adds setters for translation and rotation in TransformNode
TransformNode was missing setters for translation & rotation. While I could use a workaround using translate(const Vec3d& _v)
and just translate by Δ_v I think having a setter is better.
TransformNode was missing setters for translation & rotation. While I could use a workaround using translate(const Vec3d& _v)
and just translate by Δ_v I think having a setter is better.