BSPTreeNode.hh 7.81 KB
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/*===========================================================================*\
 *                                                                           *
 *                              OpenFlipper                                  *
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 *      Copyright (C) 2001-2010 by Computer Graphics Group, RWTH Aachen      *
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 *                           www.openflipper.org                             *
 *                                                                           *
 *---------------------------------------------------------------------------*
 *  This file is part of OpenFlipper.                                        *
 *                                                                           *
 *  OpenFlipper is free software: you can redistribute it and/or modify      *
 *  it under the terms of the GNU Lesser General Public License as           *
 *  published by the Free Software Foundation, either version 3 of           *
 *  the License, or (at your option) any later version with the              *
 *  following exceptions:                                                    *
 *                                                                           *
 *  If other files instantiate templates or use macros                       *
 *  or inline functions from this file, or you compile this file and         *
 *  link it with other files to produce an executable, this file does        *
 *  not by itself cause the resulting executable to be covered by the        *
 *  GNU Lesser General Public License. This exception does not however       *
 *  invalidate any other reasons why the executable file might be            *
 *  covered by the GNU Lesser General Public License.                        *
 *                                                                           *
 *  OpenFlipper is distributed in the hope that it will be useful,           *
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of           *
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            *
 *  GNU Lesser General Public License for more details.                      *
 *                                                                           *
 *  You should have received a copy of the GNU LesserGeneral Public          *
 *  License along with OpenFlipper. If not,                                  *
 *  see <http://www.gnu.org/licenses/>.                                      *
 *                                                                           *
\*===========================================================================*/

/*===========================================================================*\
 *                                                                           *
 *   $Revision: 8520 $                                                       *
 *   $Author: frickenschmidt $                                               *
 *   $Date: 2010-02-10 15:56:59 +0100 (Mi, 10. Feb 2010) $                   *
 *                                                                           *
\*===========================================================================*/




//=============================================================================
//
//  CLASS TreeNode
//
//=============================================================================

#ifndef MB_BSPTREENODE_HH
#define MB_BSPTREENODE_HH

//== INCLUDES =================================================================

#include <ACG/Geometry/Types/PlaneT.hh>
#include <ACG/Geometry/Algorithms.hh>
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#include <ObjectTypes/PolyMesh/PolyMeshTypes.hh>
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//== CLASS DEFINITION =========================================================

// Node of the tree: contains parent, children and splitting plane
template <class Mesh>
struct TreeNode
{
    typedef typename Mesh::FaceHandle      Handle;
    typedef typename Mesh::Point      	   Point;
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    typedef typename Mesh::VertexHandle    VertexHandle;
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    typedef std::vector<Handle>            Handles;
    typedef typename Handles::iterator     HandleIter;
    typedef typename Point::value_type     Scalar;
    typedef ACG::Geometry::PlaneT<Scalar>  Plane;

    TreeNode(const Handles& _handles, TreeNode* _parent)
            : handles_(_handles),
            parent_(_parent), left_child_(0), right_child_(0) {}
    ~TreeNode()
    {
        delete left_child_;
        delete right_child_;

        if (parent_)
        {
            if (this == parent_->left_child_)
                parent_->left_child_ = 0;
            else
                parent_->right_child_ = 0;
        }
    }

    HandleIter begin() {
        return handles_.begin();
    }
    HandleIter end()   {
        return handles_.end();
    }

    Handles     handles_;
    TreeNode    *parent_, *left_child_, *right_child_;
    Plane       plane_;
    Point	bb_min, bb_max;
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    /// This visualizes the bounding boxes
    void visualizeTree(PolyMesh *_object, int _max_depth)
    {
        if (_max_depth > 0 && (left_child_ || right_child_) )
        {
            if (left_child_)
                left_child_->visualizeTree(_object, _max_depth-1);
            if (right_child_)
                right_child_->visualizeTree(_object, _max_depth-1);
        }
        else
        {
            Point size_ = bb_max - bb_min;

            std::vector<VertexHandle> vhandle(8);
            vhandle[0] = _object->add_vertex(bb_min+Point(0.0,0.0,size_[2]));
            vhandle[1] = _object->add_vertex(bb_min+Point(size_[0],0.0,size_[2]));
            vhandle[2] = _object->add_vertex(bb_min+Point(size_[0],size_[1],size_[2]));
            vhandle[3] = _object->add_vertex(bb_min+Point(0.0,size_[1],size_[2]));
            vhandle[4] = _object->add_vertex(bb_min+Point(0.0,0.0,0.0));
            vhandle[5] = _object->add_vertex(bb_min+Point(size_[0],0.0,0.0));
            vhandle[6] = _object->add_vertex(bb_min+Point(size_[0],size_[1],0.0));
            vhandle[7] = _object->add_vertex(bb_min+Point(0.0,size_[1],0.0));


            // generate (quadrilateral) faces
            std::vector<VertexHandle>  face_vhandles;

            face_vhandles.clear();
            face_vhandles.push_back(vhandle[0]);
            face_vhandles.push_back(vhandle[1]);
            face_vhandles.push_back(vhandle[2]);
            face_vhandles.push_back(vhandle[3]);
            _object->add_face(face_vhandles);

            face_vhandles.clear();
            face_vhandles.push_back(vhandle[7]);
            face_vhandles.push_back(vhandle[6]);
            face_vhandles.push_back(vhandle[5]);
            face_vhandles.push_back(vhandle[4]);
            _object->add_face(face_vhandles);

            face_vhandles.clear();
            face_vhandles.push_back(vhandle[1]);
            face_vhandles.push_back(vhandle[0]);
            face_vhandles.push_back(vhandle[4]);
            face_vhandles.push_back(vhandle[5]);
            _object->add_face(face_vhandles);

            face_vhandles.clear();
            face_vhandles.push_back(vhandle[2]);
            face_vhandles.push_back(vhandle[1]);
            face_vhandles.push_back(vhandle[5]);
            face_vhandles.push_back(vhandle[6]);
            _object->add_face(face_vhandles);

            face_vhandles.clear();
            face_vhandles.push_back(vhandle[3]);
            face_vhandles.push_back(vhandle[2]);
            face_vhandles.push_back(vhandle[6]);
            face_vhandles.push_back(vhandle[7]);
            _object->add_face(face_vhandles);

            face_vhandles.clear();
            face_vhandles.push_back(vhandle[0]);
            face_vhandles.push_back(vhandle[3]);
            face_vhandles.push_back(vhandle[7]);
            face_vhandles.push_back(vhandle[4]);
            _object->add_face(face_vhandles);
        }
    }
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};

//=============================================================================
#endif // MB_BSPTREENODE_HH defined
//=============================================================================