- 23 Nov, 2015 4 commits
-
-
Jan Möbius authored
-
Jan Möbius authored
avoid expensive matrix update profiling showed that update_matrices has a huge impact on performance. It's better to avoid updating the forward and backward transformations and computing them on the fly instead. See merge request !30
-
Jan Möbius authored
-
Christopher Tenter authored
-
- 22 Nov, 2015 1 commit
-
-
Jan Möbius authored
License manager Licensemanager checking systemtime See merge request !29
-
- 20 Nov, 2015 4 commits
-
-
Jan Möbius authored
-
Jan Möbius authored
-
Jan Möbius authored
-
Jan Möbius authored
This reverts commit 44f8338c.
-
- 19 Nov, 2015 14 commits
-
-
Daniel Gotzen authored
-
Jan Möbius authored
-
Jan Möbius authored
-
Jan Möbius authored
-
Jan Möbius authored
-
Jan Möbius authored
-
Jan Möbius authored
Cpp11 See merge request !28
-
Jan Möbius authored
-
Jan Möbius authored
-
Jan Möbius authored
-
Jan Möbius authored
-
Jan Möbius authored
-
Jan Möbius authored
render polylines with colors added draw modes for color per vertex/edge and implemented render code issue #12 See merge request !27
-
Christopher Tenter authored
-
- 18 Nov, 2015 10 commits
-
-
Hans-Christian Ebke authored
-
Hans-Christian Ebke authored
-
Hans-Christian Ebke authored
-
Jan Möbius authored
-
Jan Möbius authored
-
Jan Möbius authored
-
Jan Möbius authored
This reverts commit 166627f4.
-
Jan Möbius authored
It could also be inside a package.
-
Jan Möbius authored
-
- 17 Nov, 2015 7 commits
-
-
Jan Möbius authored
-
Jan Möbius authored
-
Daniel Gotzen authored
-
Jan Möbius authored
-
Jan Möbius authored
Triangulator MeshCompiler with ear-clipping triangulation of arbitrary polygons See merge request !22
-
Jan Möbius authored
Add option to choose where texcoords are generated (vertex or fragment shader) - draw bspline surface in envmapping draw mode - output textures in renderobject info string for debugging See merge request !26
-
Jan Möbius authored
improve performance of vcache tipsy optimizer See merge request !23
-