changelog.docu 111 KB
Newer Older
Jan Möbius's avatar
Jan Möbius committed
1
/*! \page changelog Changelog
Jan Möbius's avatar
Jan Möbius committed
2

Jan Möbius's avatar
Jan Möbius committed
3
4

- <b>OpenFlipper 4.0 ( ?/?/? )</b>
5
     - <b>Breaking changes</b>
Jan Möbius's avatar
Jan Möbius committed
6
         - Picking functions use size_t instead of unsigned int now (Required to get rid of a lot of warnings during compilation)    
7
         - Enabled AUTOMOC in cmake for QT ( If you get redefinition errors, guard the corresponding headers with a  #pragma once ; If you get gl.h before glew.h errors, move your widgets not using OpenGL into a subdir and add that to the DIRS macro in your CMakeLists.txt)
Jan Möbius's avatar
Jan Möbius committed
8
         - Enabled AUTOUIC in cmake for QT ( If you get trouble finding generated ui_*.hh headers, change your include to ui_*.h to get them generated correctly)
9
         - Removed a lot of Scenegraph includes in BaseObjectData to reduce gl qt collisions and replaced them with forward declarations. (You have to include the scenegraph headers yourself now!)
Jan Möbius's avatar
Jan Möbius committed
10
11
         - Removed a lot of unnecessary large QT includes from the Interfaces (Mostly QtWidgets). You have to add your own include statements in your plugins now.
         - Removed WhatsThisGenerator include  from BaseInterface. You have to include it in the plugins now if you use it.
12
         - Removed the classical ObjectTypes CMake search. Please use the nex style ( Type-<Typename>/ObjectTypes/<Typename> + Type-<Typename>/Plugin-Type<TypeName> ) scheme
Jan Möbius's avatar
Jan Möbius committed
13
     - <b>Core</b>
Jan Möbius's avatar
Jan Möbius committed
14
         - Introduced basic Python scripting support
Martin Schultz's avatar
Martin Schultz committed
15
         - Use QOpenGLDebuglogger
Jan Möbius's avatar
Jan Möbius committed
16
17
18
         - Queued cross plugin interconnection feature
         - Use QOpenGLWidget
         - Switched to Qt command line parsing and removed SimpleOpt
Jan Möbius's avatar
Jan Möbius committed
19
20
         - Fix clang warning by avoiding GNU extension
         - Do not automatically save file immediately after loading with ctrl-o
21
22
23
24
25
         - Fixed NameClash on Windows OS if ProjectName was similar to cloned rootDirectory name
         - Fixed OpenGL Format warning
         - Parse command line before QApplication is instantiated
         - Fixed missing output to stderr on windows
         - Minor code cleanup
Jan Möbius's avatar
Jan Möbius committed
26
27
28
     - <b>ACG</b>
         - Clamp shininess in Materialnode (caused GL Errors)
         - Better Material support in Materialnode (emissive and refractive materials)
Martin Schultz's avatar
Martin Schultz committed
29
         - Use ShaderGenerator for picking shaders
Jan Möbius's avatar
Jan Möbius committed
30
     - <b>Plugins</b>
31
         - File-OBJ
Jan Möbius's avatar
Jan Möbius committed
32
            - Read emissive and refractive materials
33
34
         - File-STL
            - Binary STL support for scripting
Jan Möbius's avatar
Jan Möbius committed
35
36
         - HoleFiller
            - Bounding box diagonal and boundary length where exchanged in the toolbox table 
Jan Möbius's avatar
Jan Möbius committed
37
38
         - Primitives
            - Added Torus
Jan Möbius's avatar
Jan Möbius committed
39
            - Added Hexahedral cube
Jan Möbius's avatar
Jan Möbius committed
40
41
42
         - PropertyViz
            - Support Build without OVM (Thanks to Matthias Moeller for the patch)
            - Added normalized checkbox to vizualize vectors as colors
Jan Möbius's avatar
Jan Möbius committed
43
            - Fixed a typo 
Jan Möbius's avatar
Jan Möbius committed
44
            - Update object list when objects are renamed
Jan Möbius's avatar
Jan Möbius committed
45
46
         - SelectionBase
            - added signal and slot to add widgets for selectionParameters to the selectioninterface
Jan Möbius's avatar
Jan Möbius committed
47
48
         - Type OpenVolumemesh
            - added drawmode faces_colored_flat_shaded 
Jan Möbius's avatar
Jan Möbius committed
49
50
51
         - VSI
            - Fixed picking in Object selection
            - Moved Icon into Plugin
Jan Möbius's avatar
Jan Möbius committed
52
     - <b>Build System</b>
Jan Möbius's avatar
Jan Möbius committed
53
         - Improved Branding support
54
55
         - Support for Qt up to 5.9 (Using an lts version 5.9 or 5.6 is recommended)
         - Warn if problematic Qt version is used (5.7 and 5.8 may cause GLErrors on OSX 5.8 overrides moc flags on windows. see https://bugreports.qt.io/browse/QTBUG-58345)
Jan Möbius's avatar
Jan Möbius committed
56
         - Support for VS 2017
Jan Möbius's avatar
Jan Möbius committed
57
         - Enable C++-11 by default
Jan Möbius's avatar
Jan Möbius committed
58
59
         - Drop support for Qt 4
         - Drop support for QWT 5 
Jan Möbius's avatar
Jan Möbius committed
60
61
62
         - Make sure that resource filenames are unique
         - Split Type plugins into separate builds and remove types from pluginlib
         - Make all plugins submodules and therefore standalone git repositories
Jan Möbius's avatar
Jan Möbius committed
63
64
         - don't recognize type dependency as fulfilled when type plugin is in source tree but not built (e.g. type plugin misses dependencies) (Thanks to Matthias Moeller for the patch)
         - Reduced number of includes to speedup comilation
Jan Möbius's avatar
Jan Möbius committed
65

Jan Möbius's avatar
Jan Möbius committed
66
- <b>OpenFlipper 3.1 ( 2016/10/12 )</b>
Jan Möbius's avatar
Jan Möbius committed
67
68
     - <b>General</b>
         - Fix missleading indentation warnings on gcc 6.x
Jan Möbius's avatar
Jan Möbius committed
69
         - Added Tetrahedral mesh support
Jan Möbius's avatar
Jan Möbius committed
70
71
     - <b>ACG</b>
        - Use std::vector in BaseNode instead of std::list for performance reasons (closes #61)
Jan Möbius's avatar
Jan Möbius committed
72
73
74
        - Added PrincipalAxisNode (Including shader pipeline support)
        - Fixed shading when shininess is 0
        - Optimizations and cleanup in IRenderer
Jan Möbius's avatar
Jan Möbius committed
75
76
77
78
        - Added floating subtree node (Can be used to render whole subtrees as overlays)
		- Made constructor of GLMatrixT more flexible.
		- New FloatingSubtreeNode: Enable/disable model view override and overlay mode.
		- MeshCompiler: Fix crash for meshes with large faces. If the input adjacency is faulty, it gets recomputed now.
