PluginFunctions.hh 19.6 KB
Newer Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
/*===========================================================================*\
 *                                                                           *
 *                              OpenFlipper                                  *
 *      Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen      *
 *                           www.openflipper.org                             *
 *                                                                           *
 *---------------------------------------------------------------------------*
 *  This file is part of OpenFlipper.                                        *
 *                                                                           *
 *  OpenFlipper is free software: you can redistribute it and/or modify      *
 *  it under the terms of the GNU Lesser General Public License as           *
 *  published by the Free Software Foundation, either version 3 of           *
 *  the License, or (at your option) any later version with the              *
 *  following exceptions:                                                    *
 *                                                                           *
 *  If other files instantiate templates or use macros                       *
 *  or inline functions from this file, or you compile this file and         *
 *  link it with other files to produce an executable, this file does        *
 *  not by itself cause the resulting executable to be covered by the        *
 *  GNU Lesser General Public License. This exception does not however       *
 *  invalidate any other reasons why the executable file might be            *
 *  covered by the GNU Lesser General Public License.                        *
 *                                                                           *
 *  OpenFlipper is distributed in the hope that it will be useful,           *
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of           *
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            *
 *  GNU Lesser General Public License for more details.                      *
 *                                                                           *
 *  You should have received a copy of the GNU LesserGeneral Public          *
 *  License along with OpenFlipper. If not,                                  *
 *  see <http://www.gnu.org/licenses/>.                                      *
 *                                                                           *
\*===========================================================================*/

/*===========================================================================*\
 *                                                                           *
 *   $Revision$                                                         *
 *   $Author$                                                      *
 *   $Date$                   *
 *                                                                           *
\*===========================================================================*/
Jan Möbius's avatar
 
Jan Möbius committed
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60




//=============================================================================
//
//  Standard Functions
//
//=============================================================================

/**
 * \file PluginFunctions.hh
 * This file contains functions which can be used by plugins to access data in the framework.
 */

//
#ifndef PLUGINFUNCTIONS_HH
#define PLUGINFUNCTIONS_HH

Jan Möbius's avatar
Dennis:    
Jan Möbius committed
61
62
#include <QPair>

Jan Möbius's avatar
 
Jan Möbius committed
63
64
#include <OpenFlipper/common/Types.hh>

Jan Möbius's avatar
   
Jan Möbius committed
65
#include <ACG/Scenegraph/SceneGraph.hh>
66
#include <OpenFlipper/BasePlugin/PluginFunctionsViewControls.hh>
Jan Möbius's avatar
 
Jan Möbius committed
67

68
69
//== FORWARDDECLARATIONS ======================================================
class ViewObjectMarker;
70
class QGLWidget;
71

Jan Möbius's avatar
 
Jan Möbius committed
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
/** The Namespace PluginFunctions contains functions for all plugins. These functions should be used to get the
 *  objects to work on or to set modes in the examiner widget. */
namespace PluginFunctions {

//=======================================
// Get Source/Target objects
/** @name Active Objects
* @{ */
//=======================================

/** \brief Get the picked mesh
 * @param _node_idx Node index returned by examiner picking
 * @param _object returns the object which contains the mesh
 * @return true if mesh was found, false if picked object is not a mesh or not found
 */
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
88
bool getPickedObject(const unsigned int _node_idx , BaseObjectData*& _object);
Jan Möbius's avatar
 
Jan Möbius committed
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103

/** @} */

//=======================================
// Get Objects by their identifier
    /** @name Identifier handling
    * @{ */
//=======================================

/** \brief Get the identifiers of all objects marked as a source object.
 *
 * @param _identifiers ( vector returning the source object identifiers )
 * @return false, if no object is selected as source
*/
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
104
bool getSourceIdentifiers( std::vector<int>& _identifiers  );
Jan Möbius's avatar
 
Jan Möbius committed
105
106
107
108
109
110
111

/** \brief Get the identifiers of all objects marked as a target object.
 *
 * @param _identifiers ( vector returning the target object identifiers )
 * @return false, if no object is selected as target
*/
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
112
bool getTargetIdentifiers( std::vector<int>& _identifiers  );
Jan Möbius's avatar
 
