<li> 5.9 <= Qt <= 5.11 ( http://www.qt.io/download/ ) Use the OpenGL version. If you install Qt, please make sure that QtScript is also installed.</li>
</ul>
\section optlibs Optional libraries ( Without these libraries some functionality might not be available)
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@@ -23,12 +22,10 @@ The build system uses cmake to generate all makefiles.
\section build_cmake Building OpenFlipper using Cmake
For the following section CMake >= 2.8.4 has to be installed.
For the following section CMake >= 3.12 has to be installed.
In the toplevel directory of OpenFlipper is a CMakeLists.txt
file that specifies the build configuration and targets. In most cases
this file should be left untouched. Additional functions and environment
settings are to be found in the cmake directory in the toplevel folder.
See following subsections for information on how to build OpenFlipper
file that specifies the build configuration and targets.
See the following subsections for information on how to build OpenFlipper
for your specific operating system.
\subsection cmake_blinux Building OpenFlipper under Linux
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@@ -36,14 +33,14 @@ for your specific operating system.
<ul>
<li> First install the required libraries via your linux distributions package management e.g. apt or rpm (for the list of packages see above)<br />
<li> Extract the source code or get it via git:<br />
\subsection cmake_bwin Building OpenFlipper under Windows
<ul>
<li> Get Visual Studio 2008/2010 or 2013 we recommend 2015 </li>
<li> Get and Install Qt ( >= 5.5.1 , Visual Studio Version matching your installation ) </li>
<li> Get Visual Studio 2015 or higher (We recommend 2017) </li>
<li> Get and Install Qt ( >= 5.9) , Visual Studio Version matching your installation ) </li>
<li> Set the QTDIR Variable to your Qt Installation directory:<br />
<li> For Qt5, you need to add the value "%QTDIR%/bin" to the "Path" variable. Keep in mind: The "QTDIR" variable is the path which includes the "bin", "include", "lib", ... directories.
<br />
<b>Windows Vista/7:</b> <br />
<b>Windows Vista/7/10:</b> <br />
Open the Control Panel<br />
Select System and Security -> System -> Advanced System settings<br />
Click on "Advanced" tab<br />
At the bottom click on "Environment Variables"<br />
In the bottom window,check if there is already a QTDIR entry and modify it or use "Add" to create it<br />
Set the path to your QT installation directory<br />
<br />
<b>Windows XP:</b> <br />
Open the Control Panel<br />
Select System<br />
Click on "Advanced" tab<br />
At the bottom click on "Environment Variables"<br />
In the bottom window,check if there is already a QTDIR entry and modify it or use "Add" to create it<br />
Set the path to your QT installation directory<br />
<br />
</li>
<li> Extract OpenFlipper source code. ( If you want to use svn you can get a free svn client from http://tortoisesvn.net/downloads ) </li>
<li> Download the glew library and install it (The best way is to install it to c:\\libs\\glew directory ).)<br />
The c:\\libs\\glew\\lib subdirectory should contain the dll and the *.lib files)<br />
The headers should be located in the c:\\libs\\glew\\include\\gl subdirectory</li>
<li> Get cmake for windows from http://www.cmake.org/cmake/resources/software.html </li>
<li> Start the cmake gui and select the OpenFlipper toplevel directory as source directory </li>
\image html cmake-source.png
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@@ -100,8 +86,7 @@ You can change view modes of cmake-gui via the select box on the top. </li>
<li> Now you can build OpenFlipper from within Visual Studio using the newly created project file by starting Build Solution. </li>
</ul>
\note If you want to build OpenFlipper as release on windows, you don't have to set the CMAKE_BUILD_TYPE variable to "Release" before configuring
generating the Visual Studio solution file. Instead, choose the build type "Release" in Visual Studio and build the solution. Console outputs are only available in Visual Studio, when the "Debug" configuration is selected, or the -c option is passed as command line option.
\note If you want to build OpenFlipper as release on windows, you don't have to set the CMAKE_BUILD_TYPE variable to "Release" before configuring generating the Visual Studio solution file. Instead, choose the build type "Release" in Visual Studio and build the solution. Console outputs are only available in Visual Studio, when the "Debug" configuration is selected, or the -c option is passed as command line option.
\note If you want to use the intel 16 compiler with VS2013 or newer you can do so by specifying the toolset for cmake and enabling c++11 for intel 16 (e.g. set CXXFLAGS="/Qstd=c++0x" and run cmake with the command line argument -T"Intel C++ Compiler 16.0")
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@@ -116,7 +101,6 @@ Don't forget setting up the "OpenFlipper" target as startup project as shown in
<br />
Install at least the following ports: <br />
qt4-mac +debug<br />
glew<br />
cmake<br />
br />
As additional ports we recommend the following<br />
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@@ -125,9 +109,9 @@ br />
subversion<br />
doxygen<br />
<li> Extract the source code or get it via svn:<br />
<code><b> svn co http://www-i8.informatik.rwth-aachen.de/svnrepo/OpenFlipper/branches/Free OpenFlipper</b></code></li>
<li> Create a build directory (e.g. <b>build</b>) in the toplevel directory: <code><b>mkdir build</b></code></li>
<li> Change to the newly created directory ( <code><b>cd build</b></code> ) and type <code><b>cmake ..</b></code> or if you want to build in release mode type <code><b> cmake -DCMAKE_BUILD_TYPE=Release ..</b></code>
<li> Create a build directory (e.g. <b>build</b>) next to the OpenFlipper-Free directory: <code><b>mkdir build</b></code></li>
<li> Change to the newly created directory ( <code><b>cd build</b></code> ) and type <code><b>cmake ../OpenFlipper-Free</b></code> or if you want to build in release mode type <code><b> cmake -DCMAKE_BUILD_TYPE=Release ../OpenFlipper-Free</b></code>
<br />
You can also enable bundle creation by adding <code><b>-DOPENFLIPPER_CALL_FIX_BUNDLE=true</b></code> to the cmake command line (If you want a bundle containing all required libraries. Otherwise, the libraries will be used at their original locations.) </li>
<li> Now call <b>make</b> to build OpenFlipper </li>