Jan Möbius's avatar
Jan Möbius committed
79
80
     - <b>Core</b>
         - Windows: Attach console to allow output directly to command line
Jan Möbius's avatar
Jan Möbius committed
81
         - Fixed aspect ratio of screenshot function
Jan Möbius's avatar
Jan Möbius committed
82
     - <b>Plugins</b>
Jan Möbius's avatar
Jan Möbius committed
83
84
         - DataControl
             - Fixed grouping (Not visualized correctly)
Jan Möbius's avatar
Jan Möbius committed
85
86
         - HoleFiller
             - Fly to selected holes
Jan Möbius's avatar
Jan Möbius committed
87
             - Compute boundary information on poly meshes
Jan Möbius's avatar
Jan Möbius committed
88
89
         - VTK
             - read tetmeshes from vtk files
90
91
     - <b>Build System</b>
         - Added cmake flag to disable ACG unit tests
Jan Möbius's avatar
Jan Möbius committed
92
         - Added flag to safeguard a gcc compiler bug (optimizer)
Jan Möbius's avatar
Jan Möbius committed
93

Jan Möbius's avatar
Jan Möbius committed
94
- <b>OpenFlipper 3.0 ( 2016/07/13 )</b>
Jan Möbius's avatar
Jan Möbius committed
95
     - <b>LICENSE</b>
96
        - Switched to BSD-3 License
Jan Möbius's avatar
Jan Möbius committed
97
98
99
100
     - <b>ACG</b>
        - MeshCompiler and DrawMesh
	     - check surface type of meshcompiler input
             - fix solid vertex colored drawmodes 
Jan Möbius's avatar
Jan Möbius committed
101
102
103
             - support face colors + smooth shading refs (#2387)
             - fix properties of DrawMode solid faces colored
             - add drawmode face colors + halfedge texcoords + smooth lighting
104
             - increase max supported face size closes #2522
Jan Möbius's avatar
Jan Möbius committed
105
106
             - Improved performance
             - New polygon-> triangle code
107
108
        - Geometry
             - add fast algorithms for bspline basis function to ACG
Jan Möbius's avatar
Jan Möbius committed
109
             - Added more stable dist_point triangle Algorithm Version           
Jan Möbius's avatar
Jan Möbius committed
110
111
        - GL
             - implicitly bind vbo on upload()
112
113
114
115
116
117
118
119
120
121
             - fix shaders for resolving multisampled textures
             - improve Post-Processor interface: request texture format, IO bind() helper funcs, multiviewport
             - dynamic shaders now support preprocessor macros
             - get rid of gluPickMatrix call and avoid using big array on stack
             - replace gluNurbs rendering with own implementation refs #2429 
        - Meminfo
             - New classes to get memory information (RAMInfo class)
        - Nodes
             - Fixing rendering behavior of StatusNodes so they can be used in a standalone fashion.
             - Disable use of custom GL blend functions in LineNode.
Jan Möbius's avatar
Jan Möbius committed
122
123
        - Shader Generator
             - Added Texture coordinate generation
Jan Möbius's avatar
Jan Möbius committed
124
125
126
             - Added DepthStencil FBO handling
             - New Query Object
             - Depth Range Render Object
Jan Möbius's avatar
Jan Möbius committed
127
     - <b>Core</b>
Jan Möbius's avatar
Jan Möbius committed
128
129
        - BaseObject
             - Make the object update functions protected (You have to use emit updatedObject instead)
Jan Möbius's avatar
Jan Möbius committed
130
131
        - IO
             - Emit warning in save object function, if object can't be retrieved
132
             - Async loaders to keep ui alive while loading
Jan Möbius's avatar
Jan Möbius committed
133
134
        - ProcessManager:
             - fix: possible crash with multiple processes (row variable wasn't updated, if the job widget row was changed)
Jan Möbius's avatar
Jan Möbius committed
135
        - QtBaseViewer
Jan Möbius's avatar
Jan Möbius committed
136
             - assumption that the drawbuffer is ailways GL_BACK might be problematic (refs #2361)
137
138
139
140
141
142
        - Picking
             - Added interfaces and functions for refine picking functionality (Can be used to implement exact picking after colorpicking)
             - Added functions to retrieve viewing rays for raycasting from examiner widgets
        - Screenshots
             - fix screenshot buffer creation (fixes screenshot with multiple instances of OF)
             - fix alpha channel of snapshots refs #2506
Jan Möbius's avatar
Jan Möbius committed
143
     - <b>Interfaces</b>
Jan Möbius's avatar
Jan Möbius committed
144
145
        - Base Interface 
             - Added signals slot to block scenegraph updates (Enables blocking through the event queue to keep the order fixed)
Jan Möbius's avatar
Jan Möbius committed
146
147
148
149
        - Process Interface
             - Fixed memory leak
             - Process Manager: removed redudant code/speed up
             - OpenFlipperThread: added jobid getter
150
151
        - Metadata Interface
             - Added new meta data interface (CVan be used to store additional metadata along with screenschots)
Jan Möbius's avatar
Jan Möbius committed
152
153
        - Pluginfunctions
             - Added C++11 range adapter for ObjectIterator
Jan Möbius's avatar
Jan Möbius committed
154
     - <b>UI</b>
Jan Möbius's avatar
Jan Möbius committed
155
        - Updated Toolbox layouts
Jan Möbius's avatar
Jan Möbius committed
156
157
        - AboutWidget
             - set OpenFlipper System Information Tab read-only
Jan Möbius's avatar
Jan Möbius committed
158
159
        - Optionswidget
             - add option for max backups
Jan Möbius's avatar
Jan Möbius committed
160
             - added option to always set new objects to target
161
162
163
        - Snapshots
             - The viewer snapshot dialog now automatically suggests file names that don't exist yet. If names of existing files are entered, a warning is displayed in real time. If non-writable paths are entered, a warning is displayed as well.
             - New feature: Copy view as C-style string. Holding Ctrl while clicking the "Copy View" context menu action now copies a C-style string to the clipboard.
