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PolyLineCollection crash fix

Merged Christopher Tenter requested to merge polylinecollection into master
All threads resolved!
1 file
+ 23
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@@ -168,7 +168,6 @@ draw(GLState& _state, const DrawModes::DrawMode& _drawMode)
}
}
glDisableClientState(GL_COLOR_ARRAY);
float point_size_old = _state.point_size();
_state.set_point_size(point_size_old+4.0f);
@@ -186,8 +185,6 @@ draw(GLState& _state, const DrawModes::DrawMode& _drawMode)
_state.set_point_size(point_size_old);
glEnableClientState(GL_COLOR_ARRAY);
}
// draw line segments
@@ -208,7 +205,6 @@ draw(GLState& _state, const DrawModes::DrawMode& _drawMode)
}
}
glDisableClientState(GL_COLOR_ARRAY);
float line_width_old = _state.line_width();
_state.set_color(Vec4f(1, 0, 0, 1));
_state.set_line_width(2 * line_width_old);
@@ -253,7 +249,6 @@ draw(GLState& _state, const DrawModes::DrawMode& _drawMode)
_state.set_line_width(line_width_old);
glEnableClientState(GL_COLOR_ARRAY);
}
vertexDecl_.deactivateFixedFunction();
@@ -273,8 +268,7 @@ pick(GLState& _state, PickTarget _target)
return;
ACG::GLState::bindBuffer(GL_ARRAY_BUFFER_ARB, vbo_);
ACG::GLState::vertexPointer(3, GL_FLOAT, vertexDecl_.getVertexStride(), 0);
ACG::GLState::enableClientState(GL_VERTEX_ARRAY);
vertexDecl_.activateFixedFunction();;
_state.pick_set_maximum(2);
@@ -320,9 +314,8 @@ pick(GLState& _state, PickTarget _target)
glLineWidth(line_width_old);
glDepthRange(0.0, 1.0);
vertexDecl_.deactivateFixedFunction();
ACG::GLState::bindBuffer(GL_ARRAY_BUFFER_ARB, 0);
ACG::GLState::disableClientState(GL_VERTEX_ARRAY);
}
//----------------------------------------------------------------------------
@@ -367,7 +360,6 @@ updateVBO() {
// We always output vertex positions
vertexDecl_.addElement(GL_FLOAT, 3, ACG::VERTEX_USAGE_POSITION);
vertexDecl_.addElement(GL_UNSIGNED_BYTE, 4, ACG::VERTEX_USAGE_COLOR);
// create vbo if it does not exist
if (!vbo_)
@@ -383,12 +375,13 @@ updateVBO() {
typename PolyLineCollection::PolyLine* polyline = *it;
if(polyline && polyline->n_vertices() > 0){
size_t offset = offsets_[it.idx()].first;
for (unsigned int i = 0 ; i < polyline->n_vertices(); ++i) {
writeVertex(polyline, i, vboData_ + (offsets_[it.idx()].first + i) * vertexDecl_.getVertexStride());
writeVertex(polyline, i, vboData_ + (offset + i) * vertexDecl_.getVertexStride());
}
// First point is added to the end for a closed loop
writeVertex(polyline, 0, vboData_ + (offsets_[it.idx()].first+polyline->n_vertices()) * vertexDecl_.getVertexStride());
writeVertex(polyline, 0, vboData_ + (offset + polyline->n_vertices()) * vertexDecl_.getVertexStride());
}
}
@@ -414,10 +407,8 @@ PolyLineCollectionNodeT<PolyLineCollection>::
writeVertex(typename PolyLineCollection::PolyLine* _polyline, unsigned int _vertex, void* _dst) {
ACG::Vec3f& pos = *((ACG::Vec3f*)_dst);
ACG::Vec4uc& color = *((ACG::Vec4uc*)(&pos + 1));
pos = OpenMesh::vector_cast<ACG::Vec3f>(_polyline->point(_vertex));
color = polyline_collection_.color(_polyline->edge_scalar((int(_vertex)-1+int(_polyline->n_vertices()))%int(_polyline->n_vertices())));
}
//----------------------------------------------------------------------------
@@ -499,16 +490,17 @@ getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::S
for(typename PolyLineCollection::index_iterator it = polyline_collection_.visible_iter(); it; ++it){
if(*it && (*it)->n_vertices() > 0){
ro.glDrawArrays(GL_POINTS, offsets_[it.idx()].first, offsets_[it.idx()].second-1);
}
}
// Point Size geometry shader
ro.setupPointRendering(_mat->pointSize(), screenSize);
// Point Size geometry shader
ro.setupPointRendering(_mat->pointSize(), screenSize);
// apply user settings
applyRenderObjectSettings(props->primitive(), &ro);
// apply user settings
applyRenderObjectSettings(props->primitive(), &ro);
_renderer->addRenderObject(&ro);
}
}
_renderer->addRenderObject(&ro);
}else if(props->primitive() == ACG::SceneGraph::DrawModes::PRIMITIVE_WIREFRAME){
// Render all edges which are selected via an index buffer
ro.debugName = "polyline.Wireframe.selected";
@@ -534,16 +526,20 @@ getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::S
}
//offset += (*it)->n_vertices() + 1;
// Line Width geometry shader
ro.setupLineRendering(_state.line_width(), screenSize);
// apply user settings
applyRenderObjectSettings(props->primitive(), &ro);
_renderer->addRenderObject(&ro);
}
}
// Line Width geometry shader
ro.setupLineRendering(_state.line_width(), screenSize);
// apply user settings
applyRenderObjectSettings(props->primitive(), &ro);
}
_renderer->addRenderObject(&ro);
}
}
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