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Commit 6876a6f3 authored by Jan Möbius's avatar Jan Möbius
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Seperate Pluginfunctions header for PolyMeshes

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@4029 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 92a3c6eb
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......@@ -58,6 +58,8 @@
#include "PluginFunctionsBSplineSurface.hh"
#endif
#include "PluginFunctionsPolyMesh.hh"
/** The Namespace PluginFunctions contains functions for all plugins. These functions should be used to get the
* objects to work on or to set modes in the examiner widget. */
namespace PluginFunctions {
......@@ -261,24 +263,6 @@ int visible_count();
/** @} */
//=======================================
// Add/Get additional Scenegraph Nodes to Object
/** @name Mesh Property handling
* @{ */
//=======================================
/*
template < class MeshT , typename propT >
bool get_property_handle(MeshT* _mesh , QString _name, OpenMesh::VPropHandleT< propT > & _property );
template < class MeshT , typename propT >
bool get_property_handle(MeshT* _mesh , QString _name, OpenMesh::FPropHandleT< propT > & _property );
template < class MeshT , typename propT >
bool get_property_handle(MeshT* _mesh , QString _name, OpenMesh::HPropHandleT< propT > & _property );
*/
/** @} */
//=======================================
// Get/set status of examiner
/** @name Examiner handling
......@@ -682,6 +666,8 @@ BaseObject*& objectRoot();
}
/*
#if defined(INCLUDE_TEMPLATES) && !defined(PLUGINFUNCTIONS_C)
#define PLUGINFUNCTIONS_TEMPLATES
......
//=============================================================================
//
// OpenFlipper
// Copyright (C) 2008 by Computer Graphics Group, RWTH Aachen
// www.openflipper.org
//
//-----------------------------------------------------------------------------
//
// License
//
// OpenFlipper is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// OpenFlipper is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenFlipper. If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
//
// $Revision: 4021 $
// $Author: moebius $
// $Date: 2008-12-18 13:57:59 +0100 (Do, 18. Dez 2008) $
//
//=============================================================================
//=============================================================================
//
// Standard Functions
//
//=============================================================================
/**
* \file PluginFunctions.hh
* This file contains functions which can be used by plugins to access data in the framework.
*/
//
#ifndef PLUGINFUNCTIONSPOLYMESH_HH
#define PLUGINFUNCTIONSPOLYMESH_HH
#ifdef ENABLE_BSPLINESURFACE_SUPPORT
#include "PluginFunctionsBSplineSurface.hh"
#endif
/** The Namespace PluginFunctions contains functions for all plugins. These functions should be used to get the
* objects to work on or to set modes in the examiner widget. */
namespace PluginFunctions {
/** \brief Get a pointer to every Poly Mesh which is marked as a source mesh.
*
* @param _meshes ( vector returning the source meshes )
* @return false, if no mesh is selected as source
*/
DLLEXPORT
bool get_source_meshes( std::vector<PolyMesh*>& _meshes );
/** \brief Get a pointer to every Poly Mesh which is marked as a target mesh.
*
* @param _meshes ( vector returning the target meshes )
* @return false, if no mesh is selected as target
*/
DLLEXPORT
bool get_target_meshes( std::vector<PolyMesh*>& _meshes );
/** This functions returns the object with the given id if it is a PolyMeshObject.
* See get_object( int _identifier , BaseObject*& _object ) for more details.
*/
DLLEXPORT
bool get_object( int _identifier , PolyMeshObject*& _object );
/** \brief Get the Poly Mesh which has the given identifier.
*
* Every loaded object has a unique identifier which is stored in the id field of the object container.
* Use this function to get the mesh which has this id. This can be used for a consistent mapping
* even if the data objects change during plugin operations (e.g. selection and main algorithm).\n
* This function checks, if the object requested contains a mesh.
* @param _identifier Object id to search for
* @param _mesh returns the mesh
* @return Mesh found?
*/
DLLEXPORT
bool get_mesh( int _identifier , PolyMesh*& _mesh );
//=======================================
/** @name Getting data from objects and casting between them
* @{ */
//=======================================
/** \brief Get a poly mesh from an object.
*
* @param _object The object should be of type BaseDataObject. If the content is a poly Mesh, a
* poly mesh will be returned. Otherwise a NULL pointer is returned.
*/
DLLEXPORT
PolyMesh* polyMesh( BaseObjectData* _object );
/** \brief Cast an BaseObject to a PolyMeshObject if possible
*
* @param _object The object should be of type BaseDataObject. If the content is a poly Mesh, a
* a PolyMeshObject is returned. Otherwise a NULL pointer is returned.
*/
DLLEXPORT
PolyMeshObject* polyMeshObject( BaseObjectData* _object );
/** @} */
}
#endif //PLUGINFUNCTIONSPOLYMESH_HH
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