Jan Möbius's avatar
Jan Möbius committed
164
165
166
             - Added fully scriptable snapshot function
        - CoreWidget
             - Correctly restore window sizes after restart
Jan Möbius's avatar
Jan Möbius committed
167
168
     - <b>License Manager</b>
        - Remove function pointers which produce errors in C++11
Jan Möbius's avatar
Jan Möbius committed
169
        - Improved handling of time constraints for License management
Jan Möbius's avatar
Jan Möbius committed
170
171
     - <b>Documentation</b>
        - More scripting documentation
Jan Möbius's avatar
Jan Möbius committed
172
        - OpenFlipperThread: Add more information about reimplementing the interface
Jan Möbius's avatar
Jan Möbius committed
173
174
        - added some datatype docs
        - added examples for gathering object ids via script
Jan Möbius's avatar
Jan Möbius committed
175
176
     - <b>ObjectTypes</b>
        - Added PolyLine colored segment rendering
Jan Möbius's avatar
Jan Möbius committed
177
178
        - PolyLine fixes (performance, rendering bug for segments)
        - PolyLine: improved picking via shader
Jan Möbius's avatar
Jan Möbius committed
179
        - MeshObject: Added hasBSP function
Jan Möbius's avatar
Jan Möbius committed
180
     - <b>Plugins</b>
Jan Möbius's avatar
Jan Möbius committed
181
182
183
         - Align Meshes 
             - New plugin which can be used to align meshes 
             - Requires Eigen3 to compute PCA
Jan Möbius's avatar
Jan Möbius committed
184
185
         - Backup
             - Added Optionswidget for max backups
Jan Möbius's avatar
Jan Möbius committed
186
187
188
             - Added missing restore signal for ui buttons (refs #2407)
             - fixes problem with textures after undo operation (refs #2407)
             - update re/undo buttons after clear all
189
             - create correct object on poly/tri mesh copy
Jan Möbius's avatar
Jan Möbius committed
190
191
         - Datacontrol
             - Some null pointer checks to avoid a crash
Jan Möbius's avatar
Jan Möbius committed
192
             - Smaller layout to redduce amount of wasted space
Jan Möbius's avatar
Jan Möbius committed
193
194
         - Decimater
             - Added process interface to decimater and using the observer pattern for progress bar
Jan Möbius's avatar
Jan Möbius committed
195
             - gui-only slots declared as private slots
Jan Möbius's avatar
Jan Möbius committed
196
197
         - FileHeightField
             - Import the color of the image that is loaded as a height field as vertex colors
Jan Möbius's avatar
Jan Möbius committed
198
199
200
         - FileOBJ
             - fix crash when file contains NaN or Inf (closes #2401)
             - More warnings on defect files
Jan Möbius's avatar
Jan Möbius committed
201
202
             - fix crash when file contains degenerated faces (refs #2382)
             - Fix: Dont write texture coordinates if writing them is disabled
203
             - Loader: Significant speedup
Jan Möbius's avatar
Jan Möbius committed
204
205
206
         - FileOM
             - Respect save settings dialog for polymeshes
             - release texture coordinate properties if not found in file
207
208
         - InfoMeshObject
             - Fix target count display on updates. closes #2443
Jan Möbius's avatar
Jan Möbius committed
209
210
         - IsotropicRemesher
             - nogui / batch mode support (closes #2384)
Jan Möbius's avatar
Jan Möbius committed
211
212
         - MeshObjectInfo
             - Added vertex and valence histograms
Jan Möbius's avatar
Jan Möbius committed
213
214
215
         - MemInfo
             - Fixed wrong visualization on Linux
             - Added Mac support
Jan Möbius's avatar
Jan Möbius committed
216
217
         - Move 
             - Make mesh normalization slots scriptable
Jan Möbius's avatar
Jan Möbius committed
218
219
         - PrimitiveGenerator
             - add initial backups for each generated primitive (refs #2407)
Jan Möbius's avatar
Jan Möbius committed
220
221
         - PropertyVis
             - force static property casts in property visualizer due to failing dynamic cast caused be different typeids over different shared objects on mac
Jan Möbius's avatar
Jan Möbius committed
222
             - Enable uint8_t support
Jan Möbius's avatar
Jan Möbius committed
223
         - Remesher
Jan Möbius's avatar
Jan Möbius committed
224
             - add nogui support (closes #2384)
225
226
         - Selection
             - add options for selection/handle/feature/area color for Poly/Triangle Meshes
Jan Möbius's avatar
Jan Möbius committed
227
228
         - TextureControl
             - image storage checks last modification of a texture and reloads it again if necessary closes #2381
Jan Möbius's avatar
Jan Möbius committed
229
     - <b>Build System</b>
Jan Möbius's avatar
Jan Möbius committed
230
231
         - Optional static linking of plugins into core (for debugging)
         - Sort plugin configuration
Jan Möbius's avatar
Jan Möbius committed
232
         - Catching of SIGSEGV can now be controlled through CMake flag.
233
234
235
236
237
         - CMake flag for enabled debug console  on windows in release mode
         - Make OpenVolumeMesh non mandatory for build
         - fix install path on 64-bit windows with 64-bit installer
         - Removed unneccessary ftgl
         - Removed various istream includes
Jan Möbius's avatar
Jan Möbius committed
238
239
         - The libs dir for searching windows libraries is now configurable via cmake
         - Allow to build plugins statically into core
Jan Möbius's avatar
Jan Möbius committed
240

Jan Möbius's avatar
Jan Möbius committed
241
- <b>OpenFlipper 2.1 ( 2015/01/21 , 20181 )</b>
Jan Möbius's avatar
Jan Möbius committed
242
243
     - <b>General</b>
        - Refactored multiple classes in order to separate glew from Qt5GL.
244
     - <b>ACG</b>
Jan Möbius's avatar
Jan Möbius committed
245
246
247
248
249
250
        - Algorithms
             - EdgeConvexPolygonIntersection added to Algorithms
        - Drawmesh
             - new feature: flexible vertex layout in drawmesh
             - Remove second copy of vertex buffer, preparation for flexible vertex layout
             - remove face-colors from drawmesh vertex format
251
	- GL
Jan Möbius's avatar
Jan Möbius committed
252
253
254
             - DrawModes: Convenience function to add property based drawmodes. refs 1895
             - Rendering: Fix for wireframe/hiddenline on poly meshes.
	     - Rendering: unified edge rendering for triangle and poly meshes refs 
255
	     - Support shininess in lighting code
Jan Möbius's avatar
Jan Möbius committed
256
257
258
259
260
261
262
             - improve MSAA support in FBO
             - rename MSFilterWeights file to AntiAliasing
             - documentation update in FBO, AntiAliasing, IRenderer
             - check link status before calling glUseProgram refs #2064
             - fix resizing of msaa fbos
             - update msaa helper utils
             - FBO: init texparams only for non msaa textures to avoid glerrors
Jan Möbius's avatar
Jan Möbius committed
263
264
265
             - GLMatrix: extraction of clipping planes in a projection matrix
             - GLSL::Shader: add suppport for tessellation shaders
             - Add convenience functions to property layers of DrawMode
Jan Möbius's avatar
Jan Möbius committed
266
             - Added own glError to String function to avoid the glu version which is deprecated on mac
Jan Möbius's avatar
Jan Möbius committed
267
268
269
270
271
	- IRenderer
	     - Additional functions to make sure, the fbos are handled correctly
	     - Convenience functions added
	     	- save/restoreActiveFbo(fboId, viewport)
                - copyDepthToBackBuffer(tex, scale)
Jan Möbius's avatar
Jan Möbius committed
272
             - Fix specular lighting of directional lights in the shader pipeline
Jan Möbius's avatar
Jan Möbius committed
273
274
             - add setting for alpha testing function in render objects refs #398
             - compute size of attributes for missing input buffers refs #2069
Jan Möbius's avatar
Jan Möbius committed
275
276
             - Renderobjects can request a depth map of the scene, which is optionally rendered in a z-prepass
             - new feature: scene layer and overlay layer with RenderObjects
Jan Möbius's avatar
Jan Möbius committed
277
278
        - Line Node
             - use quad extrusion shader in line node to control the width refs #1305
Jan Möbius's avatar
Jan Möbius committed
279
280
        - MaterialNode
             - Made MaterialNode's JSON (de)serialization Qt5 compatible.
