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Commit 43d5749c authored by Jan Möbius's avatar Jan Möbius
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Updated changelog


git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@15185 383ad7c9-94d9-4d36-a494-682f7c89f535
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/*! \page changelog Changelog
- <b>OpenFlipper 1.4 ( ?? , 15138 )</b>
- <b>Significant interface changes</b>
- Don't use allow addEmpty in FileInterface anymore (deprecated long time ago and basically unused! The type plugins handle this signal anyway.)
- Renamed and extended functions to block scenegraph updates. OpenFlipper::Options::loadingSettings replaced by
- <b>OpenFlipper 1.4 ( ?? , 15184 )</b>
- <b>Significant interface changes and Bugfixes</b>
- Interface: Don't use allow addEmpty in FileInterface anymore (deprecated long time ago and basically unused! The type plugins handle this signal anyway.)
- Interface: Renamed and extended functions to block scenegraph updates. OpenFlipper::Options::loadingSettings replaced by
- sceneGraphUpdatesBlocked()
- blockSceneGraphUpdates()
- unblockSceneGraphUpdates()
- Bugfix: Fixed undirected shooting function returning wrong nearest triangle (was always the one with the most negative distance)
- <b>ACG</b>
- General
- Added simple scenegraph analysis function to get bounding box and multipass number
- Geometry/BSP
- Removed dependency from bsp to OpenFlipper (not required and causes unnecessary linking)
- Added directional BSP ray shooting including unit tests
- Fixed undirected shooting function returning wrong nearest triangle (was always the one with the most negative distance)
- Unittests
- Unittests for BSP
- <b>Core</b>
- Speedup getObject in Pluginfunctions, as most functions used the slow recursive version instead of the std map accelerated version in PluginFunctions
- Speedup: Modified the resetScenegraph stuff which ran the bounding box and multipass actions too often (Approx. factor 4 speedup in this function)
- Speedup: Block updates wile loading files from the command line
- Speedup: Reset drawmodes only when not locked
- Speedup: Don't send view updates to plugin, if scenegraph updates are locked
- <b>ObjectTypes</b>
- General
- Speedup: Removed the get_unique_name functions when adding any object, as this would cause linear time when adding new objects.
......@@ -23,6 +32,7 @@
- Datacontrol
- Added context menu item to copy material to targeted objects.
- Accellerate Treeitem lookup for child by a map. This should speedup large object count handling significantly.
- Remove duplicate function calls to improve speed
- File Bundler
- New Plugin
- Read output from bundler (SplatCloud, Cameras)
......@@ -36,11 +46,16 @@
- Speedup selection base plugin by caching the number of objects of the specific types (no linear time check anymore)
- Skeletal Animation
- Speedup Skeletal Animation Plugin by only caching skeletons.
- Type Splat Cloud
- Name group after splatcloud
- <b>Scripting</b>
- Core: Added getToolbox method to scripting interface.
- Core: Added scipting functions to block and unblock the scenegraph (speedup while handling large object counts)
- <b>Documentation</b>
- Removed example path from doxyfiles for user documentation
- Added colored point rendering stuff.
- <b>Build system</b>
- Extract library path for glut on windows
......
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