Jan Möbius committed
113
114
115
116
117
118
119

/** \brief Get identifiers of all meshes
 *
 * @param _identifiers ( vector returning the identifiers )
 * @return false, if no mesh is found
*/
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
120
bool getAllMeshes( std::vector<int>& _identifiers  );
Jan Möbius's avatar
 
Jan Möbius committed
121
122
123
124
125
126
127

/** \brief Get identifiers of all objects
 *
 * @param _identifiers ( vector returning the identifiers )
 * @return false, if no mesh is found
*/
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
128
bool getAllObjectIdentifiers( std::vector<int>& _identifiers  );
Jan Möbius's avatar
 
Jan Möbius committed
129
130
131
132
133
134
135
136
137
138
139
140
141


/** \brief Get the object which has the given identifier.
 *
 *  Every loaded object has a unique identifier which is stored in the id field of the object container.
 *  Use this function to get the object which has this id. This can be used for a consistent mapping
 *  even if the data objects change during plugin operations (e.g. selection and main algorithm).\n
 *  This function only returns visible objects.
 * @param _identifier Object id to search for
 * @param _object  returns the object
 * @return Object found?
 */
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
142
bool getObject(  const int _identifier , BaseObject*& _object );
Jan Möbius's avatar
 
Jan Möbius committed
143
144

/** This functions returns the object with the given id regardless of the type of object.
145
 * See get_object(  int _identifier , ject*& _object ) for more details.
Jan Möbius's avatar
 
Jan Möbius committed
146
147
 */
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
148
bool getObject(  const int _identifier , BaseObjectData*& _object );
Jan Möbius's avatar
 
Jan Möbius committed
149

150
151
152
153
154
/** This functions returns the object's id with the given name.
 */
DLLEXPORT
int getObjectId( const QString _name );

Jan Möbius's avatar
 
Jan Möbius committed
155
156
157
158
159
160
/** \brief Check if an object with this identifier exists.
 *
 * Searches through the Data containers and checks if the object with the given identifier exists
 * @param _identifier  Object id to search for
 */
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
161
bool objectExists(  const int _identifier );
Jan Möbius's avatar
 
Jan Möbius committed
162
163
164

/// Get the number of available objects
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
165
int objectCount();
Jan Möbius's avatar
 
Jan Möbius committed
166
167
168

/// Get the number of target objects
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
169
int targetCount();
Jan Möbius's avatar
 
Jan Möbius committed
170
171
172

/// Get the number of source objects
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
173
int sourceCount();
Jan Möbius's avatar
 
Jan Möbius committed
174
175
176

/// Get the number of visible objects
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
177
int visibleCount();
Jan Möbius's avatar
 
Jan Möbius committed
178
179
180
181
182
183
184
185

/** @} */

//=======================================
// Get/set status of examiner
    /** @name Examiner handling
    * @{ */
//=======================================
Jan Möbius's avatar
Jan Möbius committed
186

187
188
189
190
191

/// Get the number of viewers
DLLEXPORT
int viewers( );

192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
/** \brief Disable the core light handling
*
* Use this function to disable OpenFlippers Core light handling.
* Use this function only if the light is handled by your plugin
* Normally this function is called by the light plugin which
* fully takes control over the glLighting and adds its own light nodes.
*/
DLLEXPORT
void disableExaminerLightHandling();

/** \brief returns if internal light handling is active.
*
* Internal light handling could only be deactivated. From than on a plugin
* has to manage all light handling.
*/
DLLEXPORT
bool examinerLightHandling();

Jan Möbius's avatar
Jan Möbius committed
210
211
/// Set the active id of the examiner which got the last mouse events
DLLEXPORT
212
void setActiveExaminer( const unsigned int _id );
Jan Möbius's avatar
 
Jan Möbius committed
213

214
215
216
217
/// Get the id of the examiner which got the last mouse events
DLLEXPORT
unsigned int activeExaminer();

