OpenFlipper-Free issueshttps://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues2016-06-01T16:07:46Zhttps://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/10Unusually high gpu ram usage by small poly meshes2016-06-01T16:07:46ZChristopher TenterUnusually high gpu ram usage by small poly meshesFind out why small poly meshes allocate several mb GPU ramFind out why small poly meshes allocate several mb GPU ramhttps://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/9Volume Lasso problems in orthogonal mode2015-11-20T07:56:04ZJan Möbiusmoebius@cs.rwth-aachen.deVolume Lasso problems in orthogonal modeThe volume lasso Implementation does not work correctly when OpenFlipper is in orthogonal projection modeThe volume lasso Implementation does not work correctly when OpenFlipper is in orthogonal projection modeOpenFlipper 3.0Martin SchultzMartin Schultzhttps://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/7Loading PolyMeshes to OpenFlipper results in unusable normals with values INF...2015-11-03T20:21:26ZChristopher TenterLoading PolyMeshes to OpenFlipper results in unusable normals with values INF/NANLoad a polymesh with a non-convex polygon (attached) and the halfedge normals as they are stored in OpenMesh are unusable.
Normals are set to value -1.#INF.
This doesn't happen for triangle meshes or poly meshes in which all polygons...Load a polymesh with a non-convex polygon (attached) and the halfedge normals as they are stored in OpenMesh are unusable.
Normals are set to value -1.#INF.
This doesn't happen for triangle meshes or poly meshes in which all polygons are convex.
attached:
starbox.obj: obj file to load containing a star shape polygon.
loaded.obj: the mesh as it is stored in OpenMesh after importing
[loaded.obj](/uploads/82fa24351f3cd237a4ef5ad3289c4ca0/loaded.obj)
[starbox.obj](/uploads/6b00aafba305710db6f165cbfdc8e36d/starbox.obj)
https://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/5Reset function for settings2015-11-03T11:04:49ZMartin SchultzReset function for settingsprovide a reset function for Settings of openflipper.
the function shall be available via the options menu in terms of a button labeled "reset".
the function shall delete openflippers settings files and relevant registry entries in...provide a reset function for Settings of openflipper.
the function shall be available via the options menu in terms of a button labeled "reset".
the function shall delete openflippers settings files and relevant registry entries in windows.Martin SchultzMartin Schultzhttps://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/4Obj Loader crashes when loading obj with multiple meshes2015-11-12T13:31:05ZMartin SchultzObj Loader crashes when loading obj with multiple meshesChristoph reported a crash when loading obj files with multiple meshes.
unfortunately the error seems to be caused in a separate thread
![error_screen](/uploads/85a21ed6506fa5adf60c250ed6d3c7c2/error_screen.jpg)
[boxes.obj](/uploads...Christoph reported a crash when loading obj files with multiple meshes.
unfortunately the error seems to be caused in a separate thread
![error_screen](/uploads/85a21ed6506fa5adf60c250ed6d3c7c2/error_screen.jpg)
[boxes.obj](/uploads/5c36e8aa5b8d88afe62c5e1983bd2326/boxes.obj)
Martin SchultzMartin Schultzhttps://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/3MemoryInformation on OSX2015-11-09T08:54:54ZMartin SchultzMemoryInformation on OSXI fixed the redmine issue #2533 (btw it would be nice if we only add issues to either redmine or gitlab but using both is confusing)
however i would like to add memory statistics on osx... is there a way to test my code without pushin...I fixed the redmine issue #2533 (btw it would be nice if we only add issues to either redmine or gitlab but using both is confusing)
however i would like to add memory statistics on osx... is there a way to test my code without pushing it to gitlab? Something like local testing on an apple device?https://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/2Clang Warning2015-11-05T13:32:02ZJan Möbiusmoebius@cs.rwth-aachen.deClang Warning/Users/jenkins/ws/workspace/OF-Free-MacOS-Qt5.5.1-Gitlab-master/PluginCollection-Renderers/Plugin-Render-Old-DepthPeeling/ClassicDepthPeeling_glew.cc:191:10: warning: address of array 'p->blendDualPeelTexID_' will always evaluate to 'tru.../Users/jenkins/ws/workspace/OF-Free-MacOS-Qt5.5.1-Gitlab-master/PluginCollection-Renderers/Plugin-Render-Old-DepthPeeling/ClassicDepthPeeling_glew.cc:191:10: warning: address of array 'p->blendDualPeelTexID_' will always evaluate to 'true' [-Wpointer-bool-conversion]
if (p->blendDualPeelTexID_) glDeleteTextures(7, p->blendDualPeelTexID_);
~~ ~~~^~~~~~~~~~~~~~~~~~~ https://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/1Environment mapping render mode does not work2016-10-20T08:24:20ZJanis BornEnvironment mapping render mode does not workCurrently, none of the included renderers handles objects with draw mode SOLID_ENV_MAPPED. The Classical / built-in renderer just ignores objects with that draw mode and the Shader Pipeline Renderer just displays a black surface.Currently, none of the included renderers handles objects with draw mode SOLID_ENV_MAPPED. The Classical / built-in renderer just ignores objects with that draw mode and the Shader Pipeline Renderer just displays a black surface.