Picking is not reliable while the picking renderer is active
When the picking renderer is active, picking sometimes returns invalid ids. Seems to be caused by a corrupted pickCache, as disabling the pickCache seems to solve the problem.
Steps to reproduce:
- swich to picking Renderer
- add a primitive (e.g. sphere triangle sub.)
- choose edit polylines -> add aew polycircle and move across the mesh
- watch the assertion being triggered if you are in debug build.
Edit: Seems not to appear when intel cards on linux systems are used. However nvidia cards on linux definitley show this problem.