Jan Möbius's avatar
Jan Möbius committed
281
282
        - MeshNode
             - Fixed 0 pointer deref in meshnode. Closes 2048
Jan Möbius's avatar
Jan Möbius committed
283
284
285
             - RenderObjects of the MeshNode: fetch texture bound to opengl slot 0, if no textureMap was specified refs #2050
             - apply small depth offset in wireframe shaders refs #2081
             - optimized picking in meshnode (via shaders)
Jan Möbius's avatar
Jan Möbius committed
286
             - disable optimized face,edge picking for point clouds refs #2139
Jan Möbius's avatar
Jan Möbius committed
287
288
	- MeshCompiler and DrawMesh
	     - Fix for face colors on wrong faces by Christopher.
Jan Möbius's avatar
Jan Möbius committed
289
             - const correctness in mesh compiler refs #2060
Jan Möbius's avatar
Jan Möbius committed
290
             - implemented GL_TRIANGLES_ADJACENCY mode in meshcompiler
Jan Möbius's avatar
Jan Möbius committed
291
             - more robust estimation of split-count in MeshCompiler refs #2195
Jan Möbius's avatar
Jan Möbius committed
292
293
        - Picking Implementation
             - Introduced a new shader based picking which is way faster and uses less memory for its buffers
Jan Möbius's avatar
Jan Möbius committed
294
	- ShaderGenerator
Jan Möbius's avatar
Jan Möbius committed
295
             - Add support for include statement in ACG shader load function
Jan Möbius's avatar
Jan Möbius committed
296
	     - Write source location of shader input files as comments into code
Jan Möbius's avatar
Jan Möbius committed
297
298
299
             - ShaderGen: control glsl version in shader descriptor
             - Extension to replace lightingcode
             - Add comments to shaders to keep track of input files used to compose shaders
Jan Möbius's avatar
Jan Möbius committed
300
             - Tesselation Shader support
Jan Möbius's avatar
Jan Möbius committed
301
             - Support for relative paths
Jan Möbius's avatar
Jan Möbius committed
302
303
	- ShaderCache
	     - Added clear function
Jan Möbius's avatar
Jan Möbius committed
304
305
306
307
308
             - add function which compares shader files with the last modified timestamp
             - Add support to query static shader programs from the shader cache
        - Shader Pipeline
             - Shader based pipeline takes the global ambient light into account now.
             - Lighting in fixed function and shader pipeline should be unified now.
Jan Möbius's avatar
Jan Möbius committed
309
310
        - TextureNode
             - npot texture support in TextureNode refs #2218
Jan Möbius's avatar
Jan Möbius committed
311
312
313
314
315
316
        - Tools
             - Unified color generator interfaces.
             - workaround for memory corruption, when a multisampled FBO is resized
             - New TextureBuffer class in ACG for opengl texture buffers
             - ACG Textures can now be bound to any texture slot by passing the texture unit to bind()
             - Add filter weight computation for reading from multisampled textures
Jan Möbius's avatar
Jan Möbius committed
317
318
319
320
        - Uniform Pool
             - fix wrong storage type for integer uniforms
        - Mesh Tools
	     - Added function to grow edge selections.
Jan Möbius's avatar
Jan Möbius committed
321
322
        - Documentation
             - Renderer tutorial
Jan Möbius's avatar
Jan Möbius committed
323
     - <b>Core</b>
Jan Möbius's avatar
Jan Möbius committed
324
325
326
        - General
             - Output more information on crash
             - Disallow copy construction of Stackwalker
Jan Möbius's avatar
Jan Möbius committed
327
             - Improved view decoding
Jan Möbius's avatar
Jan Möbius committed
328
329
330
        - Interface
	     - PluginFunctions: Added fovy function.
	     - ViewerProperties: Added const accessor for glState.
Jan Möbius's avatar
Jan Möbius committed
331
             - remove double updating of menubar it fixed crash on macos refs #2036
Jan Möbius's avatar
Jan Möbius committed
332
333
334
             - Added setViewAndWindowGeometry to core scripting functions.   
             - Improved PluginFunctions::getSaveFileName
             - Function to invalidate pick caches via plugin functions.
Jan Möbius's avatar
Jan Möbius committed
335
336
        - IO
             - Fixed crash in save functions, not correctly checking if the object to be saved exists
Jan Möbius's avatar
Jan Möbius committed
337
338
        - UI
             - add gui elements for shader timestemp function (see options -> files) and reload shaders
Jan Möbius's avatar
Jan Möbius committed
339
             - Added F2 shortcut for Viewer Snapshot
Jan Möbius's avatar
Jan Möbius committed
340
341
342
        - QtBaseViewer
             - Cleaned up QtBaseViewer code a bit.
	     - Let the glwidget do the buffer clearing, not the renderers (simplified renderer plugins)
Jan Möbius's avatar
Jan Möbius committed
343
344
             - Fixed opaque rendering of background for screenshots with alpha channel
             - fix snapshot output format for transparent objects
Jan Möbius's avatar
Jan Möbius committed
345
             - Refactored glWidget::decodeView.
Jan Möbius's avatar
Jan Möbius committed
346
             - Fixed ortho projection when moving multiple objects #2234
347
     - <b>Plugins</b>
Jan Möbius's avatar
Jan Möbius committed
348
349
         - Components
             - Add nogui support
Jan Möbius's avatar
Jan Möbius committed
350
351
         - Datacontrol
             - Allow copy and pasting of materials (Requires json support)
Jan Möbius's avatar
Jan Möbius committed
352
353
             - add functions for adding empty groups. thanks to Vladimir Chalupecky for providing the code closes #2219
             - update layout when object is deleted, fix ungroup-visibility problem closes #2222
354
355
         - Depth Peeling
	     - Code refactoring and cleanup
Jan Möbius's avatar
Jan Möbius committed
356
357
358
             - Front to back peeling back to work
             - User can switch between dual peeling and front to back peeling via options menu
             - Post-processor support: Output of front depth layers in hardware depth buffer
Jan Möbius's avatar
Jan Möbius committed
359
360
         - File-OBJ
             - fix: load pointclouds from obj files doesn't insert a face anymore refs #1995
Jan Möbius's avatar
Jan Möbius committed
361
             - fix grouping with non manifold geometry closes #2130
Jan Möbius's avatar
Jan Möbius committed
362
363
364
         - File-PTS
             - use default OpenFlipper settings instead of arbitrary default options for loading PTS files
             - update the viewport once a PTS file is opened
Jan Möbius's avatar
Jan Möbius committed
365
366
         - File-VTK
             - fix wrong count in the POLYGONS header (Thanks to Vladimir Chalupecky for the patch)
Jan Möbius's avatar
Jan Möbius committed
367
368
369
370
371
372
         - Info Meshobject
             - set minimum size of the bounding box image closes #2121
             - set minimum size for the whole window refs #2121
             - adjust size of dialog after setting all the variables
             - add scrollbar
             - reduces base height closes #2121
Jan Möbius's avatar
Jan Möbius committed
373
             - Added face valence info. (Important for PolyMeshes.)
