Skip to content

GitLab

  • Menu
Projects Groups Snippets
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
  • OpenFlipper-Free OpenFlipper-Free
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 21
    • Issues 21
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 4
    • Merge requests 4
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Deployments
    • Deployments
    • Environments
    • Releases
  • Monitor
    • Monitor
    • Incidents
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Repository
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • OpenFlipper-Free
  • OpenFlipper-FreeOpenFlipper-Free
  • Issues
  • #60
Closed
Open
Created Jun 07, 2016 by Hans-Christian Ebke@ebkeContributor

Tesselation Shader based Subdivision Surface rendering of Polymeshes

This is a feature request for a (possibly tesselation shader based) rendering mode for polyline meshes.

A Catmull-Clark refinement operator should be applied with a configurable number of steps. Ideally, the smoothing operator should be configurable as well (bilinear, biquadratic, bicubic) but the most important one is definitely bilinear, so for a first version it's ok if this is fixed.

What's important is that wireframe rendering as well as "edges (colored)" must still work in the sense that the line segments of the wireframe get refined and smoothed but the wireframe mesh does not become finer.

Assignee
Assign to
Time tracking