Enabling reflections changes global visualisation mode
Problem: When i enable the reflectiontexture on a mesh the global draw mode is set to solid environment mapped. Especially if you have multiple meshes in a scene this will cause a lot of confusion as i would not expect the global draw mode to be changed by enabling the reflection texture on one mesh.
Steps to reproduce:
- load multiple meshes.
- enable reflection texture on one mesh
- watch how the other meshes are now displayed as environment mapped.