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  • #150
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Issue created Apr 24, 2018 by Martin Schultz@schultzDeveloper

Picking is not reliable while the picking renderer is active

When the picking renderer is active, picking sometimes returns invalid ids. Seems to be caused by a corrupted pickCache, as disabling the pickCache seems to solve the problem.

Steps to reproduce:

  • swich to picking Renderer
  • add a primitive (e.g. sphere triangle sub.)
  • choose edit polylines -> add aew polycircle and move across the mesh
  • watch the assertion being triggered if you are in debug build.

Edit: Seems not to appear when intel cards on linux systems are used. However nvidia cards on linux definitley show this problem.

Edited Apr 24, 2018 by Martin Schultz
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