DrawModeConverter.cc 15.6 KB
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/*===========================================================================*\
 *                                                                           *
 *                              OpenFlipper                                  *
 *      Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen      *
 *                           www.openflipper.org                             *
 *                                                                           *
 *---------------------------------------------------------------------------*
 *  This file is part of OpenFlipper.                                        *
 *                                                                           *
 *  OpenFlipper is free software: you can redistribute it and/or modify      *
 *  it under the terms of the GNU Lesser General Public License as           *
 *  published by the Free Software Foundation, either version 3 of           *
 *  the License, or (at your option) any later version with the              *
 *  following exceptions:                                                    *
 *                                                                           *
 *  If other files instantiate templates or use macros                       *
 *  or inline functions from this file, or you compile this file and         *
 *  link it with other files to produce an executable, this file does        *
 *  not by itself cause the resulting executable to be covered by the        *
 *  GNU Lesser General Public License. This exception does not however       *
 *  invalidate any other reasons why the executable file might be            *
 *  covered by the GNU Lesser General Public License.                        *
 *                                                                           *
 *  OpenFlipper is distributed in the hope that it will be useful,           *
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of           *
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            *
 *  GNU Lesser General Public License for more details.                      *
 *                                                                           *
 *  You should have received a copy of the GNU LesserGeneral Public          *
 *  License along with OpenFlipper. If not,                                  *
 *  see <http://www.gnu.org/licenses/>.                                      *
 *                                                                           *
\*===========================================================================*/

/*===========================================================================*\
 *                                                                           *
 *   $Revision$                                                         *
 *   $Author$                                                      *
 *   $Date$                   *
 *                                                                           *
\*===========================================================================*/
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//=============================================================================
//
//
//=============================================================================


//== INCLUDES =================================================================

#include "DrawModeConverter.hh"

//== TYPEDEFS =================================================================

//== CLASS DEFINITION =========================================================

/// Convert a drawmode to a vector of QStrings
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std::vector< QString > drawModeToList(ACG::SceneGraph::DrawModes::DrawMode _drawMode) {
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  std::vector< QString > draw_modes;
  
  if ( _drawMode & ACG::SceneGraph::DrawModes::DEFAULT )
    draw_modes.push_back("DEFAULT");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_SMOOTH_SHADED)
    draw_modes.push_back("SOLID_SMOOTH_SHADED");
  if ( _drawMode & ACG::SceneGraph::DrawModes::HIDDENLINE)
    draw_modes.push_back("HIDDENLINE");
  if ( _drawMode & ACG::SceneGraph::DrawModes::WIREFRAME)
    draw_modes.push_back("WIREFRAME");
  if ( _drawMode & ACG::SceneGraph::DrawModes::POINTS)
    draw_modes.push_back("POINTS");
  if ( _drawMode & ACG::SceneGraph::DrawModes::POINTS_COLORED)
    draw_modes.push_back("POINTS_COLORED");
  if ( _drawMode & ACG::SceneGraph::DrawModes::POINTS_SHADED)
    draw_modes.push_back("POINTS_SHADED");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_FLAT_SHADED) 
    draw_modes.push_back("SOLID_FLAT_SHADED");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_PHONG_SHADED)
    draw_modes.push_back("SOLID_PHONG_SHADED");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_POINTS_COLORED)
    draw_modes.push_back("SOLID_POINTS_COLORED");
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  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_FACES_COLORED)
    draw_modes.push_back("SOLID_FACES_COLORED");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_POINTS_COLORED)
    draw_modes.push_back("SOLID_POINTS_COLORED");
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  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_ENV_MAPPED)
    draw_modes.push_back("SOLID_ENV_MAPPED");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_TEXTURED)
    draw_modes.push_back("SOLID_TEXTURED");    
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_TEXTURED_SHADED)
    draw_modes.push_back("SOLID_TEXTURED_SHADED");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_1DTEXTURED)
    draw_modes.push_back("SOLID_1DTEXTURED");        
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_1DTEXTURED_SHADED)
    draw_modes.push_back("SOLID_1DTEXTURED_SHADED");     
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_3DTEXTURED)
    draw_modes.push_back("SOLID_3DTEXTURED");             
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_3DTEXTURED_SHADED)
    draw_modes.push_back("SOLID_3DTEXTURED_SHADED");    
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  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_FACES_COLORED_FLAT_SHADED)
    draw_modes.push_back("SOLID_FACES_COLORED_FLAT_SHADED");    
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_2DTEXTURED_FACE)
    draw_modes.push_back("SOLID_2DTEXTURED_FACE");    
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_2DTEXTURED_FACE_SHADED)
    draw_modes.push_back("SOLID_2DTEXTURED_FACE_SHADED");    
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_SHADER)
    draw_modes.push_back("SOLID_SHADER");    

