/*===========================================================================*\ * * * OpenFlipper * * Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen * * www.openflipper.org * * * *---------------------------------------------------------------------------* * This file is part of OpenFlipper. * * * * OpenFlipper is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version with the * * following exceptions: * * * * If other files instantiate templates or use macros * * or inline functions from this file, or you compile this file and * * link it with other files to produce an executable, this file does * * not by itself cause the resulting executable to be covered by the * * GNU Lesser General Public License. This exception does not however * * invalidate any other reasons why the executable file might be * * covered by the GNU Lesser General Public License. * * * * OpenFlipper is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU LesserGeneral Public * * License along with OpenFlipper. If not, * * see . * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $Author$ * * $Date$ * * * \*===========================================================================*/ //============================================================================= // // CLASS GlutPrimitiveNode // //============================================================================= #ifndef ACG_GLUT_PRIMITIVE_NODE_HH #define ACG_GLUT_PRIMITIVE_NODE_HH //== INCLUDES ================================================================= #include "BaseNode.hh" #include "DrawModes.hh" #include //== NAMESPACES =============================================================== namespace ACG { namespace SceneGraph { //== CLASS DEFINITION ========================================================= /** \class GlutPrimitiveNode GlutPrimitiveNode.hh This class is able to render all glut primitives (listed in GlutPrimitiveType). **/ class ACGDLLEXPORT GlutPrimitiveNode : public BaseNode { public: /// Lists all available primivites enum GlutPrimitiveType { CONE=0, CUBE, DODECAHEDRON, ICOSAHEDRON, OCTAHEDRON, SPHERE, TEAPOT, TETRAHEDRON, TORUS }; struct Primitive { Vec3d position; // position Vec3d axis; // direction / axis vector GlutPrimitiveType type; // glut primitive type ACG::Vec3uc color; // color // glut primitive resolution double size; double innersize; // size of inner loop for torus, height for cone unsigned int slices, stacks; // Constructor Primitive() { // default axis is negative z axis = Vec3d(0,0,1); // set default resolution size = 1.0; innersize = 1.0; slices = 20; stacks = 20; } Primitive(GlutPrimitiveType _t, Vec3d _p, Vec3d _a, ACG::Vec3uc _c) { type = _t; position = _p; axis = _a; color = _c; // set default resolution size = 1.0; innersize = 1.0; slices = 20; stacks = 20; } // Copy Constructor Primitive( const Primitive& _p) { // use defined = operator *this = _p; } // = operator Primitive& operator=(const Primitive& _p) { type = _p.type; position = _p.position; axis = _p.axis; color = _p.color; size = _p.size; innersize = _p.innersize; slices = _p.slices; stacks = _p.stacks; return *this; } }; GlutPrimitiveNode( BaseNode* _parent=0, std::string _name="" ) : BaseNode(_parent, _name) {}; GlutPrimitiveNode( GlutPrimitiveType _type, BaseNode* _parent=0, std::string _name="" ) : BaseNode(_parent, _name) { // add a single primitive of the given type Primitive p; p.type = _type; primitives_.push_back(p); } /// destructor virtual ~GlutPrimitiveNode() {} void add_primitive(GlutPrimitiveType _type, Vec3d _pos, Vec3d _axis, ACG::Vec3uc _color); void clear(){primitives_.clear();}; /// set position void set_position(const Vec3d& _p, int _idx = 0); /// get position const Vec3d get_position(int _idx = 0) const; /// get a primitive Primitive& get_primitive(int _idx){return primitives_[_idx];}; /// set size void set_size(double _s, int _idx = 0); /// get size double get_size(int _idx = 0) const; ACG_CLASSNAME(GlutPrimitiveNode); /// return available draw modes DrawModes::DrawMode availableDrawModes() const; /// update bounding box void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax); /// drawing the primitive void draw(GLState& _state, DrawModes::DrawMode _drawMode); void draw_obj(int _idx) const; /// picking void pick(GLState& _state, PickTarget _target); private: std::vector primitives_; }; //============================================================================= } // namespace SceneGraph } // namespace ACG //============================================================================= #endif // ACG_GLUT_PRIMITIVE_NODE_HH //=============================================================================