218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/// Get the encoded view for the active examiner
DLLEXPORT
QString getEncodedExaminerView();

/// Get the encoded view for the given
DLLEXPORT
QString getEncodedExaminerView(int _viewerId);

/// Set the encoded view for the active examiner
DLLEXPORT
void setEncodedExaminerView( QString _view );

/// Set the encoded view for the given
DLLEXPORT
void setEncodedExaminerView(int _viewerId , QString _view );

234
235
236
237
238
239
240
241
242
243
244
245
/**
 * Set center of scene
 */
DLLEXPORT
void setSceneCenter(const ACG::Vec3d& _center, int _viewer );

/**
 * Get scene center
 */
DLLEXPORT
const ACG::Vec3d& sceneCenter( int _viewer );

Jan Möbius's avatar
Jan Möbius committed
246
247
248
249
/** Execute picking operation on scenegraph
 * This picking function will pick in the last active examiner context which is automatically
 * Set by mouseevents from the core
 */
Jan Möbius's avatar
 
Jan Möbius committed
250
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
251
bool scenegraphPick( ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, unsigned int &_nodeIdx, unsigned int &_targetIdx, ACG::Vec3d *_hitPointPtr );
Jan Möbius's avatar
 
Jan Möbius committed
252

Jan Möbius's avatar
Jan Möbius committed
253
254
255
/** Execute picking operation on scenegraph
 * This picking function will pick in the specified examiner context
 */
Jan Möbius's avatar
Jan Möbius committed
256
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
257
bool scenegraphPick( const unsigned int _examiner ,ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, unsigned int &_nodeIdx, unsigned int &_targetIdx, ACG::Vec3d *_hitPointPtr );
Jan Möbius's avatar
Jan Möbius committed
258

Jan Möbius's avatar
Dennis:    
Jan Möbius committed
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
/** Execute picking operation on scenegraph
 * This picking function will pick in the last active examiner context which is automatically
 * Set by mouseevents from the core
 */
DLLEXPORT
bool scenegraphRegionPick( ACG::SceneGraph::PickTarget                _pickTarget,
                           const QRegion&                             _region,
                           QList<QPair<unsigned int, unsigned int> >& _list);

/** Execute picking operation on scenegraph
 * This picking function will pick in the specified examiner context
 */
DLLEXPORT
bool scenegraphRegionPick( const unsigned int                         _examiner,
                           ACG::SceneGraph::PickTarget                _pickTarget,
                           const QRegion&                             _region,
                           QList<QPair<unsigned int, unsigned int> >& _list);


Jan Möbius's avatar
Jan Möbius committed
278
/** Execute Scenegraph traversal with action and use the last active examiner
Jan Möbius's avatar
Jan Möbius committed
279
280
 *  If you are reacting on a mouseEvent you should use this function as it will
 *  automatically set the right view
Jan Möbius's avatar
Jan Möbius committed
281
 */
Jan Möbius's avatar
 
Jan Möbius committed
282
283
284
DLLEXPORT
void traverse( ACG::SceneGraph::MouseEventAction  &_action );

Jan Möbius's avatar
Jan Möbius committed
285

Jan Möbius's avatar
 
Jan Möbius committed
286
287
/// Get the current Picking mode
DLLEXPORT
288
const std::string pickMode ();
Jan Möbius's avatar
 
Jan Möbius committed
289

Jan Möbius's avatar
Jan Möbius committed
290
/// Set the current Picking mode for all examiner widgets
Jan Möbius's avatar
 
Jan Möbius committed
291
292
293
294
295
DLLEXPORT
void pickMode ( std::string _mode);

/// Returns a QImage of the current View
DLLEXPORT
Jan Möbius's avatar
Jan Möbius committed
296
void getCurrentViewImage(QImage& _image);
Jan Möbius's avatar
 
