/*===========================================================================*\
* *
* OpenFlipper *
* Copyright (C) 2001-2010 by Computer Graphics Group, RWTH Aachen *
* www.openflipper.org *
* *
*--------------------------------------------------------------------------- *
* This file is part of OpenFlipper. *
* *
* OpenFlipper is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenFlipper is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenFlipper. If not, *
* see . *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $LastChangedBy$ *
* $Date$ *
* *
\*===========================================================================*/
#include "iniPlugin.hh"
#include
#include
#include
#include
template
void INIPlugin::parseIniFileT(INIFile& _ini, MeshObject* _object) {
if ( _object ) {
std::vector< QString > draw_modes;
if( _ini.get_entry(draw_modes, _object->name(), "MeshDrawMode") )
_object->meshNode()->drawMode( listToDrawMode(draw_modes) );
}
}
template
void INIPlugin::saveIniFileT(INIFile& _ini, MeshObject* _object) {
if ( _object ) {
_ini.add_entry( _object->name() ,
"MeshDrawMode" ,
drawModeToList( _object->meshNode()->drawMode()) );
}
}