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OpenFlipper-Free
OpenFlipper
Merge requests
!130
Merge duplicated plane implementatins into ACG
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Merged
Merge duplicated plane implementatins into ACG
cleanup-planes
into
master
Overview
0
Commits
1
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0
Changes
2
Merged
Martin Heistermann
requested to merge
cleanup-planes
into
master
6 years ago
Overview
0
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1
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0
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2
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CI:
https://www.graphics.rwth-aachen.de:9000/OpenFlipper-Free/OpenFlipper-Free/pipelines/8678
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b07910ed
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6 years ago
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libs_required/ACG/Geometry/Types/PlaneType.cc
0 → 100644
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/*===========================================================================*\
* *
* OpenFlipper *
* Copyright (c) 2001-2015, RWTH-Aachen University *
* Department of Computer Graphics and Multimedia *
* All rights reserved. *
* www.openflipper.org *
* *
*---------------------------------------------------------------------------*
* This file is part of OpenFlipper. *
*---------------------------------------------------------------------------*
* *
* Redistribution and use in source and binary forms, with or without *
* modification, are permitted provided that the following conditions *
* are met: *
* *
* 1. Redistributions of source code must retain the above copyright notice, *
* this list of conditions and the following disclaimer. *
* *
* 2. Redistributions in binary form must reproduce the above copyright *
* notice, this list of conditions and the following disclaimer in the *
* documentation and/or other materials provided with the distribution. *
* *
* 3. Neither the name of the copyright holder nor the names of its *
* contributors may be used to endorse or promote products derived from *
* this software without specific prior written permission. *
* *
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
* *
\*===========================================================================*/
#include
"PlaneType.hh"
namespace
ACG
{
namespace
Geometry
{
void
Plane
::
setPlane
(
const
ACG
::
Vec3d
&
_position
,
const
ACG
::
Vec3d
&
_xDirection
,
const
ACG
::
Vec3d
&
_yDirection
)
{
position
=
_position
;
xDirection
=
_xDirection
;
yDirection
=
_yDirection
;
normal
=
(
_xDirection
%
_yDirection
).
normalize
();
}
//----------------------------------------------------------------
void
Plane
::
setPlane
(
const
ACG
::
Vec3d
&
_position
,
const
ACG
::
Vec3d
&
_normal
)
{
//find a non zero component
int
comp
=
-
1
;
for
(
int
i
=
0
;
i
<
3
;
i
++
)
if
(
_normal
[
i
]
!=
0.0
){
comp
=
i
;
break
;
}
if
(
comp
==
-
1
){
std
::
cerr
<<
"PlaneNode: normal is invalid!"
<<
std
::
endl
;
return
;
}
//compute orthogonal vectors in the plane
xDirection
[
comp
]
=
(
-
_normal
[
(
comp
+
1
)
%
3
]
-
_normal
[(
comp
+
2
)
%
3
])
/
_normal
[
comp
];
xDirection
[
(
comp
+
1
)
%
3
]
=
1
;
xDirection
[
(
comp
+
2
)
%
3
]
=
1
;
xDirection
=
xDirection
.
normalize
();
yDirection
=
_normal
%
xDirection
;
yDirection
=
yDirection
.
normalize
();
position
=
_position
;
normal
=
_normal
;
}
//----------------------------------------------------------------
void
Plane
::
transform
(
const
ACG
::
Matrix4x4d
&
_mat
)
{
position
=
_mat
.
transform_point
(
position
);
xDirection
=
_mat
.
transform_vector
(
xDirection
);
yDirection
=
_mat
.
transform_vector
(
yDirection
);
normal
=
(
xDirection
%
yDirection
).
normalize
();
}
//----------------------------------------------------------------
void
Plane
::
setSize
(
double
_xDirection
,
double
_yDirection
)
{
xDirection
=
xDirection
.
normalize
()
*
_xDirection
;
yDirection
=
yDirection
.
normalize
()
*
_yDirection
;
}
}}
// namespaces
//=============================================================================
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