PolyLineCollection crash fix
All threads resolved!
All threads resolved!
Compare changes
@@ -168,7 +168,6 @@ draw(GLState& _state, const DrawModes::DrawMode& _drawMode)
@@ -186,8 +185,6 @@ draw(GLState& _state, const DrawModes::DrawMode& _drawMode)
@@ -208,7 +205,6 @@ draw(GLState& _state, const DrawModes::DrawMode& _drawMode)
@@ -253,7 +249,6 @@ draw(GLState& _state, const DrawModes::DrawMode& _drawMode)
@@ -273,8 +268,7 @@ pick(GLState& _state, PickTarget _target)
@@ -320,9 +314,8 @@ pick(GLState& _state, PickTarget _target)
@@ -367,7 +360,6 @@ updateVBO() {
@@ -383,12 +375,13 @@ updateVBO() {
@@ -414,10 +407,8 @@ PolyLineCollectionNodeT<PolyLineCollection>::
@@ -499,16 +490,17 @@ getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::S
@@ -534,16 +526,20 @@ getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::S