BSPImplT (OMTriangleBSP) fails on small meshes.
The BSPImplT, the foundation for anything space partitioning related, all ray intersection stuff, all projection stuff, etc. fails on really small meshes. It doesn't find any ray collisions.
The BSPImplT, the foundation for anything space partitioning related, all ray intersection stuff, all projection stuff, etc. fails on really small meshes. It doesn't find any ray collisions.