Jan Möbius's avatar
Jan Möbius committed
374
375
         - MemInfo
             - Added better measurement of free memory for Linux platforms.
Jan Möbius's avatar
Jan Möbius committed
376
377
         - Move
             - no crash, if the manipulator is sized too small
Jan Möbius's avatar
Jan Möbius committed
378
             - Provide Manipulator context menu for all plugins that use a manipulator
Jan Möbius's avatar
Jan Möbius committed
379
380
         - Primitives
             - Added Sphere generator based on subdivision (Thanks to Vladimir Chalupecky for the original patch). closes #2041
Jan Möbius's avatar
Jan Möbius committed
381
382
         - PropertyViz
             - Added new vector viz mode.
Jan Möbius's avatar
Jan Möbius committed
383
             - Visualization (and picking) of Vec2*.
Jan Möbius's avatar
Jan Möbius committed
384
385
         - Remesher
             - Fix cppcheck warning in Remesher
Jan Möbius's avatar
Jan Möbius committed
386
             - Fixed boundary errors in Remesher 
Jan Möbius's avatar
Jan Möbius committed
387
388
         - Renderer Toon
             - Add options dialog for toon renderer
Jan Möbius's avatar
Jan Möbius committed
389
390
         - Selection MeshObject
	     - patch for lasso selection of point clouds, mapping function is correct refs #2056
Jan Möbius's avatar
Jan Möbius committed
391
392
             - Simplified sphere mesh selection code closes #2129 
             - Added trace edge path function
Jan Möbius's avatar
Jan Möbius committed
393
394
	 - Shader Pipeline
	     - Stereo support and new buffer handling in shader pipeline renderer
Jan Möbius's avatar
Jan Möbius committed
395
396
397
398
399
400
401
         - Skeletal Animation
             - ui updating fix refs 2046
	 - Subdivider
             - Sripting slots don't use ui anymore ( Thanks to  Vladimir Chalupecky for the patch)
             - Added more user output to inform on errors or unsupported algorithms.
             - Fixed slot descriptions ( the subdivider is not a smoother ;-) )
             - Updated Vsi xml
402
403
         - Toon Shader
	     - Added new renderer plugin for toon shading
Jan Möbius's avatar
Jan Möbius committed
404
     - <b>Data Types</b>
Jan Möbius's avatar
Jan Möbius committed
405
406
         - HexahedralMesh and TypePolyHedralMesh
	     - Added convenience functions to get a hexahedral or polyhedral mesh directly from the object id. closes #2199
Jan Möbius's avatar
Jan Möbius committed
407
408
409
         - Plane Object
             - update plane for the new renderer
             - deferred updating and creation of the plane vbo it fixes gpu crash on mac refs #1896
Jan Möbius's avatar
Jan Möbius committed
410
411
         - PolyLine
             - Added preimage handling to polylines
Jan Möbius's avatar
Jan Möbius committed
412
413
414
415
         - Mesh Object
             - avoid initialization of ward shader, which might cause trouble on intel graphics refs #2064
             - remove old ward shader refs #2068
         - VolumeMesh Object
Jan Möbius's avatar
Jan Möbius committed
416
             - Fixed issue #2061 -> Comparison of boolean to itself.         
Jan Möbius's avatar
Jan Möbius committed
417
418
     - <b>Build System</b>
         - set debug/release output_dir for mac with bundles enabled closes 1993
Jan Möbius's avatar
Jan Möbius committed
419
420
421
422
423
424
         - enable stacktrace for macos refs #2055
         - remove duplicates in the argument list of moc closes #2062
         - Find tetgen quietly, Prefer global 1.5 version of tetgen
         - Get cgal path from environment variable
         - Find 64 bit poco dir
         - Strange glut include fixed
Jan Möbius's avatar
Jan Möbius committed
425
426
427
428
         - Added pbr lib finder
         - Windows packaging support for VS2013 redistributable
         - Qt5: Fixed RCC Resource compiler problems (wrong path!)
         - Don't use ftgl anymore and don't warn 
Jan Möbius's avatar
Jan Möbius committed
429
430
         - QWT6 Integration
         - Speedup for cmake generators
431
     - <b>Documentation</b>
Jan Möbius's avatar
Jan Möbius committed
432
         - Raised Doxygen version of files to 1.8.7
Jan Möbius's avatar
Jan Möbius committed
433
434
435
	 - Added documentation for shader generator
         - update docu in ACG IRenderer.hh
         - Strange parser error in doxygen fixed
436

Jan Möbius's avatar
Jan Möbius committed
437
- <b>OpenFlipper 2.0 ( 2014/02/13 , 18180 )</b>
Jan Möbius's avatar
Jan Möbius committed
438
439
440
     - <b>Significant interface changes and Bugfixes</b>
         - Interface: Don't use allow addEmpty in FileInterface anymore (deprecated long time ago and basically unused! The type plugins handle this signal anyway.)
         - Interface: Renamed and extended functions to block scenegraph updates. OpenFlipper::Options::loadingSettings replaced by 
Jan Möbius's avatar
Jan Möbius committed
441
442
443
             - sceneGraphUpdatesBlocked()
             - blockSceneGraphUpdates()
             - unblockSceneGraphUpdates()
Jan Möbius's avatar
Jan Möbius committed
444
         - Bugfix: Fixed undirected shooting function returning wrong nearest triangle (was always the one with the most negative distance) in BSP
Jan Möbius's avatar
Jan Möbius committed
445
         - Interface: RayCollision is now a sorted vector conbining standard pairs of the hit handles and their distance to the hit
Jan Möbius's avatar
Jan Möbius committed
446
         - Interface: Render Interface: Implemented capabilities check for renderer interface
Jan Möbius's avatar
Jan Möbius committed
447
         - Interface: ACG, Renamed the basecolor functions in the core to defaultColor
Jan Möbius's avatar
Jan Möbius committed
448
         - Bugfix: Emit object updates for all objects in scene, if -1 is given as updated object. (Should not be used, as it is very slow for a large object count!)
449
         - Logic: if an object gets deleted, no updatedObject (-1) signal will be emitted now. Use the objectDeleted slot from LoadSaveInterface.
Jan Möbius's avatar
Jan Möbius committed
450
         - Build: Default to relesae build type by default 
Jan Möbius's avatar
Jan Möbius committed
451
452
         - Interface: Changed selection interface the qicons have been replaced by QString. The path to the icon has to be given now This avoids the problem of qpixmap creation in the selection plugins, when no gui is present Added deprecation warning, to informa about deprecated plugin interface usage
         - Interface: Don't emit updatedObject(-1) anymore if an object gets deleted. Use the slot objectDeleted from LoadSaveInterface instead.
