- 29 May, 2018 1 commit
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Martin Heistermann authored
RenderObject debug_name was a char* that sometimes pointed to temporary buffers, change to std::string to ensure proper ownership. Bug found using ASAN. std::string can be assigned a const char*, so external code that just sets the attribute to a null-terminated string should still work unchanged.
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- 12 Mar, 2018 1 commit
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schultz authored
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- 15 Sep, 2017 1 commit
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Martin Schultz authored
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- 25 Apr, 2017 1 commit
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Christopher Tenter authored
- clipping plane bitmask - gl_PointSize stuff - shader uniform values
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- 17 Feb, 2017 1 commit
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Jan Möbius authored
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- 20 Dec, 2016 2 commits
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Christopher Tenter authored
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Christopher Tenter authored
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- 09 Dec, 2016 1 commit
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Jan Möbius authored
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