BaseObjectData.cc 10.3 KB
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/*===========================================================================*\
 *                                                                           *
 *                              OpenFlipper                                  *
 *      Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen      *
 *                           www.openflipper.org                             *
 *                                                                           *
 *---------------------------------------------------------------------------*
 *  This file is part of OpenFlipper.                                        *
 *                                                                           *
 *  OpenFlipper is free software: you can redistribute it and/or modify      *
 *  it under the terms of the GNU Lesser General Public License as           *
 *  published by the Free Software Foundation, either version 3 of           *
 *  the License, or (at your option) any later version with the              *
 *  following exceptions:                                                    *
 *                                                                           *
 *  If other files instantiate templates or use macros                       *
 *  or inline functions from this file, or you compile this file and         *
 *  link it with other files to produce an executable, this file does        *
 *  not by itself cause the resulting executable to be covered by the        *
 *  GNU Lesser General Public License. This exception does not however       *
 *  invalidate any other reasons why the executable file might be            *
 *  covered by the GNU Lesser General Public License.                        *
 *                                                                           *
 *  OpenFlipper is distributed in the hope that it will be useful,           *
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of           *
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            *
 *  GNU Lesser General Public License for more details.                      *
 *                                                                           *
 *  You should have received a copy of the GNU LesserGeneral Public          *
 *  License along with OpenFlipper. If not,                                  *
 *  see <http://www.gnu.org/licenses/>.                                      *
 *                                                                           *
\*===========================================================================*/

/*===========================================================================*\
 *                                                                           *
 *   $Revision$                                                         *
 *   $Author$                                                      *
 *   $Date$                   *
 *                                                                           *
\*===========================================================================*/
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//=============================================================================
//
//  MyTypes
//
//=============================================================================

//== INCLUDES =================================================================

#include "Types.hh"
#include <OpenFlipper/common/GlobalOptions.hh>
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#include <ACG/Scenegraph/SceneGraph.hh>
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#include <OpenFlipper/common/BaseObjectCore.hh>
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//== TYPEDEFS =================================================================

//== CLASS DEFINITION =========================================================
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BaseObjectData::BaseObjectData(const BaseObjectData& _object)
  : BaseObject(_object),
    path_("."),
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    manipPlaced_(false),
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    rootNode_(_object.rootNode_),
    separatorNode_(0),
    manipulatorNode_(0),
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    materialNode_(0),
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    boundingBoxNode_(0),
    stencilRefNode_(0)
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{
  // We have to create our own visualization nodes as we are a new object
  init();
}

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BaseObjectData::BaseObjectData( SeparatorNode* _rootNode ) :
  BaseObject(),
  path_("."),
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  manipPlaced_(false),
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  rootNode_(_rootNode),
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  separatorNode_(0),
  manipulatorNode_(0),
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  materialNode_(0),
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  boundingBoxNode_(0),
  stencilRefNode_(0)
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{
  init();
}

BaseObjectData::~BaseObjectData() {
  if ( separatorNode_ != 0 ) {
    separatorNode_->delete_subtree();
  }
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}

void BaseObjectData::cleanup() {
  path_       = ".";
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  // Delete everything below the seperator node on top of the object. This will remove the complete subtree.
  if ( separatorNode_ == 0 )
    std::cerr << "cleanup : separatorNode_ is already 0" << std::endl;
  else {
    separatorNode_->delete_subtree();
    separatorNode_   = 0;
    manipulatorNode_ = 0;
    materialNode_    = 0;
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    boundingBoxNode_ = 0;
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    additionalNodes_.clear();
  }
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  BaseObject::cleanup();
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  BaseObjectData::init();
}

void BaseObjectData::init() {
  // Create seperatorNode for Object only if it does not exist.
  if ( separatorNode_ == 0 )
    separatorNode_       = new SeparatorNode((BaseNode*)rootNode_,"NEW Object");
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  else
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    std::cerr << "Separator Node already exists. this should not happen!" << std::endl;
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  if ( manipulatorNode_ == 0 ) {
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    manipulatorNode_      = new QtTranslationManipulatorNode(baseNode(),"NEW ManipulatorNode");
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    // Bind this manipulator to the current object
    manipulatorNode_->setIdentifier(id());
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    manipulatorNode_->set_status( ACG::SceneGraph::TranslationManipulatorNode::HideNode );
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  }
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  else
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    std::cerr << "Manipulator Node already exists. this should not happen!" << std::endl;
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  if ( boundingBoxNode_ == 0)
  {
    boundingBoxNode_      = new BoundingBoxNode(manipulatorNode(),  "New Bounding Box");
    boundingBoxNode_->set_status( ACG::SceneGraph::BaseNode::HideNode );
  }
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  if ( stencilRefNode_ == 0 )
  {
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    stencilRefNode_       = new StencilRefNode(boundingBoxNode(),  "New Stencil Reference");
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    stencilRefNode_->set_status( ACG::SceneGraph::BaseNode::HideNode );
  }
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  if ( materialNode_ == 0 )
    materialNode_         = new MaterialNode(stencilRefNode(),  "New Material");
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}


