......@@ -307,7 +307,7 @@ void PoseT<PointT>::insertJointAt(unsigned int _index)
//-----------------------------------------------------------------------------
/**
* @brief Called by the skeleton/animation as a joint is removed
* \brief Called by the skeleton/animation as a joint is removed
*
* To keep the vectors storing the matrices for the joints in sync with the joints exactly the same entry
* has to be removed as a joint is removed from the skeleton. This is done here. Derived classes
......@@ -443,7 +443,7 @@ inline const typename PoseT<PointT>::Quaternion& PoseT<PointT>::unifiedRotation(
//-----------------------------------------------------------------------------
/**
* @brief Returns a dual quaternion holding the unified matrix represented as dual quaternion
* \brief Returns a dual quaternion holding the unified matrix represented as dual quaternion
*
* This is used by the Dual Quaternion blend skinning.
*
......
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