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Merge duplicated plane implementatins into ACG

Merged Martin Heistermann requested to merge cleanup-planes into master
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#include "PlaneType.hh"
namespace ACG {
namespace Geometry {
void Plane::setPlane(const ACG::Vec3d& _position, const ACG::Vec3d& _xDirection, const ACG::Vec3d& _yDirection)
{
position = _position;
xDirection = _xDirection;
yDirection = _yDirection;
normal = (_xDirection % _yDirection).normalize();
}
//----------------------------------------------------------------
void Plane::setPlane(const ACG::Vec3d& _position, const ACG::Vec3d& _normal)
{
//find a non zero component
int comp = -1;
for (int i=0; i < 3; i++)
if ( _normal[i] != 0.0 ){
comp = i;
break;
}
if (comp == -1){
std::cerr << "PlaneNode: normal is invalid!" << std::endl;
return;
}
//compute orthogonal vectors in the plane
xDirection[comp] = (-_normal[ (comp + 1) % 3 ] - _normal[(comp + 2) % 3]) / _normal[comp];
xDirection[ (comp + 1) % 3 ] = 1;
xDirection[ (comp + 2) % 3 ] = 1;
xDirection = xDirection.normalize();
yDirection = _normal % xDirection;
yDirection = yDirection.normalize();
position = _position;
normal = _normal;
}
//----------------------------------------------------------------
void Plane::transform(const ACG::Matrix4x4d& _mat)
{
position = _mat.transform_point(position);
xDirection = _mat.transform_vector(xDirection);
yDirection = _mat.transform_vector(yDirection);
normal = (xDirection % yDirection).normalize();
}
//----------------------------------------------------------------
void Plane::setSize(double _xDirection, double _yDirection)
{
xDirection = xDirection.normalize() * _xDirection;
yDirection = yDirection.normalize() * _yDirection;
}
}} // namespaces
//=============================================================================
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