Jan Möbius's avatar
Jan Möbius committed
453
     - <b>ACG</b>
Jan Möbius's avatar
Jan Möbius committed
454
455
456
         - Documentation
             - Documentation for DrawModes and ShaderGenerator
             - Examples for property-based drawmodes
Jan Möbius's avatar
Jan Möbius committed
457
458
         - General
             - Added simple scenegraph analysis function to get bounding box and multipass number
Jan Möbius's avatar
Jan Möbius committed
459
460
             - Fixed standard rendering pipeline to use the basecolor now (emmisive)
             - Renamed the basecolor functions in the core to defaultColor
Jan Möbius's avatar
Jan Möbius committed
461
             - Support for Geometry shader
Jan Möbius's avatar
Jan Möbius committed
462
	     - created a GLError header file under ACG/GL/ that holds all current GL error checking functions and macros
Jan Möbius's avatar
Jan Möbius committed
463
464
465
466
         - Geometry/BSP
             - Removed dependency from bsp to OpenFlipper (not required and causes unnecessary linking)
             - Added directional BSP ray shooting including unit tests
             - Fixed undirected shooting function returning wrong nearest triangle (was always the one with the most negative distance)
Jan Möbius's avatar
Jan Möbius committed
467
             - Interface: RayCollision is now a sorted vector combining standard pairs of the hit handles and their distance to the hit              
Jan Möbius's avatar
Jan Möbius committed
468
             - Integrated optional infinity override for custom types that do not have std::numeric_limits<Type>::infinity()
Jan Möbius's avatar
Jan Möbius committed
469
             - Added function to BSP that only returns the closest ray collision
Jan Möbius's avatar
Jan Möbius committed
470
471
         - Geometry/Spherical
             - New functions
Jan Möbius's avatar
Jan Möbius committed
472
473
         - Geometry
             - Made function distPointTriangleSquared a real template function
Jan Möbius's avatar
Jan Möbius committed
474
             - Fix: Quaternions: Changed left and right mult matrices to commonly used definition
Jan Möbius's avatar
Jan Möbius committed
475
476
         - GlState
             - Added additional overlay color to material stuff and glstate
Jan Möbius's avatar
Jan Möbius committed
477
478
         - Heap 
             - gcc-4.7 build fixes
Jan Möbius's avatar
Jan Möbius committed
479
480
         - Halton Colors
             - Added seed to HaltonColors.
Jan Möbius's avatar
Jan Möbius committed
481
482
483
         - Math
             - Dual Quaternion: New operator to access dual quaternion elements sequentially
             - Dual Quaternion: Made interpolate function a template to allow other vector types than std::vector
Jan Möbius's avatar
Jan Möbius committed
484
485
	 - MeshNode
	     - New MeshCompiler and DrawMesh versions with improved speed and less memory overhead
Jan Möbius's avatar
Jan Möbius committed
486
487
         - Scenegraph:
             - translationManipulator: Added support for render objects 
Jan Möbius's avatar
Jan Möbius committed
488
489
             - Added functions for new rendering interface, replacing the opengl standard pipeline
             - StatusNodes can now use the buffers of a drawmesh (reuse them to use less memory and faster rendering)
Jan Möbius's avatar
Jan Möbius committed
490
             - PolyLineNode: Implementation of new rendering interface
Jan Möbius's avatar
Jan Möbius committed
491
             - ManipulatorNode : manipulatorMoved should now only be emitted for manipulator objects that were actually touched
Jan Möbius's avatar
Jan Möbius committed
492
	     - MaterialNode: Added optional JSON-Serialization of materials if QJson is available.
Jan Möbius's avatar
Jan Möbius committed
493
494
         - Shader Utils
             - Added functions to bind and get Fragment data locations
Jan Möbius's avatar
Jan Möbius committed
495
496
         - Unittests
             - Unittests for BSP
Jan Möbius's avatar
Jan Möbius committed
497
             - Unittests for algorithms
Jan Möbius's avatar
Jan Möbius committed
498
499
         - TextureNode
             - Improved texture rendering
Jan Möbius's avatar
Jan Möbius committed
500
501
502
503
504
     - <b>Core</b>
         - Speedup getObject in Pluginfunctions, as most functions used the slow recursive version instead of the std map accelerated version in PluginFunctions   
         - Speedup: Modified the resetScenegraph stuff which ran the bounding box and multipass actions too often (Approx. factor 4 speedup in this function)
         - Speedup: Block updates wile loading files from the command line
         - Speedup: Reset drawmodes only when not locked
Jan Möbius's avatar
Jan Möbius committed
505
         - Speedup: Don't send view updates to plugin, if scenegraph updates are locked
Jan Möbius's avatar
Jan Möbius committed
506
507
         - Speedup: Removed unnecessary update function from resetSceneGraph (already updated on demand)
         - Speedup: Removed redundant call in BaseObjects next function
Jan Möbius's avatar
Jan Möbius committed
508
         - Fix: Fixed action mode toggling via meta or alt keys (only worked, if already switched between modes before hitting the keys)
Jan Möbius's avatar
Jan Möbius committed
509
         - Fix: Video capture could crash due to illegal thread access
Jan Möbius's avatar
Jan Möbius committed
510
511
         - PerObjectData
             - Added set of standard per object datas
Jan Möbius's avatar
Jan Möbius committed
512
513
514
515
516
517
518
519
         - RecentFiles
             - common/RecentFiles: Added obtainPathName convenience function
         - UI
             - Fix: Now the sidearea is not cleared everytime a toolbox is added, thus preventing the loss of active states
             - Fix: Toolboxes are sorted according to the given order now
             - Feature : State of toolboxes added via script is restored
             - Fix : States of toolboxes is remembered when changing views
             - Default changed: Set pick toolbars to default in scene again
Jan Möbius's avatar
Jan Möbius committed
520
             - Improved Plugin Info Dialog
Jan Möbius's avatar
Jan Möbius committed
521
             - Store StatusBar visibility in properties and apply it correctly when toggling fullscreen modes or when restarting the application
Jan Möbius's avatar
Jan Möbius committed
522
523
524
525
526
527
             - Fix: toolbar buttons keeps checked, if pressed twice
             - Fix: hide lightmode toolbar when leaving pickmode
             - Fix: fix reinitialization of viewmodes if toolbar is toogled (from hidden to visible)
             - Feature: add hotkeys toogle the visibility of the tool/menubar
             - Modification: Changed Show Hide Toolbar key to N
             - Added Renderer Info and Postprocessor Info widgets to check the new renderers
Jan Möbius's avatar
Jan Möbius committed
528
             - Moved fov mouse wheel to ctrl key + wheel.
Jan Möbius's avatar
Jan Möbius committed
529
530
531
532
             - Updated Splash screen
	     - Spin boxes and the like don't steal mouse wheel focus when scrolling anymore.
	     - Added post processor manager
	     - Fixed logger performance issue
Jan Möbius's avatar
Jan Möbius committed
533
534
535
         - Help Browser:
             - Unregister old doc files correctly
             - Fixed startpage for windows
Jan Möbius's avatar
Jan Möbius committed
536
             - fix: does not unregister help files if unnecessary
Jan Möbius's avatar
Jan Möbius committed
537
538
539
         - Load/Save
             - Adjusted the openFunctions and loadWidget to handle several plugins than can load the same file format
             - A default plugin choice for each file format can also be saved via OpenFlipperSettings
Jan Möbius's avatar
Jan Möbius committed
540
541
542
543
544
545
546
547
         - Rendering
             - Removed most of the Rendering Code and moved it into The Classic Rendering Plugin
         - RendererManager
             - Added function to get renderer id from name
         - GLWidget
             - Moved stereo flag into ViewerProperties
             - Removed unused blending flag
             - Moved cursor painter to ViewerProperties
Jan Möbius's avatar
Jan Möbius committed
548
             - Modified ViewerProperties to allow setting near and far plane via one function only.
