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Feature glut primitives

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Merged Martin Schultz requested to merge featureGlutPrimitives into master May 16, 2017
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Please merge or close !13 (merged) before merging this MR.

GlutPrimitiveNode should now use only ACG calls for primitive rendering. However not all texturecoordinates of the used primitives are correct. I am having trouble uv unwrapping the primitives in a reasonable fashion, but the primtiive rendering never uses these TextureCoordinates at least not in GlutPrimitiveNode.

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Source branch: featureGlutPrimitives