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OpenFlipper-Free
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Hans-Christian Ebke
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Someone apparently had the misconception that clearing a vector deallocates the reserved memory of that vector and went through great lengths, writing hideous code in order to avoid ever decreasing the size of the three vectors sortedObjects_, overlayObjects_, and lineGL42Objects_. As a result, unnecessary variables were used for unsafe and hard to maintain bookkeeping and the size of these vectors was clumsily computed with an O(N) linear search instead of a constant time size lookup.
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