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  • #36
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Issue created Feb 02, 2016 by Martin Schultz@schultzDeveloper

Enabling reflections changes global visualisation mode

Problem: When i enable the reflectiontexture on a mesh the global draw mode is set to solid environment mapped. Especially if you have multiple meshes in a scene this will cause a lot of confusion as i would not expect the global draw mode to be changed by enabling the reflection texture on one mesh.

Steps to reproduce:

  1. load multiple meshes.
  2. enable reflection texture on one mesh
  3. watch how the other meshes are now displayed as environment mapped.
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