Jan Möbius committed
297

Jan Möbius's avatar
Jan Möbius committed
298
299
300
301
302
303
304
/** \brief get scenegraph root node
*
* Get the real root node of the scenegraph.This node is the topmost
* node of the scenegraph. Normally you do not need to use this node.
* All objects should be added below the data root node which you can get
* with getRootNode().
*/
Dirk Wilden's avatar
Dirk Wilden committed
305
306
307
DLLEXPORT
ACG::SceneGraph::BaseNode* getSceneGraphRootNode();

Jan Möbius's avatar
Jan Möbius committed
308
309
310
311
312
/** \brief Get the root node for data objects
*
* Get the root node for the objects. This node is a separator node.
* All nodes belonging to objects have to be placed below this node.
* Add a separatornode for each object below this node! */
Jan Möbius's avatar
 
Jan Möbius committed
313
314
315
DLLEXPORT
ACG::SceneGraph::BaseNode* getRootNode();

316
317
318
319
320
/** \brief Add a global node
*
* The node will be added as a global node. Only the global status nodes
* will be above this node.
*/
Dirk Wilden's avatar
Dirk Wilden committed
321
DLLEXPORT
Jan Möbius's avatar
Jan Möbius committed
322
void addGlobalNode(ACG::SceneGraph::BaseNode* _node);
Dirk Wilden's avatar
Dirk Wilden committed
323

324
325
326
327
328
329
330
/** \brief Adds a global status node.
*
* The node will be added at the top of the scenegraph, before all other nodes except
* The scenegraphs real node. It will therefore influence all nodes in the scenegraph.
*/
void addGlobalStatusNode(ACG::SceneGraph::BaseNode* _node);

Jan Möbius's avatar
Jan Möbius committed
331
332
333
334
335
336
337
338
/** \brief Add scenegraph node modifing object rendering
*
* This function adds nodes in front of the object root node.
* Therefore all objects renderings will be modified by the
* state changes in the added node. This might be usefull for
* adding for example a slicing node, which adds clipping planes
* such that the objects will be sliced.
*/
Dirk Wilden's avatar
Dirk Wilden committed
339
DLLEXPORT
Jan Möbius's avatar
Jan Möbius committed
340
void addObjectRenderingNode(ACG::SceneGraph::BaseNode* _node);
Dirk Wilden's avatar
Dirk Wilden committed
341

Jan Möbius's avatar
 
Jan Möbius committed
342
343
/// Set the current Action Mode (PickMode,ExamineMode,...)
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
344
void actionMode ( Viewer::ActionMode _mode);
Jan Möbius's avatar
 
Jan Möbius committed
345
346
347

/// Get the current Action mode
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
348
349
Viewer::ActionMode actionMode();

350
351
352
353
354
355
356
357
/// Sets the main QGLWidget for gl data sharing.
DLLEXPORT
void shareGLWidget (QGLWidget* _widget);

/// Returns the main QGLWidget for gl data sharing.
DLLEXPORT
QGLWidget* shareGLWidget ();

Jan Möbius's avatar
 
Jan Möbius committed
358
359
360
361
362
363
364
365
366
367
368
/** Lock scene rotation via mouse
 *
 * @param _mode allow or disallow rotation
 */
DLLEXPORT
void allowRotation(bool _mode);

/** \brief Map coordinates of GL Widget to global coordinates
 *
 */
DLLEXPORT
369
QPoint mapToGlobal( const QPoint _point );
Jan Möbius's avatar
 
Jan Möbius committed
370
371
372
373
374

/** \brief Map global coordinates to GL Widget local coordinates
 *
 */
DLLEXPORT
375
QPoint mapToLocal( const QPoint _point );
Jan Möbius's avatar
 
Jan Möbius committed
376

377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
/** Set current ViewObjectMarker (will be reseted to default on pick mode change)
 *
 * @param _marker Object marker
 */
DLLEXPORT
void setViewObjectMarker (ViewObjectMarker *_marker);

/** Set the default ViewObjectMarker
 *
 * @param _marker Object marker
 */
DLLEXPORT
void setDefaultViewObjectMarker (ViewObjectMarker *_marker);