Jan Möbius's avatar
Jan Möbius committed
549
550
551
	     - fix crash when picking an object that has just been removed
	     - Postprocessor pipeline
	     - Fixed snapshot function
Jan Möbius's avatar
Jan Möbius committed
552
553
         - About Dialog
             - Display more information about the OpenGL and Shader Versions
Jan Möbius's avatar
Jan Möbius committed
554
         - Fix: Don't create icons, when no gui is available
Jan Möbius's avatar
Jan Möbius committed
555
556
557
558
559
         - MeshTools
             - Cleanup the MeshSelection file a bit (Make all referneces const ref) (Thanks to Vladimir Chalupecky for the report)
             - Cleanup MeshInfo to be more consistent (Use pointers for all mesh parameters) (Thanks to Vladimir Chalupecky for the report)
	     - Change cog to get a pointer to the mesh
	     - Change getBoundingBox to get a pointer to the mesh
Jan Möbius's avatar
Jan Möbius committed
560
561
         - Snapshots
             - Optionally store mesh comments as metadata in screenshots.
Jan Möbius's avatar
Jan Möbius committed
562
563
564
         - General
             - Improved VS 2012 compatibility (Thanks to Duncan Paterson for the patch)
             - changed some c header includes to c++ pendant
Jan Möbius's avatar
Jan Möbius committed
565
     - <b>Interfaces</b>
Jan Möbius's avatar
Jan Möbius committed
566
567
         - About Interface
             - New Interface to allow plugins to add e.g. License information to OpenFlippers about dialog
Jan Möbius's avatar
Jan Möbius committed
568
569
570
         - File Interface
             - load and save filters from file plugins can now contain several file formats seperated by ";;" (for example: "Alias/Wavefront ( *.obj );;AutoCAD DXF ( *.dxf )"
             - 
Jan Möbius's avatar
Jan Möbius committed
571
572
         - RPC Interface
             - Support for rpc calls with return value and up to 6 parameters
Jan Möbius's avatar
Jan Möbius committed
573
574
         - Render Interface
             - Implemented capabilities check for renderer interface
Jan Möbius's avatar
Jan Möbius committed
575
576
         - PluginFunctions
             - Fixed not existing ( wrong name) of ObjectExists
Jan Möbius's avatar
Jan Möbius committed
577
     - <b>ObjectTypes</b>
Jan Möbius's avatar
Jan Möbius committed
578
579
         - General
             - Speedup: Removed the get_unique_name functions when adding any object, as this would cause linear time when adding new objects.
Jan Möbius's avatar
Jan Möbius committed
580
             - Merged the two implementations of QtPlaneSelect.
Jan Möbius's avatar
Jan Möbius committed
581
582
             - Comment functionality added to BaseObject.
             - seperate internal target/source selection
Jan Möbius's avatar
Jan Möbius committed
583
         - BSplineCurve
Jan Möbius's avatar
Jan Möbius committed
584
          dd "groupObject" scriptfunction which adds objects to an existing group   - Make proper use of templates to enable different data types
Jan Möbius's avatar
Jan Möbius committed
585
586
             - Adapted b-spline curve class to use template scalar type instead of hard-coded double.
             - Getting const ref as point parameter
Jan Möbius's avatar
Jan Möbius committed
587
588
         - Plane
             - Get rid of immidiate mode when rendering
Jan Möbius's avatar
Jan Möbius committed
589
             - Update buffers only when necessary
Jan Möbius's avatar
Jan Möbius committed
590
	     - Fixed bounding box computation for plane
Jan Möbius's avatar
Jan Möbius committed
591
592
         - PolyLine
             - Added function to create circles
Jan Möbius's avatar
Jan Möbius committed
593
594
             - Follow new color spec in polyline nodes
             - Fixed picking through object when using polyline interaction.
Jan Möbius's avatar
Jan Möbius committed
595
             - Fixed polyline merge crash, when picked object is not a poly line
Jan Möbius's avatar
Jan Möbius committed
596
 	     - Cloning capabilities
Jan Möbius's avatar
Jan Möbius committed
597
598
         - Skeleton
             - Added include guard to AnimationHandle class
Jan Möbius's avatar
Jan Möbius committed
599
600
         - VolumeMesh
             - Added draw mode for colored vertices
Jan Möbius's avatar
Jan Möbius committed
601
             - Phong rendering
Jan Möbius's avatar
Jan Möbius committed
602
603
	     - Single texture support
	     - Fixed client states which were not reset by the VolumeMeshNode
Jan Möbius's avatar
Jan Möbius committed
604
605
606
     - <b>Plugins</b> 
         - Backup 
             - Fix: Now the signal aboutToRestore is also correctly emitted in slotUndo()
Jan Möbius's avatar
Jan Möbius committed
607
608
609
610
         - Color
             - Added Vector4 Scripting datatype
             - VSI Meta data for color plugin
             - Scripting functions to set object color
Jan Möbius's avatar
Jan Möbius committed
611
612
	 - Components
	     - New plugin in Free branch to split mesh into separate components
Jan Möbius's avatar
Jan Möbius committed
613
614
         - Datacontrol
             - Added context menu item to copy material to targeted objects.
Jan Möbius's avatar
Jan Möbius committed
615
616
617
             - Speedup: Accellerate Treeitem lookup for child by a map. This should speedup large object count handling significantly.
             - Speedup: Remove duplicate function calls
             - Speedup: Only handle lightsources in file opened, if they are added
Jan Möbius's avatar
Jan Möbius committed
618
619
620
             - Speedup: Various improvements (and unittests to check them)
             - Scripting Feature: add "groupObject" scriptfunction which adds objects to an existing group
             - Scripting Feature: add "getGroupElements" script function
Jan Möbius's avatar
Jan Möbius committed
621
622
         - Decimater
             - Added multiple choice decimater (up to 4 times faster but with less accuracy)
Jan Möbius's avatar
Jan Möbius committed
623
624
             - Add init button for keeping initialization
             - Fix: Decimater objects are cleared before an undo happens
Jan Möbius's avatar
Jan Möbius committed
625
             - Nogui support
Jan Möbius's avatar
Jan Möbius committed
626
627
         - All File Plugins
             - Added option to set output precision of numbers in ascii based file formats
Jan Möbius's avatar
Jan Möbius committed
628
629
630
         - File Bundler
             - New Plugin
             - Read output from bundler (SplatCloud, Cameras)
Jan Möbius's avatar
Jan Möbius committed
631
632
         - File PLY
             - Fixed wrong casting of colors ( written files contained only black and white colors
Jan Möbius's avatar
Jan Möbius committed
633
634
635
             - Adjusted PLY writer to be dataformat compliant
         - File OBJ
             - Fixed OBJ reader crash on files with only points (points are treated as vertices of a polymesh now)
Jan Möbius's avatar
Jan Möbius committed
636
             - Fixed writing face indices in different configurations regarding vertex texture coordinates and vertex normals
Jan Möbius's avatar
Jan Möbius committed
637
638
         - File Off
             - Fixed reading of some binary files, which were not opened correctly
Jan Möbius's avatar
Jan Möbius committed
639
640
             - fix: alphacolor per face is saved only once
             - fix: removed spaces in OFF Header
Jan Möbius's avatar
Jan Möbius committed
641
642
	 - File PolyLine
	     - Added backwards compatible load/save for bezier and circle poly lines.
