diff --git a/Shaders/Picking/passColors_fs.glsl b/Shaders/Picking/passColors_fs.glsl new file mode 100644 index 0000000000000000000000000000000000000000..3ab88171646c071dba6c3e748899ba014ef93888 --- /dev/null +++ b/Shaders/Picking/passColors_fs.glsl @@ -0,0 +1,5 @@ +void main() +{ + outFragment = outVertexColor; +} + diff --git a/Shaders/Picking/vertexPassColors.glsl b/Shaders/Picking/vertexPassColors.glsl new file mode 100644 index 0000000000000000000000000000000000000000..56096d0482fbd79855acbc4eaf238d433ec8dc6c --- /dev/null +++ b/Shaders/Picking/vertexPassColors.glsl @@ -0,0 +1,7 @@ +uniform mat4 mWVP; + +void main() +{ + gl_Position = mWVP * vec4(inPosition.xyz, 1); + outVertexColor = inColor; +} \ No newline at end of file