/// Get the default ViewObjectMarker
DLLEXPORT
ViewObjectMarker* defaultViewObjectMarker ();

Jan Möbius's avatar
 
Jan Möbius committed
395
396
/** @} */

397

Jan Möbius's avatar
 
Jan Möbius committed
398
399
400
401
402
403
//=======================================
// Iterators for object Access
    /** @name Iterators
    * @{ */
//=======================================

Jan Möbius's avatar
Dennis:    
Jan Möbius committed
404
405
406
407
408
typedef QStringList IteratorRestriction;

const QStringList ALL_OBJECTS;
const QStringList TARGET_OBJECTS ("target");
const QStringList SOURCE_OBJECTS ("source");
Jan Möbius's avatar
 
Jan Möbius committed
409
410
411
412

/** \brief Core Data Iterator
 *
 * This is the core iterator for the whole framework. You should use this iterator to access your data.\n
Jan Möbius's avatar
Jan Möbius committed
413
 * You can choose if the iterator returns only Target, Source or all objects.\n
Jan Möbius's avatar
 
Jan Möbius committed
414
 * Additionally you can set the type of objects returned by the iterator.
Jan Möbius's avatar
Jan Möbius committed
415
 * The ObjectIterator will only return real Objects. Groups are not considered to be objects
Jan Möbius's avatar
 
Jan Möbius committed
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
 */
class DLLEXPORT ObjectIterator {

   public :

      /// type of the Objects the iterator works on
      typedef BaseObjectData  value_type;

      /// handle type (just an int)
      typedef BaseObjectData* value_handle;

      /// reference type
      typedef value_type&     reference;

      /// basic pointer type
      typedef value_type*     pointer;

   /** \brief Use this constructor for iterating through your data.
    *
    * @param _restriction Use this parameter to define which objects will be returned.\n
    *                     You can select between ALL_OBJECTS , TARGET_OBJECTS , SOURCE_OBJECTS.
    * @param _dataType Use this parameter to select the returned object types.
    *                  You can use DATA_ALL DATA_POLY_MESH DATA_TRIANGLE_MESH DATA_VOLUME
    */
   ObjectIterator(IteratorRestriction _restriction = ALL_OBJECTS , DataType _dataType = DATA_ALL );

   /// additional constructor starting at a given position
   ObjectIterator(BaseObjectData* pos, IteratorRestriction _restriction = ALL_OBJECTS , DataType _dataType = DATA_ALL );

   /// return the current position of the iterator
   operator value_handle() { return pos_;  };

   /// compare iterators
   bool operator==( const ObjectIterator& _rhs);

   /// compare iterators
   bool operator!=( const ObjectIterator& _rhs);

   /// assign iterators
   ObjectIterator& operator=( const ObjectIterator& _rhs);

   /// dereference
   pointer operator->();

   /// next element
   ObjectIterator& operator++();

   /// last element
   ObjectIterator& operator--();

   /// dereference the iterator
   BaseObjectData* operator*();

   /// return current position of the iterator
   BaseObjectData* index() { return pos_; };

   private :
      /// current position of the iterator
      BaseObjectData* pos_;

      /// returned data types of the iterator
      DataType dataType_;

      /// Restriction of the iterator
      IteratorRestriction restriction_;

Jan Möbius's avatar
Jan Möbius committed
482
483
484
485
486
      /** Takes an object and goes through the object tree to the next BaseObjectData
        *  It stops at the root node.
        */
      inline void proceedToNextBaseObjectData(BaseObject*& _object);

Jan Möbius's avatar
 
Jan Möbius committed
487
488
};

Jan Möbius's avatar
Jan Möbius committed
489
490
/** \brief Core Data Iterator used to iterate over all objects (Including groups)
 *
Jan Möbius's avatar
Jan Möbius committed
491
492
493
 * This iterator is a more low level one not only returning really visible objects but also
 * Data containers ( e.g. groups... )
 * You can choose if the iterator returns only Target, Source or all objects.\n
Jan Möbius's avatar
Jan Möbius committed
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
 * Additionally you can set the type of objects returned by the iterator.
 */
class DLLEXPORT BaseObjectIterator {

   public :

