/*===========================================================================*\ * * * OpenFlipper * * Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen * * www.openflipper.org * * * *--------------------------------------------------------------------------- * * This file is part of OpenFlipper. * * * * OpenFlipper is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version with the * * following exceptions: * * * * If other files instantiate templates or use macros * * or inline functions from this file, or you compile this file and * * link it with other files to produce an executable, this file does * * not by itself cause the resulting executable to be covered by the * * GNU Lesser General Public License. This exception does not however * * invalidate any other reasons why the executable file might be * * covered by the GNU Lesser General Public License. * * * * OpenFlipper is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU LesserGeneral Public * * License along with OpenFlipper. If not, * * see . * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $LastChangedBy$ * * $Date$ * * * \*===========================================================================*/ //============================================================================= // // Types // //============================================================================= /** * \file DataTypes.hh * This File contains the basic type informations */ #ifndef DATATYPES_HH #define DATATYPES_HH //== includes ================================================================= #include #include #include #include #include #include //== Global Typedefs ================================================================= /** \brief Predefined datatypes * * Here are several datatypes which have predefined ids. This might be changed to runtime added * datatypes in the future. */ /** \brief the internal DataType class * * Normally we could use an unsigned int here. But QT cant register an * typedef unsigned int DataType as DataType and will recognize it as unsigned int and * therefore DataType will still be unknown to QtScript. * To overcome this Problem, we reimplement a wrapper arround the int and provide additional * functionality such as returning the name of the type directly */ class DLLEXPORT DataType { public: DataType(); DataType(const unsigned int& _i); bool operator!=( const unsigned int& _i ); bool operator!=( const DataType& _i ); bool operator==( const unsigned int& _i ); bool operator==( const DataType& _i ); bool operator=( const unsigned int& _i ); bool operator=( const DataType& _i ); bool operator<( const unsigned int& _i ); bool operator<( const DataType& _i ) const; DataType& operator|=( const unsigned int& _i ); DataType& operator|=( const DataType& _i ); bool operator&( const unsigned int& _i ); bool operator&( const DataType& _i ) const; DataType operator!(); bool contains( const DataType& _i ); DataType operator|( const DataType& _i ) const; bool operator++(int _unused); /** return the internal representation of the type which is an unsigned int at the moment. * * You should avoid using this directly as the internal representation might change in the future */ unsigned int value() const; /// Return the name of this type as text QString name(); private: unsigned int field; }; class TypeInfo { public: TypeInfo(DataType _type, QString _name, QString _iconName, QString _readableName ) : type(_type), name(_name), iconName(_iconName), readableName(_readableName) { // Use internal name if no external name is given if ( _readableName == "" ) readableName = _name; } /// The id of the datatype DataType type; /// The name of the datatype QString name; /// The icon of the datatype QString iconName; QIcon icon; /// Human readable name QString readableName; }; /// Identifier for all available objects const DataType DATA_ALL(UINT_MAX); /// None of the other Objects const DataType DATA_UNKNOWN(0); /// Items used for Grouping const DataType DATA_GROUP(1); std::ostream &operator<<(std::ostream &stream, DataType type); //== TYPEDEFS ================================================================= /// Standard Type for 3d Vector used for scripting typedef ACG::Vec3d Vector; /// Standard Type for id Lists used for scripting typedef std::vector< int > IdList; /// Standard Type for a 4x4 Matrix used for scripting typedef ACG::Matrix4x4d Matrix4x4; Q_DECLARE_METATYPE(IdList) Q_DECLARE_METATYPE(DataType) Q_DECLARE_METATYPE(QVector< int >) Q_DECLARE_METATYPE(Vector) Q_DECLARE_METATYPE(Matrix4x4) //================================================================================================ /** @name Functions for adding dataTypes * @{ */ //================================================================================================ /** Adds a datatype and returns the id for the new type * * @param _name Internal name for the new DataType * @param _readableName Human readable Name for this type ( Use tr to make it translatable ) */ DLLEXPORT DataType addDataType(QString _name, QString _readableName); /// Given a dataType Identifier string this function will return the id of the datatype DLLEXPORT DataType typeId(QString _name); /** \brief Get the name of a type with given id * * The ids are organized in a bitfield. So use either the macro for getting the type id or * use the id directly (they have to be power of 2! ... Bitfield) */ DLLEXPORT QString typeName(DataType _id); /** \brief Check if a type with the given name exists * */ DLLEXPORT bool typeExists( QString _name ); /** \brief Get the number of registered types * * This function will return the number of types registered to the core. You can use it to * iterate over all types. * * \Note Remember that the types are organized in a bitfield! */ DLLEXPORT uint typeCount(); /** @} */ //================================================================================================ /** @name Type iterators * @{ */ //================================================================================================ /// Get iterator pointing to the first element in the tyoes list DLLEXPORT std::vector< TypeInfo >::const_iterator typesBegin(); /// Get iterator pointing to the last element in the tyoes list DLLEXPORT std::vector< TypeInfo >::const_iterator typesEnd(); /** @} */ //================================================================================================ /** @name Datatype Name handling * @{ */ //================================================================================================ /// Get DataType Human readable name ( this name might change. Use the typeName insted! ) DLLEXPORT QString dataTypeName( DataType _id ); /// Get DataType Human readable name ( this name might change. Use the typeName insted! ) DLLEXPORT QString dataTypeName( QString _typeName); /// Set DataType Human readable name DLLEXPORT void setDataTypeName( DataType _id, QString _name ); /// Set DataType Human readable name DLLEXPORT void setDataTypeName( QString _typeName, QString _name ); /** @} */ //================================================================================================ /** @name Datatype Icons * @{ */ //================================================================================================ /// Get a string with the filename of the icon for the DataType name DLLEXPORT QString typeIconName(QString _name); /// Get a string with the filename of the icon for the DataType DLLEXPORT QString typeIconName(DataType _id); /** \brief Get an QIcon associated with the given datatype * * The icons are loaded once when set and then the reference is returned here. * This reduces the time when frequently requesting the icons (e.g. DataControl) */ DLLEXPORT QIcon& typeIcon(DataType _id); /// Set an Icon for a given DataType DLLEXPORT void setTypeIcon( DataType _id , QString _icon); /// Set an Icon for a given DataType DLLEXPORT void setTypeIcon( QString _name , QString _icon ); /** @} */ //============================================================================= #endif // DATATYPES_HH defined //=============================================================================