CMakeLists.txt 5.32 KB
Newer Older
Jan Möbius's avatar
Jan Möbius committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
include (ACGCommon)

include_directories (
  ..
  ${CMAKE_SOURCE_DIR}/OpenMesh/src
  ${CMAKE_SOURCE_DIR}
  ${CMAKE_CURRENT_SOURCE_DIR}
  ${CMAKE_CURRENT_BINARY_DIR}
  ${OPENGL_INCLUDE_DIR}
  ${GLEW_INCLUDE_DIR}
  ${GLUT_INCLUDE_DIR}
)

link_directories (
  ${GLEW_LIBRARY_DIR}
)

# source code directories
set (directories 
  .. 
  ../Core
  ../Logging
  ../Scripting
  ../Scripting/scriptPrototypes
  ../Scripting/scriptWrappers
  ../SimpleOpt
  ../widgets/aboutWidget 
  ../widgets/addEmptyWidget
  ../widgets/loggerWidget
  ../widgets/coreWidget 
  ../widgets/helpWidget
  ../widgets/loadWidget
  ../widgets/optionsWidget
  ../widgets/PluginDialog
  ../widgets/viewModeWidget
  ../widgets/videoCaptureDialog
  ../widgets/snapshotDialog
)

# collect all header,source and ui files
acg_append_files (headers "*.hh" ${directories})
acg_append_files (sources "*.cc" ${directories})
acg_append_files (ui "*.ui" ${directories})

# remove template cc files from source file list
acg_drop_templates (sources)

# genereate uic and moc targets
acg_qt4_autouic (uic_targets ${ui})
acg_qt4_automoc (moc_targets ${headers})

if (WIN32)
  # add app icon rc file to windows build
  acg_add_executable (OpenFlipper WIN32 ${CMAKE_CURRENT_SOURCE_DIR}/CoreApp.rc ${uic_targets} ${sources} ${headers} ${moc_targets})
  # link to qtmain library to get WinMain function for a non terminal app
  target_link_libraries (OpenFlipper ${QT_QTMAIN_LIBRARY})
elseif (APPLE)
  # generate bundle on mac
  acg_add_executable (OpenFlipper MACOSX_BUNDLE ${uic_targets} ${sources} ${headers} ${moc_targets})
else ()
  acg_add_executable (OpenFlipper ${uic_targets} ${sources} ${headers} ${moc_targets})
endif ()


target_link_libraries (OpenFlipper
  OpenMeshCore
  OpenMeshTools
  ACG
  PluginLib
  ${QT_LIBRARIES}
  ${OPENGL_LIBRARIES}
  ${GLEW_LIBRARY}
  ${GLUT_LIBRARIES}
  ${FTGL_LIBS}
)

if (APPLE)
   # create bundle in "Build" directory and set icon
   # no install needed here, because the whole bundle will be installed in the
   # toplevel CMakeLists.txt
   set_target_properties (
      OpenFlipper PROPERTIES
      RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/Build"
      MACOSX_BUNDLE_INFO_STRING "ACG OpenFlipper"
      MACOSX_BUNDLE_ICON_FILE "OpenFlipper.icns"
   )
   add_custom_command(TARGET OpenFlipper POST_BUILD                                                              
88
     COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/../Icons/OpenFlipper_Icon.icns" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/OpenFlipper.icns"            
Jan Möbius's avatar
Jan Möbius committed
89
   )    
90
91

   # Required for Snow leopard, and the latest qt. Then the resources have to be copied
92
   if ( EXISTS "/opt/local/libexec/qt4-mac/lib/QtGui.framework/Versions/4/Resources/qt_menu.nib" )
93
94
95
96
97
98
       add_custom_command(TARGET OpenFlipper POST_BUILD
          COMMAND ${CMAKE_COMMAND} -E copy_directory "/opt/local/libexec/qt4-mac/lib/QtGui.framework/Versions/4/Resources/qt_menu.nib" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/qt_menu.nib" 
         )
   endif ()


Jan Möbius's avatar
Jan Möbius committed
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
endif ()

# Translations
set (trans_files ${sources})
list (APPEND trans_files ${ui})
list (APPEND trans_files ${headers})
acg_add_translations (OpenFlipper "de_DE" "${trans_files}")


# copy all needed files to "Build" directory to allow a direct execution from it
# the copy_after_build macro (common.cmake) copies the whole directory without svn files
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Shaders" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Shaders")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Textures" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Textures")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Scripts" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Scripts")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Licenses" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Licenses")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Icons" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Icons")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Fonts" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Fonts")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Docs" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Docs")
acg_copy_after_build (OpenFlipper "${CMAKE_CURRENT_SOURCE_DIR}/../Help" "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}/Help")


if (NOT APPLE)
  # install all needed files
  # the install_dir macro (common.cmake) installs the whole directory without svn files
  # no install for mac needed here, because the whole bundle will be installed in the
  # toplevel CMakeLists.txt
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Shaders" "${ACG_PROJECT_DATADIR}/Shaders")
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Textures" "${ACG_PROJECT_DATADIR}/Textures")
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Scripts" "${ACG_PROJECT_DATADIR}/Scripts")
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Icons" "${ACG_PROJECT_DATADIR}/Icons")
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Licenses" "${ACG_PROJECT_DATADIR}/Licenses")
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Fonts" "${ACG_PROJECT_DATADIR}/Fonts")
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Docs" "${ACG_PROJECT_DATADIR}/Docs")
  acg_install_dir ("${CMAKE_CURRENT_SOURCE_DIR}/../Help" "${ACG_PROJECT_DATADIR}/Help")
endif ()