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  return draw_modes;
}

/// Convert a vector of QStrings to a draw mode
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ACG::SceneGraph::DrawModes::DrawMode listToDrawMode( std::vector< QString > _draw_modes ) {
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  ACG::SceneGraph::DrawModes::DrawMode drawMode( ACG::SceneGraph::DrawModes::NONE );
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  for ( uint i = 0 ; i < _draw_modes.size() ; ++i ) {
    if( _draw_modes[i] == "DEFAULT" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::DEFAULT;
    } else  if( _draw_modes[i] == "SOLID_SMOOTH_SHADED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_SMOOTH_SHADED;
    } else if( _draw_modes[i] == "HIDDENLINE" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::HIDDENLINE;
    } else if( _draw_modes[i] == "WIREFRAME" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::WIREFRAME;
    } else if( _draw_modes[i] == "POINTS" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::POINTS;
    } else if( _draw_modes[i] == "POINTS_COLORED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::POINTS_COLORED;
    } else if( _draw_modes[i] == "POINTS_SHADED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::POINTS_SHADED;
    } else if( _draw_modes[i] == "SOLID_FLAT_SHADED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_FLAT_SHADED;
    } else if( _draw_modes[i] == "SOLID_PHONG_SHADED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_PHONG_SHADED;
    } else if( _draw_modes[i] == "SOLID_POINTS_COLORED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_POINTS_COLORED;
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    } else if( _draw_modes[i] == "SOLID_FACES_COLORED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_FACES_COLORED;
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    } else if( _draw_modes[i] == "SOLID_ENV_MAPPED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_ENV_MAPPED;
    } else if( _draw_modes[i] == "SOLID_TEXTURED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_TEXTURED;
    } else if( _draw_modes[i] == "SOLID_TEXTURED_SHADED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_TEXTURED_SHADED;
    } else if( _draw_modes[i] == "SOLID_1DTEXTURED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_1DTEXTURED;
    } else if( _draw_modes[i] == "SOLID_1DTEXTURED_SHADED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_1DTEXTURED_SHADED;
    } else if( _draw_modes[i] == "SOLID_3DTEXTURED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_3DTEXTURED;
    } else if( _draw_modes[i] == "SOLID_3DTEXTURED_SHADED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_3DTEXTURED_SHADED;
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    } else if( _draw_modes[i] == "SOLID_FACES_COLORED_FLAT_SHADED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_FACES_COLORED_FLAT_SHADED;
    } else if( _draw_modes[i] == "SOLID_2DTEXTURED_FACE" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_2DTEXTURED_FACE;
    } else if( _draw_modes[i] == "SOLID_2DTEXTURED_FACE_SHADED" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_2DTEXTURED_FACE_SHADED;
    } else if( _draw_modes[i] == "SOLID_SHADER" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_SHADER;
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    }
  }
  
  return drawMode; 
 