      /// type of the Objects the iterator works on
      typedef BaseObject  value_type;

      /// handle type (just an int)
      typedef BaseObject* value_handle;

      /// reference type
      typedef value_type&     reference;

      /// basic pointer type
      typedef value_type*     pointer;

   /** \brief Use this constructor for iterating through your data.
    *
    * @param _restriction Use this parameter to define which objects will be returned.\n
    *                     You can select between ALL_OBJECTS , TARGET_OBJECTS , SOURCE_OBJECTS.
    * @param _dataType Use this parameter to select the returned object types.
    *                  You can use DATA_ALL DATA_POLY_MESH DATA_TRIANGLE_MESH DATA_VOLUME
    */
   BaseObjectIterator(IteratorRestriction _restriction = ALL_OBJECTS , DataType _dataType = DATA_ALL );

   /// additional constructor starting at a given position
   BaseObjectIterator(BaseObject* pos, IteratorRestriction _restriction = ALL_OBJECTS , DataType _dataType = DATA_ALL );

   /// return the current position of the iterator
   operator value_handle() { return pos_;  };

   /// compare iterators
   bool operator==( const BaseObjectIterator& _rhs);

   /// compare iterators
   bool operator!=( const BaseObjectIterator& _rhs);

   /// assign iterators
   BaseObjectIterator& operator=( const BaseObjectIterator& _rhs);

   /// dereference
   pointer operator->();

   /// next element
   BaseObjectIterator& operator++();

   /// last element
   BaseObjectIterator& operator--();

   /// dereference the iterator
   BaseObject* operator*();

   /// return current position of the iterator
   BaseObject* index() { return pos_; };

   private :
      /// current position of the iterator
      BaseObject* pos_;

      /// returned data types of the iterator
      DataType dataType_;

      /// Restriction of the iterator
      IteratorRestriction restriction_;

};

Jan Möbius's avatar
 
Jan Möbius committed
563
564
565
566
567
// /// Return Iterator to Mesh End
// MeshIterator meshes_end();

/// Return Iterator to Object End
DLLEXPORT
Jan Möbius's avatar
   
Jan Möbius committed
568
ObjectIterator objectsEnd();
Jan Möbius's avatar
 
Jan Möbius committed
569

Jan Möbius's avatar
Jan Möbius committed
570
571
/// Return Iterator to Object End
DLLEXPORT
572
BaseObjectIterator baseObjectsEnd();
Jan Möbius's avatar
Jan Möbius committed
573

Jan Möbius's avatar
 
Jan Möbius committed
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
/** @} */

//=======================================
// Dont Use functions below!!!
    /** @name Do never use!!
    * @{ */
//=======================================

/** Set the global DataContainer*/
DLLEXPORT
void setDataRoot( BaseObject* _root );

/** @} */

//=======================================
    /** @name Getting data from objects and casting between them
     * @{ */
//=======================================

/** \brief Cast an BaseObject to a BaseObjectData if possible
 *
 * @param _object The object should be of type BaseObject. If the content is a BaseObjectData, a
 *                a BaseObjectData is returned. Otherwise a NULL pointer is returned.
 */
DLLEXPORT
BaseObjectData* baseObjectData( BaseObject* _object );

/** @} */

603
604
605
606
607
608
609
610
611

/** \brief Return unique viewer id
 *
 * This function returns a id which is unique to all running Openflippers on that machine.
 * This id changes when you restart the viewer!
 */
DLLEXPORT
int viewerId();

Jan Möbius's avatar
 
Jan Möbius committed
612
613
/// Get the root of the object structure
DLLEXPORT
Jan Möbius's avatar
Jan Möbius committed
614
BaseObject*& objectRoot();
Jan Möbius's avatar
 
Jan Möbius committed
615
616
617
618

}

#endif //PLUGINFUNCTIONS_HH