Skip to content
Snippets Groups Projects

gl_ClipDistance passthrough in geometry shader

Merged Christopher Tenter requested to merge gl_clipdistance_passthrough into master

Add option to pass gl_ClipDistance[] through geometry shader. This fixes clipping artifacts from the slicing plugin, which occurs for objects rendered with a geometry shader.

Merge request reports

Loading
Loading

Activity

Filter activity
  • Approvals
  • Assignees & reviewers
  • Comments (from bots)
  • Comments (from users)
  • Commits & branches
  • Edits
  • Labels
  • Lock status
  • Mentions
  • Merge request status
  • Tracking
Please register or sign in to reply
Loading