Jan Möbius's avatar
Jan Möbius committed
643
644
         - File VTK
             - Added open volume mesh support for vtk reader
Jan Möbius's avatar
Jan Möbius committed
645
             - VTK files with polydata will be loaded correctly now and not loaded like e.g structed points
Jan Möbius's avatar
Jan Möbius committed
646
647
         - Isotropic Remesher
             - Increased toolbox maximum
Jan Möbius's avatar
Jan Möbius committed
648
649
         - Info Mesh Object
             - Use a hash map to cash the target objects to avoid linear time lookup for the targets
Jan Möbius's avatar
Jan Möbius committed
650
             - Don't show genus, when the object is not closed
Jan Möbius's avatar
Jan Möbius committed
651
652
         - Info VolumeMesh
             - Added Plugin-InfoVolumeMeshObject. Only very limited support.
Jan Möbius's avatar
Jan Möbius committed
653
654
         - Material Picker
             - New Plugin to store and set materials on objects
Jan Möbius's avatar
Jan Möbius committed
655
656
	 - MemInfo
	     - New Plugin showing memory usage
Jan Möbius's avatar
Jan Möbius committed
657
658
659
         - MeshRepair
             - Fix: flip orientation does not produce holes anymore
             - New snap boundary function 
Jan Möbius's avatar
Jan Möbius committed
660
             - Added fix topology function
Jan Möbius's avatar
Jan Möbius committed
661
             - Added a function to fix a mesh by snapping vertices in a specific range into one vertex
Jan Möbius's avatar
Jan Möbius committed
662
             - Increased maximal values for the spin boxes
Jan Möbius's avatar
Jan Möbius committed
663
             - UI Cosmetics
Jan Möbius's avatar
Jan Möbius committed
664
665
         - Move 
             - Added scripting function for the transformation of handle vertices.
Jan Möbius's avatar
Jan Möbius committed
666
             - fixed a problem with applying the manipulator transformation to all targets
Jan Möbius's avatar
Jan Möbius committed
667
             - moveSelection should now only store backups if elements were actually selected and transformed
Jan Möbius's avatar
Jan Möbius committed
668
669
670
671
672
673
674
	     - Move plugin extension to support volume meshes.
	     - Don't create automatic backups in Move scripting functions ( Moved up to the slots triggered via ui), as the calling plugins should create the backups.
	     - transform normals with the invers transposed of the transform matrix
	 - PolyLine
	     - Polyline circles
	     - Added PolyyCircle metadata
	     - Added bezier polyline functions.
Jan Möbius's avatar
Jan Möbius committed
675
         - Primitives Generator
Jan Möbius's avatar
Jan Möbius committed
676
677
             - Added cylinder generator (with scriptable parameters) 
             - Add size and position parameters to all add** slot and script functions
Jan Möbius's avatar
Jan Möbius committed
678
679
         - Render Shader Pipeline
             - New renderrer, based on a shader replacement of the standard pipeline
Jan Möbius's avatar
Jan Möbius committed
680
681
         - Render Classic
             - The classical Renderer taken from the core and moved into a plugin ( Important step to use the new Renderers via Core Profiles)
Jan Möbius's avatar
Jan Möbius committed
682
683
         - Property Vis
             - Increased maximal allowed scaling factor for vectors
Jan Möbius's avatar
Jan Möbius committed
684
             - Support build without skeleton data type
Jan Möbius's avatar
Jan Möbius committed
685
686
687
688
689
             - Refactored, new features:
	         - Changed plugin's architecture so that it can now be extended to support generic object types (implementation for OpenVolumeMesh has been added).
                 - Read/write properties from/into files. Also reading props into existing properties is now supported.
                 - Multiple properties can be selected (multiple toolboxes appear) and combined.
                 - Documentation has been added.
Jan Möbius's avatar
Jan Möbius committed
690
             - plugin is now informed about object deletion
Jan Möbius's avatar
Jan Möbius committed
691
692
693
         - Remesher
	     - remeshing with face selection (code provided by Vladimir Chalupecky. thanks)
	     - switch selection face/vertex selection in gui and add scriptfunctions
Jan Möbius's avatar
Jan Möbius committed
694
695
         - Render DepthPeeling
             - Fixed shader not working correctly on mac
Jan Möbius's avatar
Jan Möbius committed
696
697
         - Ruler Plugin
             - Some function and class change for better readability and multi ruler support
Jan Möbius's avatar
Jan Möbius committed
698
	     - Double click now removes ruler.
Jan Möbius's avatar
Jan Möbius committed
699
700
701
         - Scripting Plugin
             - The filename of the script is now no longer saved when a script is executed.
             - fixed a bug where using the VSI plugin could cause an accidental overwrite of the previously saved script
Jan Möbius's avatar
Jan Möbius committed
702
703
         - SelectionBase
             - Speedup selection base plugin by caching the number of objects of the specific types (no linear time check anymore)
Jan Möbius's avatar
Jan Möbius committed
704
705
         - SelectionMeshObject
             - Fixed action mode toggling via meta or alt keys
Jan Möbius's avatar
Jan Möbius committed
706
             - Made conversion function scriptable
Jan Möbius's avatar
Jan Möbius committed
707
             - Fixed bug in selection plugin when switching between halfedge and edge selection with sphere
Jan Möbius's avatar
Jan Möbius committed
708
             - Use Mousewheel + shift to grow or shrink selections
Jan Möbius's avatar
Jan Möbius committed
709
             - Implemented scripting interface for closest boundary selection.
Jan Möbius's avatar
Jan Möbius committed
710
711
712
	     - Emitting correct update types for primitive selections.
	 - SelectionVolumeMesh
	     - adds lasso and floodfill selectionmode for OVM
Jan Möbius's avatar
Jan Möbius committed
713
714
         - Skeletal Animation
             - Speedup Skeletal Animation Plugin by only caching skeletons.
Jan Möbius's avatar
Jan Möbius committed
715
716
         - Type PolyLine
             - Only add frounding math, if cgal is actually used
Jan Möbius's avatar
Jan Möbius committed
717
718
         - Type Splat Cloud
             - Name group after splatcloud
Jan Möbius's avatar
Jan Möbius committed
719
720
         - ViewControl
             - Feature to check and disable modeling areas seperatly
Jan Möbius's avatar
Jan Möbius committed
721
             - Implemented the setEyePosition function for the V