OpenFlipper-Free issueshttps://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues2015-11-19T08:06:52Zhttps://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/12Render PolyLine Edge or Vertex Colors2015-11-19T08:06:52ZPeter CollienneRender PolyLine Edge or Vertex ColorsRequesting and Setting Vertex and or Edge Colors for Polylines does not impact the rendering color. Desired Outcome: Setting PolyLine::vertex_color(int) results in a colored edge.Requesting and Setting Vertex and or Edge Colors for Polylines does not impact the rendering color. Desired Outcome: Setting PolyLine::vertex_color(int) results in a colored edge.https://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/10Unusually high gpu ram usage by small poly meshes2016-06-01T16:07:46ZChristopher TenterUnusually high gpu ram usage by small poly meshesFind out why small poly meshes allocate several mb GPU ramFind out why small poly meshes allocate several mb GPU ramhttps://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/7Loading PolyMeshes to OpenFlipper results in unusable normals with values INF...2015-11-03T20:21:26ZChristopher TenterLoading PolyMeshes to OpenFlipper results in unusable normals with values INF/NANLoad a polymesh with a non-convex polygon (attached) and the halfedge normals as they are stored in OpenMesh are unusable.
Normals are set to value -1.#INF.
This doesn't happen for triangle meshes or poly meshes in which all polygons...Load a polymesh with a non-convex polygon (attached) and the halfedge normals as they are stored in OpenMesh are unusable.
Normals are set to value -1.#INF.
This doesn't happen for triangle meshes or poly meshes in which all polygons are convex.
attached:
starbox.obj: obj file to load containing a star shape polygon.
loaded.obj: the mesh as it is stored in OpenMesh after importing
[loaded.obj](/uploads/82fa24351f3cd237a4ef5ad3289c4ca0/loaded.obj)
[starbox.obj](/uploads/6b00aafba305710db6f165cbfdc8e36d/starbox.obj)
https://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/5Reset function for settings2015-11-03T11:04:49ZMartin SchultzReset function for settingsprovide a reset function for Settings of openflipper.
the function shall be available via the options menu in terms of a button labeled "reset".
the function shall delete openflippers settings files and relevant registry entries in...provide a reset function for Settings of openflipper.
the function shall be available via the options menu in terms of a button labeled "reset".
the function shall delete openflippers settings files and relevant registry entries in windows.Martin SchultzMartin Schultzhttps://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/4Obj Loader crashes when loading obj with multiple meshes2015-11-12T13:31:05ZMartin SchultzObj Loader crashes when loading obj with multiple meshesChristoph reported a crash when loading obj files with multiple meshes.
unfortunately the error seems to be caused in a separate thread
![error_screen](/uploads/85a21ed6506fa5adf60c250ed6d3c7c2/error_screen.jpg)
[boxes.obj](/uploads...Christoph reported a crash when loading obj files with multiple meshes.
unfortunately the error seems to be caused in a separate thread
![error_screen](/uploads/85a21ed6506fa5adf60c250ed6d3c7c2/error_screen.jpg)
[boxes.obj](/uploads/5c36e8aa5b8d88afe62c5e1983bd2326/boxes.obj)
Martin SchultzMartin Schultzhttps://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/3MemoryInformation on OSX2015-11-09T08:54:54ZMartin SchultzMemoryInformation on OSXI fixed the redmine issue #2533 (btw it would be nice if we only add issues to either redmine or gitlab but using both is confusing)
however i would like to add memory statistics on osx... is there a way to test my code without pushin...I fixed the redmine issue #2533 (btw it would be nice if we only add issues to either redmine or gitlab but using both is confusing)
however i would like to add memory statistics on osx... is there a way to test my code without pushing it to gitlab? Something like local testing on an apple device?https://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/2Clang Warning2015-11-05T13:32:02ZJan Möbiusmoebius@cs.rwth-aachen.deClang Warning/Users/jenkins/ws/workspace/OF-Free-MacOS-Qt5.5.1-Gitlab-master/PluginCollection-Renderers/Plugin-Render-Old-DepthPeeling/ClassicDepthPeeling_glew.cc:191:10: warning: address of array 'p->blendDualPeelTexID_' will always evaluate to 'tru.../Users/jenkins/ws/workspace/OF-Free-MacOS-Qt5.5.1-Gitlab-master/PluginCollection-Renderers/Plugin-Render-Old-DepthPeeling/ClassicDepthPeeling_glew.cc:191:10: warning: address of array 'p->blendDualPeelTexID_' will always evaluate to 'true' [-Wpointer-bool-conversion]
if (p->blendDualPeelTexID_) glDeleteTextures(7, p->blendDualPeelTexID_);
~~ ~~~^~~~~~~~~~~~~~~~~~~ https://gitlab.vci.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/-/issues/1Environment mapping render mode does not work2016-10-20T08:24:20ZJanis BornEnvironment mapping render mode does not workCurrently, none of the included renderers handles objects with draw mode SOLID_ENV_MAPPED. The Classical / built-in renderer just ignores objects with that draw mode and the Shader Pipeline Renderer just displays a black surface.Currently, none of the included renderers handles objects with draw mode SOLID_ENV_MAPPED. The Classical / built-in renderer just ignores objects with that draw mode and the Shader Pipeline Renderer just displays a black surface.