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Triangulator

Merged Christopher Tenter requested to merge Triangulator into master
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@@ -593,7 +593,7 @@ DrawMeshT<Mesh>::rebuild()
meshComp_->setVertices(mesh_.n_vertices(), mesh_.points(), 24, false, GL_DOUBLE, 3);
// normals
if (mesh_.has_halfedge_normals())
if (halfedgeNormalMode_ && mesh_.has_halfedge_normals())
meshComp_->setNormals(mesh_.n_halfedges(), mesh_.property(mesh_.halfedge_normals_pph()).data(), 24, false, GL_DOUBLE, 3);
else if (mesh_.has_vertex_normals())
meshComp_->setNormals(mesh_.n_vertices(), mesh_.vertex_normals(), 24, false, GL_DOUBLE, 3);
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