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Commit 3fdec18b authored by Jan Möbius's avatar Jan Möbius
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Made a lot of parameters in pluginfunctions const

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@4198 383ad7c9-94d9-4d36-a494-682f7c89f535
parent e30c2f62
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......@@ -78,7 +78,7 @@ void set_examiner( std::vector< ACG::QtWidgets::QtExaminerViewer* > _examiner_wi
PluginFunctions::examiner_widget_ = examiner_widgets_[0];
}
void setActiveExaminer( unsigned int _id ) {
void setActiveExaminer( const unsigned int _id ) {
activeExaminer_ = _id;
}
......@@ -90,7 +90,7 @@ void set_sceneGraphRootNode( SeparatorNode* _root_node ) {
PluginFunctions::sceneGraph_root_node_ = _root_node;
}
bool get_picked_object(uint _node_idx , BaseObjectData*& _object) {
bool get_picked_object(const unsigned int _node_idx , BaseObjectData*& _object) {
for ( ObjectIterator o_it(PluginFunctions::ALL_OBJECTS) ; o_it != PluginFunctions::objects_end(); ++o_it) {
if ( o_it->picked( _node_idx ) ) {
_object = *o_it;
......@@ -125,7 +125,7 @@ bool get_target_identifiers( std::vector<int>& _identifiers ) {
// Get objects
// ===============================================================================
bool get_object( int _identifier , BaseObject*& _object ) {
bool get_object( const int _identifier , BaseObject*& _object ) {
if ( _identifier == -1 )
return false;
......@@ -134,7 +134,7 @@ bool get_object( int _identifier , BaseObject*& _object ) {
return ( _object != 0 );
}
bool get_object( int _identifier , BaseObjectData*& _object ) {
bool get_object( const int _identifier , BaseObjectData*& _object ) {
if ( _identifier == -1 )
return false;
......@@ -148,7 +148,7 @@ bool get_object( int _identifier , BaseObjectData*& _object ) {
// ===============================================================================
bool deleteObject( int _id ) {
bool deleteObject( const int _id ) {
if ( _id == -1 )
return false;
......@@ -177,7 +177,7 @@ void deleteAll( ) {
objectRoot()->deleteSubtree();
}
int copyObject( int _id ) {
int copyObject( const int _id ) {
if ( _id == -1 )
return -1;
......@@ -206,7 +206,7 @@ int copyObject( int _id ) {
return copy->id();
}
bool object_exists( int _identifier ) {
bool object_exists( const int _identifier ) {
if ( _identifier == -1 )
return false;
......@@ -247,11 +247,11 @@ void setBackColor( OpenMesh::Vec4f _color) {
examiner_widgets_[activeExaminer_]->backgroundColor(_color);
}
QPoint mapToGlobal(QPoint _point ) {
QPoint mapToGlobal(const QPoint _point ) {
return examiner_widgets_[activeExaminer_]->glMapToGlobal(_point);
}
QPoint mapToLocal( QPoint _point ) {
QPoint mapToLocal( const QPoint _point ) {
return examiner_widgets_[activeExaminer_]->glMapFromGlobal(_point);
}
......@@ -260,7 +260,7 @@ QPoint mapToLocal( QPoint _point ) {
* The DrawModes are defined at ACG/Scenegraph/DrawModes.hh \n
* They can be combined.
*/
void setDrawMode( unsigned int _mode ) {
void setDrawMode( const unsigned int _mode ) {
for ( uint i = 0 ; i < examiner_widgets_.size() ; ++i ) {
examiner_widgets_[i]->drawMode(_mode);
examiner_widgets_[i]->updateGL();
......@@ -281,7 +281,7 @@ bool scenegraph_pick( ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mo
return examiner_widgets_[activeExaminer_]->pick( _pickTarget,_mousePos,_nodeIdx,_targetIdx,_hitPointPtr );
}
bool scenegraph_pick( unsigned int _examiner, ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, unsigned int &_nodeIdx, unsigned int &_targetIdx, ACG::Vec3d *_hitPointPtr=0 ) {
bool scenegraph_pick( const unsigned int _examiner, ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, unsigned int &_nodeIdx, unsigned int &_targetIdx, ACG::Vec3d *_hitPointPtr=0 ) {
if ( _examiner >= examiner_widgets_.size() ) {
std::cerr << "Wrong examiner id" << std::endl;
......@@ -298,7 +298,7 @@ void traverse( ACG::SceneGraph::MouseEventAction &_action ) {
}
//Warning : Dont use template function as external static pointer for examiner widget is not resolved correctly!!
void traverse( unsigned int _examiner, ACG::SceneGraph::MouseEventAction &_action ) {
void traverse( const unsigned int _examiner, ACG::SceneGraph::MouseEventAction &_action ) {
if ( _examiner >= examiner_widgets_.size() ) {
std::cerr << "Wrong examiner id" << std::endl;
......@@ -318,7 +318,7 @@ void pickMode ( std::string _mode) {
examiner_widgets_[i]->pickMode(_mode);
}
void pickMode ( unsigned int _examiner, std::string _mode) {
void pickMode ( const unsigned int _examiner, std::string _mode) {
if ( _examiner >= examiner_widgets_.size() ) {
std::cerr << "Wrong examiner id" << std::endl;
return;
......@@ -360,7 +360,7 @@ void viewingDirection(const ACG::Vec3d &_dir, const ACG::Vec3d &_up) {
}
void setScenePos(const ACG::Vec3d& _center, double _radius) {
void setScenePos(const ACG::Vec3d& _center,const double _radius) {
examiner_widget_->setScenePos( _center, _radius );
}
......@@ -381,7 +381,7 @@ void translate( const ACG::Vec3d &_vector ) {
}
void rotate(const ACG::Vec3d& _axis,
double _angle,
const double _angle,
const ACG::Vec3d& _center)
{
examiner_widget_->rotate(_axis,_angle,_center);
......
