1. 27 Sep, 2016 2 commits
    • Hans-Christian Ebke's avatar
      Performance and maintainability improvement. · 309206ea
      Hans-Christian Ebke authored
      Someone apparently had the misconception that clearing a vector
      deallocates the reserved memory of that vector and went through great
      lengths, writing hideous code in order to avoid ever decreasing the size
      of the three vectors sortedObjects_, overlayObjects_, and lineGL42Objects_.
      As a result, unnecessary variables were used for unsafe and hard to
      maintain bookkeeping and the size of these vectors was clumsily computed
      with an O(N) linear search instead of a constant time size lookup.
      309206ea
    • Hans-Christian Ebke's avatar
      Instead of iterating over the render objects three times, iterate over them once. · c95d7b06
      Hans-Christian Ebke authored
      Each of the getNum*Objects iterates over the entire renderObjects_ vector.
      c95d7b06
  2. 19 Sep, 2016 1 commit
  3. 16 Sep, 2016 3 commits
  4. 15 Sep, 2016 1 commit
  5. 14 Sep, 2016 1 commit
  6. 12 Sep, 2016 3 commits
  7. 09 Sep, 2016 4 commits
  8. 06 Sep, 2016 3 commits
  9. 05 Sep, 2016 4 commits
  10. 16 Aug, 2016 4 commits
  11. 11 Aug, 2016 5 commits
  12. 10 Aug, 2016 7 commits
  13. 08 Aug, 2016 2 commits