}

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/// Convert a vector of DrawMode-Descriptions to a draw mode
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ACG::SceneGraph::DrawModes::DrawMode descriptionsToDrawMode ( std::vector< QString > _draw_modes ) {
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  ACG::SceneGraph::DrawModes::DrawMode drawMode( ACG::SceneGraph::DrawModes::NONE );
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  for ( uint i = 0 ; i < _draw_modes.size() ; ++i ) {
    if( _draw_modes[i] == "Default" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::DEFAULT;
    } else  if( _draw_modes[i] == "Solid (smooth shaded)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_SMOOTH_SHADED;
    } else if( _draw_modes[i] == "Hiddenline" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::HIDDENLINE;
    } else if( _draw_modes[i] == "Wireframe" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::WIREFRAME;
    } else if( _draw_modes[i] == "Points" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::POINTS;
    } else if( _draw_modes[i] == "Points (colored)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::POINTS_COLORED;
    } else if( _draw_modes[i] == "Points (shaded)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::POINTS_SHADED;
    } else if( _draw_modes[i] == "Solid (flat shaded)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_FLAT_SHADED;
    } else if( _draw_modes[i] == "Solid (Phong shaded)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_PHONG_SHADED;
    } else if( _draw_modes[i] == "Solid (colored per-face)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_FACES_COLORED;
    } else if( _draw_modes[i] == "Solid (colored per-vertex)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_POINTS_COLORED;
    } else if( _draw_modes[i] == "Solid (environment mapped)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_ENV_MAPPED;
    } else if( _draw_modes[i] == "Solid (textured)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_TEXTURED;
    } else if( _draw_modes[i] == "Solid (textured, shaded)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_TEXTURED_SHADED;
    } else if( _draw_modes[i] == "Solid (scalar field)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_1DTEXTURED;
    } else if( _draw_modes[i] == "Solid (scalar field, shaded)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_1DTEXTURED_SHADED;
    } else if( _draw_modes[i] == "Solid (3D textured)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_3DTEXTURED;
    } else if( _draw_modes[i] == "Solid (3D textured, shaded)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_3DTEXTURED_SHADED;
    } else if( _draw_modes[i] == "Solid (colored per-face, flat shaded)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_FACES_COLORED_FLAT_SHADED;
    } else if( _draw_modes[i] == "Solid (face textured)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_2DTEXTURED_FACE;
    } else if( _draw_modes[i] == "Solid (face textured, shaded)" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_2DTEXTURED_FACE_SHADED;
    } else if( _draw_modes[i] == "Shader controlled" ) {
      drawMode = drawMode | ACG::SceneGraph::DrawModes::SOLID_SHADER;

    }
  }
  
  return drawMode; 
}

/// Convert a drawmode to a vector of QStrings
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std::vector< QString > drawModeToDescriptions(ACG::SceneGraph::DrawModes::DrawMode _drawMode) {
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  std::vector< QString > draw_modes;
  
  if ( _drawMode & ACG::SceneGraph::DrawModes::DEFAULT )
    draw_modes.push_back("Default");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_SMOOTH_SHADED)
    draw_modes.push_back("Solid (smooth shaded)");
  if ( _drawMode & ACG::SceneGraph::DrawModes::HIDDENLINE)
    draw_modes.push_back("Hiddenline");
  if ( _drawMode & ACG::SceneGraph::DrawModes::WIREFRAME)
    draw_modes.push_back("Wireframe");
  if ( _drawMode & ACG::SceneGraph::DrawModes::POINTS)
    draw_modes.push_back("Points");
  if ( _drawMode & ACG::SceneGraph::DrawModes::POINTS_COLORED)
    draw_modes.push_back("Points (colored)");
  if ( _drawMode & ACG::SceneGraph::DrawModes::POINTS_SHADED)
    draw_modes.push_back("Points (shaded)");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_FLAT_SHADED) 
    draw_modes.push_back("Solid (flat shaded)");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_PHONG_SHADED)
    draw_modes.push_back("Solid (Phong shaded)");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_POINTS_COLORED)
    draw_modes.push_back("Solid (colored per-vertex)");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_FACES_COLORED)
    draw_modes.push_back("Solid (colored per-face)");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_POINTS_COLORED)
    draw_modes.push_back("Solid (colored per-vertex)");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_ENV_MAPPED)
    draw_modes.push_back("Solid (environment mapped)");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_TEXTURED)
    draw_modes.push_back("Solid (textured)");    
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_TEXTURED_SHADED)
    draw_modes.push_back("Solid (textured, shaded)");
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_1DTEXTURED)
    draw_modes.push_back("Solid (scalar field)");        
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_1DTEXTURED_SHADED)
    draw_modes.push_back("Solid (scalar field, shaded)");     
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_3DTEXTURED)
    draw_modes.push_back("Solid (3D textured)");             
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_3DTEXTURED_SHADED)
    draw_modes.push_back("Solid (3D textured, shaded)");    
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_FACES_COLORED_FLAT_SHADED)
    draw_modes.push_back("Solid (colored per-face, flat shaded)");    
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_2DTEXTURED_FACE)
    draw_modes.push_back("Solid (face textured)");    
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_2DTEXTURED_FACE_SHADED)
    draw_modes.push_back("Solid (face textured, shaded)");    
  if ( _drawMode & ACG::SceneGraph::DrawModes::SOLID_SHADER)
    draw_modes.push_back("Shader controlled");    

  return draw_modes;
}
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//=============================================================================