// ===============================================================================
// Name and path Handling
// ===============================================================================

void BaseObjectData::setFromFileName(QString _filename ) {
  QString str = _filename;
  path_ = str.section(OpenFlipper::Options::dirSeparator(),0,-2);
  setName(str.section(OpenFlipper::Options::dirSeparator(),-1));
}

void BaseObjectData::setName( QString _name ) {
  BaseObject::setName( _name );
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  std::string nodename = std::string("SeparatorNode for object " + _name.toUtf8());
  separatorNode_->name( nodename );
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  nodename = std::string("ManipulatorNode for object " + _name.toUtf8());
  manipulatorNode_->name( nodename );
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  nodename = std::string("BoundingBoxNode for object " + _name.toUtf8());
  boundingBoxNode_->name( nodename );

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  nodename = std::string(_name.toUtf8() + "'s Material" );
  materialNode_->name( nodename );
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  nodename = std::string("StencilRefNode for object " + _name.toUtf8());
  stencilRefNode_->name( nodename );
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}


QString BaseObjectData::path(){
  return path_;
}

void BaseObjectData::path(QString _path ) {
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  path_ = _path;
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}

// ===============================================================================
// Object visualization
// ===============================================================================

void BaseObjectData::show() {
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  if ( !visible_ ) {
    separatorNode_->set_status( ACG::SceneGraph::BaseNode::Active  );
    visible_ = true;
    
    emit visibilityChanged( id() );
  }
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}

void BaseObjectData::hide() {
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  if ( visible_ ) {
    separatorNode_->set_status( ACG::SceneGraph::BaseNode::HideSubtree );
    visible_ = false;
    
    emit visibilityChanged( id() );
  }
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}

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bool BaseObjectData::visible(){
  return visible_;
}

void BaseObjectData::visible(bool _visible) {

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  if ( visible_ != _visible ) {
    
    if (_visible)
      separatorNode_->set_status( ACG::SceneGraph::BaseNode::Active  );
    else
      separatorNode_->set_status( ACG::SceneGraph::BaseNode::HideSubtree );
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    visible_ = _visible;
    
    emit visibilityChanged( id() );
  }
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}

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SeparatorNode* BaseObjectData::baseNode() {
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  return separatorNode_;
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}

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QtTranslationManipulatorNode* BaseObjectData::manipulatorNode() {
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  return manipulatorNode_;
}

ACG::SceneGraph::ShaderNode* BaseObjectData::shaderNode() {
  return 0;
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}

MaterialNode* BaseObjectData::materialNode() {
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  return materialNode_;
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}

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BoundingBoxNode* BaseObjectData::boundingBoxNode() {
  return boundingBoxNode_;
}

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StencilRefNode* BaseObjectData::stencilRefNode() {
  return stencilRefNode_;
}

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void BaseObjectData::setBaseColor(ACG::Vec4f _color) {
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  materialNode_->set_base_color(_color);
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}

bool BaseObjectData::manipPlaced() {
  return manipPlaced_;
}

void BaseObjectData::manipPlaced( bool _placed ) {
  manipPlaced_ = _placed;
}

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void BaseObjectData::getBoundingBox(ACG::Vec3d& bbmin, ACG::Vec3d& bbmax){

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  // Single pass action, as the bounding box is not influenced by multipass traversal
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  ACG::SceneGraph::BoundingBoxAction act;
  ACG::SceneGraph::traverse(separatorNode_, act);


  bbmin = (ACG::Vec3d) act.bbMin();
  bbmax = (ACG::Vec3d) act.bbMax();
}

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// ===============================================================================
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// Picking
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// ===============================================================================

bool BaseObjectData::picked( uint /* _node_idx */ ) {
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 return false;
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}

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void BaseObjectData::enablePicking( bool /*_enable*/ ) {
}

bool BaseObjectData::pickingEnabled() {
  return true;
}

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// ===============================================================================
// Content Nodes
// ===============================================================================
void BaseObjectData::update()
{

}

// ===============================================================================
// Additional Nodes
// ===============================================================================

bool BaseObjectData::hasAdditionalNode(QString _pluginName, QString _nodeName , int _id )
{
  QString index;
  index.setNum(_id);
  QString searchname = _pluginName+"#"+_nodeName+"#"+index;
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  for ( uint i =0 ; i < additionalNodes_.size() ; ++i ) {
    if (additionalNodes_[i].second == searchname )
      return true;
  }
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  return false;
}

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//=============================================================================