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  • #39
Closed
Open
Created Mar 31, 2016 by Christopher Tenter@tenterContributor

Interface for rendering with custom properties

  • analyze vertex shader for required attributes

  • take that attribute name and add it to the vbo

  • priority of the property source if name is ambiguous: halfedge > vertex > face > model

  • figure out a way to integrate this with least overhead for all nodes..

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