- 01 Dec, 2015 4 commits
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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- 30 Nov, 2015 2 commits
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Christopher Tenter authored
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Martin Schultz authored
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- 26 Nov, 2015 1 commit
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Christopher Tenter authored
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- 24 Nov, 2015 1 commit
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Christopher Tenter authored
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- 23 Nov, 2015 2 commits
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Jan Möbius authored
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Christopher Tenter authored
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- 19 Nov, 2015 3 commits
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Jan Möbius authored
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Jan Möbius authored
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Christopher Tenter authored
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- 18 Nov, 2015 2 commits
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Hans-Christian Ebke authored
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Hans-Christian Ebke authored
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- 17 Nov, 2015 1 commit
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Jan Möbius authored
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- 16 Nov, 2015 6 commits
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Christopher Tenter authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Christopher Tenter authored
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Christopher Tenter authored
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- 09 Nov, 2015 1 commit
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Christopher Tenter authored
- draw bspline surface in envmapping draw mode - output textures in renderobject info string for debugging
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- 02 Nov, 2015 1 commit
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Christopher Tenter authored
- emulate glTexGen in Shader Generator for env mapping with render objects
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- 29 Oct, 2015 1 commit
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Christopher Tenter authored
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- 23 Oct, 2015 1 commit
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Jan Möbius authored
Revert "added stable versions (for degenerate triangles return the distance to the longest edge) for distPointTriangleSquared and distPointTriangle" This reverts commit e8c832dd.
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- 22 Oct, 2015 5 commits
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Jan Möbius authored
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Isaak Lim authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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- 13 Oct, 2015 1 commit
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Christopher Tenter authored
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- 09 Oct, 2015 3 commits
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Jan Möbius authored
Revert " Accidentally merged Triangle code" This reverts commit 1ca7b894.
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Jan Möbius authored
Revert "add ear clipping triangulation algorithm" This reverts commit 8686ee90.
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Christopher Tenter authored
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- 06 Oct, 2015 1 commit
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Christopher Tenter authored
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- 03 Oct, 2015 1 commit
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Isaak Lim authored
added stable versions (for degenerate triangles return the distance to the longest edge) for distPointTriangleSquared and distPointTriangle
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- 01 Oct, 2015 2 commits
- 22 Sep, 2015 1 commit
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Christopher Tenter authored
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