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  • #82
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Issue created Dec 15, 2016 by Patrick Schmidt@pschmidtDeveloper

Draw mode "Solid (colored per vertex, shaded)" actually shows colors per face

After assigning a color to each vertex and switching to the draw mode "Solid (colored per vertex, shaded)", I see the following: per_vertex_shaded

Instead of linearly interpolating the vertex colors, constant colors are shown per face.

The non-shaded draw mode "Solid (colored per vertex)" works just fine:

(Exact same colors are used) per_vertex

In both cases, the shader pipeline renderer was used.

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