Commit f8be727c authored by Jan Möbius's avatar Jan Möbius
Browse files

Updated changelog

git-svn-id: 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 6281910b
/*! \page changelog Changelog
- <b>OpenFlipper 1.4 ( ?? , 17874 )</b>
- <b>OpenFlipper 2.0 ( 2014/02/12 , 18160 )</b>
- <b>Significant interface changes and Bugfixes</b>
- Interface: Don't use allow addEmpty in FileInterface anymore (deprecated long time ago and basically unused! The type plugins handle this signal anyway.)
- Interface: Renamed and extended functions to block scenegraph updates. OpenFlipper::Options::loadingSettings replaced by
......@@ -47,12 +47,15 @@
- Math
- Dual Quaternion: New operator to access dual quaternion elements sequentially
- Dual Quaternion: Made interpolate function a template to allow other vector types than std::vector
- MeshNode
- New MeshCompiler and DrawMesh versions with improved speed and less memory overhead
- Scenegraph:
- translationManipulator: Added support for render objects
- Added functions for new rendering interface, replacing the opengl standard pipeline
- StatusNodes can now use the buffers of a drawmesh (reuse them to use less memory and faster rendering)
- PolyLineNode: Implementation of new rendering interface
- ManipulatorNode : manipulatorMoved should now only be emitted for manipulator objects that were actually touched
- MaterialNode: Added optional JSON-Serialization of materials if QJson is available.
- Shader Utils
- Added functions to bind and get Fragment data locations
- Unittests
......@@ -156,6 +159,7 @@
- Follow new color spec in polyline nodes
- Fixed picking through object when using polyline interaction.
- Fixed polyline merge crash, when picked object is not a poly line
- Cloning capabilities
- Skeleton
- Added include guard to AnimationHandle class
- VolumeMesh
......@@ -170,6 +174,8 @@
- Added Vector4 Scripting datatype
- VSI Meta data for color plugin
- Scripting functions to set object color
- Components
- New plugin in Free branch to split mesh into separate components
- Datacontrol
- Added context menu item to copy material to targeted objects.
- Speedup: Accellerate Treeitem lookup for child by a map. This should speedup large object count handling significantly.
......@@ -306,6 +312,8 @@
- <b>Debugging</b>
- Integrated debugging via Stackwalker on window ( Writes CrashDump.txt to OpenFlipper Home directory)
- <b>Build system</b>
- Cmake switch to use external OpenMesh
- New finders for openni and nite
- Default to release build type by default
- Added plugin collections to cleanup directory structure
- Extract library path for glut on windows
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