Vertices in Polyline not Rendered Correctly in Shader Pipeline Renderer
The vertices of polyline objects do not get rendered in the Shader Pipeline Renderer.
Steps to reproduce
- Start OpenFlipper, load any mesh, draw a PolyLine.
- Set Point-Size of PolyLine in material properties to something big (i.e. 5).
- Toggle Between Shader Pipeline Renderer and Default Classical Renderer.
The vertices of the polyline get drawn in the default classical renderer but not in the shader pipeline renderer.