......@@ -70,7 +70,7 @@ namespace PluginFunctions {
* @return true if mesh was found, false if picked object is not a mesh or not found
*/
DLLEXPORT
bool get_picked_object(uint _node_idx , BaseObjectData*& _object);
bool get_picked_object(const unsigned int _node_idx , BaseObjectData*& _object);
/** \brief Delete the object with the given id
*
......@@ -79,7 +79,7 @@ bool get_picked_object(uint _node_idx , BaseObjectData*& _object);
* @return successful?
* */
DLLEXPORT
bool deleteObject( int _id );
bool deleteObject( const int _id );
/** \brief Delete all objects
*
......@@ -94,7 +94,7 @@ void deleteAll( );
* @return Pointer to new object or 0 if failed;
* */
DLLEXPORT
int copyObject( int _id );
int copyObject( const int _id );
......@@ -151,13 +151,13 @@ bool get_all_object_identifiers( std::vector<int>& _identifiers );
* @return Object found?
*/
DLLEXPORT
bool get_object( int _identifier , BaseObject*& _object );
bool get_object( const int _identifier , BaseObject*& _object );
/** This functions returns the object with the given id regardless of the type of object.
* See get_object( int _identifier , BaseObject*& _object ) for more details.
*/
DLLEXPORT
bool get_object( int _identifier , BaseObjectData*& _object );
bool get_object( const int _identifier , BaseObjectData*& _object );
/** \brief Check if an object with this identifier exists.
*
......@@ -165,7 +165,7 @@ bool get_object( int _identifier , BaseObjectData*& _object );
* @param _identifier Object id to search for
*/
DLLEXPORT
bool object_exists( int _identifier );
bool object_exists( const int _identifier );
/// Get the number of available objects
DLLEXPORT
......@@ -196,7 +196,7 @@ void set_examiner( std::vector< ACG::QtWidgets::QtExaminerViewer* > _examiner_wi
/// Set the active id of the examiner which got the last mouse events
DLLEXPORT
void setActiveExaminer( unsigned int _id );
void setActiveExaminer( const unsigned int _id );
/// Set the internal scenegraph root node pointer ( DO NOT USE!! )
DLLEXPORT
......@@ -217,7 +217,7 @@ bool scenegraph_pick( ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mo
* This picking function will pick in the specified examiner context
*/
DLLEXPORT
bool scenegraph_pick( unsigned int _examiner ,ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, unsigned int &_nodeIdx, unsigned int &_targetIdx, ACG::Vec3d *_hitPointPtr );
bool scenegraph_pick( const unsigned int _examiner ,ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, unsigned int &_nodeIdx, unsigned int &_targetIdx, ACG::Vec3d *_hitPointPtr );
/** Execute Scenegraph traversal with action and use the last active examiner
* If you are reacting on a mouseEvent you should use this function as it will
......@@ -227,7 +227,7 @@ DLLEXPORT
void traverse( ACG::SceneGraph::MouseEventAction &_action );
/// Execute Scenegraph traversal with action and a specified examiner
void traverse( unsigned int _examiner, ACG::SceneGraph::MouseEventAction &_action );
void traverse( const unsigned int _examiner, ACG::SceneGraph::MouseEventAction &_action );
/// Get the current Picking mode
DLLEXPORT
......@@ -239,7 +239,7 @@ void pickMode ( std::string _mode);
/// Set pick mode for a specific examiner
DLLEXPORT
void pickMode ( unsigned int _examiner, std::string _mode);
void pickMode ( const unsigned int _examiner, std::string _mode);
/// Get the current gl state from examiner
DLLEXPORT
......@@ -302,7 +302,7 @@ void viewingDirection(const ACG::Vec3d &_dir, const ACG::Vec3d &_up);
* @param _radius Radius of the scene ( Use scene_radius to get the current radius )
*/
DLLEXPORT
void setScenePos(const ACG::Vec3d& _center, double _radius);
void setScenePos(const ACG::Vec3d& _center, const double _radius);
/** \brief Set the scene position (Same as setScenePos(const ACG::Vec3d& _center, double _radius) )
*
......@@ -341,7 +341,7 @@ void translate( const ACG::Vec3d &_vector );
*/
DLLEXPORT
void rotate(const ACG::Vec3d& _axis,
double _angle,
const double _angle,
const ACG::Vec3d& _center);
......@@ -386,7 +386,7 @@ void perspectiveProjection();
*
*/
DLLEXPORT
void setDrawMode( unsigned int _mode );
void setDrawMode( const unsigned int _mode );
/** \brief Get the current draw Mode
*
......@@ -405,13 +405,13 @@ void setBackColor( OpenMesh::Vec4f _color);
*
*/
DLLEXPORT
void mapToGlobal( );
QPoint mapToGlobal( const QPoint _point );
/** \brief Map global coordinates to GL Widget local coordinates
*
*/
DLLEXPORT
void mapToLocal( OpenMesh::Vec4f _color);
QPoint mapToLocal( const QPoint _point );
/** @} */
......
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