/*===========================================================================*\ * * * OpenFlipper * * Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen * * www.openflipper.org * * * *---------------------------------------------------------------------------* * This file is part of OpenFlipper. * * * * OpenFlipper is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version with the * * following exceptions: * * * * If other files instantiate templates or use macros * * or inline functions from this file, or you compile this file and * * link it with other files to produce an executable, this file does * * not by itself cause the resulting executable to be covered by the * * GNU Lesser General Public License. This exception does not however * * invalidate any other reasons why the executable file might be * * covered by the GNU Lesser General Public License. * * * * OpenFlipper is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU LesserGeneral Public * * License along with OpenFlipper. If not, * * see . * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $Author$ * * $Date$ * * * \*===========================================================================*/ //============================================================================= // overload some GL functions //============================================================================= #ifndef ACG_GL_TEXT_HH #define ACG_GL_TEXT_HH //== INCLUDES ================================================================= #include "../Math/VectorT.hh" #include "gl.hh" #include //============================================================================= namespace ACG { //============================================================================= /// Text output in OpenGL, given 2D text position void glText(const Vec2i& _pos, const std::string& _text, void* _font = GLUT_BITMAP_8_BY_13); /// Text output in OpenGL, given 3D text position void glText(const Vec3f& _pos, const std::string& _text, void* _font = GLUT_BITMAP_8_BY_13); //============================================================================= } // namespace ACG //============================================================================= #endif // ACG_GL_TEXT_HH defined //=============================================================================