- 24 Oct, 2016 8 commits
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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- 21 Oct, 2016 9 commits
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Martin Heistermann authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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- 20 Oct, 2016 6 commits
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
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Jan Möbius authored
- Fix Warning size_t int conversions - Use bool instead of int for success
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- 15 Oct, 2016 1 commit
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Christopher Tenter authored
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- 13 Oct, 2016 1 commit
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Jan Möbius authored
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- 06 Oct, 2016 1 commit
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tenter authored
Fix crash for meshes with large faces. If the input adjacency is faulty, it gets recomputed internally (fixes #76)
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- 30 Sep, 2016 1 commit
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Hans-Christian Ebke authored
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- 29 Sep, 2016 2 commits
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Hans-Christian Ebke authored
Unnecessarily, the constructor required the inherited type GLMatrixT only to initialize its parent type Matrix4x4T. Thus, we can loosen the type requirement and simply require Matrix4x4T as the initializer.
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tenter authored
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- 28 Sep, 2016 5 commits
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Hans-Christian Ebke authored
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Hans-Christian Ebke authored
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Hans-Christian Ebke authored
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Hans-Christian Ebke authored
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Hans-Christian Ebke authored
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- 27 Sep, 2016 6 commits
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Hans-Christian Ebke authored
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Hans-Christian Ebke authored
The additional enter and leave methods have an IRenderer* parameter that allow the implementation of additional functionality in nodes for modern renderers implementing the IRenderer interface.
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Hans-Christian Ebke authored
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Hans-Christian Ebke authored
std::sort is a template function so the compiler can inline the comparator avoiding unnecessary calls. In contrast, qsort is a non-template function taking a function pointer which results in one function call per comparison operation.
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Hans-Christian Ebke authored
Someone apparently had the misconception that clearing a vector deallocates the reserved memory of that vector and went through great lengths, writing hideous code in order to avoid ever decreasing the size of the three vectors sortedObjects_, overlayObjects_, and lineGL42Objects_. As a result, unnecessary variables were used for unsafe and hard to maintain bookkeeping and the size of these vectors was clumsily computed with an O(N) linear search instead of a constant time size lookup.
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Hans-Christian Ebke authored
Each of the getNum*Objects iterates over the entire renderObjects_ vector.
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