MeshRepairControls.ui 22.4 KB
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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>MeshRepairControls</class>
 <widget class="QWidget" name="MeshRepairControls">
  <property name="windowTitle">
   <string>controls</string>
  </property>
  <layout class="QVBoxLayout" name="verticalLayout">
   <item>
    <widget class="QGroupBox" name="groupBox_3">
     <property name="title">
      <string>Vertex operations</string>
     </property>
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     <layout class="QVBoxLayout" name="verticalLayout_6">
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      <item>
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       <widget class="QLabel" name="label_8">
        <property name="text">
         <string>Detect flat triangles (with valence 3 vertices):</string>
        </property>
       </widget>
      </item>
      <item>
       <layout class="QHBoxLayout" name="horizontalLayout_10">
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        <item>
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         <widget class="QPushButton" name="valenceThreeButton">
          <property name="toolTip">
           <string>Select all vertices of valence three which don't make the mesh much more detailed. This is indicated by very similar adjacent face normals: the area around the vertex is nearly planar.

These vertices can usually be removed without destroying the features of the mesh.</string>
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          </property>
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          <property name="text">
           <string>Select vertices</string>
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          </property>
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         </widget>
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        </item>
        <item>
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         <widget class="QLabel" name="label_9">
          <property name="text">
           <string>with angle difference &lt; </string>
          </property>
         </widget>
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        </item>
        <item>
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         <widget class="QDoubleSpinBox" name="valenceThreeSpinbox">
          <property name="sizePolicy">
           <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
            <horstretch>80</horstretch>
            <verstretch>0</verstretch>
           </sizepolicy>
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          </property>
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          <property name="suffix">
           <string>°</string>
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          </property>
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          <property name="decimals">
           <number>4</number>
          </property>
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          <property name="maximum">
           <double>180.000000000000000</double>
          </property>
          <property name="singleStep">
           <double>0.100000000000000</double>
          </property>
          <property name="value">
           <double>30.000000000000000</double>
          </property>
         </widget>
        </item>
       </layout>
      </item>
      <item>
       <layout class="QHBoxLayout" name="horizontalLayout_11">
        <item>
         <widget class="QPushButton" name="repairRemoveVButton">
          <property name="toolTip">
           <string>Repair the mesh by collapsing the previously selected valence 3 vertices.</string>
          </property>
          <property name="text">
           <string>Collapse selected vertices</string>
          </property>
         </widget>
        </item>
       </layout>
      </item>
      <item>
       <widget class="Line" name="line_3">
        <property name="orientation">
         <enum>Qt::Horizontal</enum>
        </property>
       </widget>
      </item>
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     </layout>
    </widget>
   </item>
   <item>
    <widget class="QGroupBox" name="groupBox">
     <property name="title">
      <string>Edge operations</string>
     </property>
     <layout class="QVBoxLayout" name="verticalLayout_4">
      <item>
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       <widget class="QLabel" name="label_5">
        <property name="text">
         <string>Detect skinny triangles:</string>
        </property>
       </widget>
      </item>
      <item>
       <layout class="QHBoxLayout" name="horizontalLayout_3">
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        <item>
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         <widget class="QLabel" name="label_4">
          <property name="text">
           <string>Select edges of length</string>
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          </property>
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         </widget>
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        </item>
        <item>
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         <layout class="QVBoxLayout" name="verticalLayout_5">
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          <item>
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           <widget class="QPushButton" name="detectELargerButton">
            <property name="sizePolicy">
             <sizepolicy hsizetype="Minimum" vsizetype="Minimum">
              <horstretch>0</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="minimumSize">
             <size>
              <width>0</width>
              <height>18</height>
             </size>
            </property>
            <property name="toolTip">
             <string>Detect short edges</string>
            </property>
            <property name="statusTip">
             <string>Detect long edges</string>
            </property>
            <property name="whatsThis">
             <string/>
            </property>
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            <property name="text">
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             <string>&gt;</string>
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            </property>
           </widget>
          </item>
          <item>
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           <widget class="QPushButton" name="detectEShorterButton">
            <property name="sizePolicy">
             <sizepolicy hsizetype="Minimum" vsizetype="Minimum">
              <horstretch>0</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="minimumSize">
             <size>
              <width>0</width>
              <height>18</height>
             </size>
            </property>
            <property name="statusTip">
             <string>Detect short edges</string>
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            </property>
            <property name="text">
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             <string>&lt;</string>
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            </property>
           </widget>
          </item>
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         </layout>
        </item>
        <item>
         <widget class="QDoubleSpinBox" name="edgeSpin">
          <property name="sizePolicy">
           <sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
            <horstretch>0</horstretch>
            <verstretch>0</verstretch>
           </sizepolicy>
          </property>
          <property name="toolTip">
           <string>Edge length</string>
          </property>
          <property name="statusTip">
           <string>Edge length</string>
          </property>
          <property name="decimals">
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           <number>10</number>
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          </property>
          <property name="maximum">
           <double>999999999.000000000000000</double>
          </property>
          <property name="singleStep">
           <double>0.100000000000000</double>
          </property>
          <property name="value">
           <double>1.000000000000000</double>
          </property>
         </widget>
        </item>
       </layout>
      </item>
      <item>
       <layout class="QHBoxLayout" name="horizontalLayout_8">
        <item>
         <widget class="QPushButton" name="repairCollapseEButton">
          <property name="enabled">
           <bool>true</bool>
          </property>
          <property name="toolTip">
           <string>Repair skinny triangles by collapsing the previously selected short or long edges.</string>
          </property>
          <property name="text">
           <string>Collapse selected edges</string>
          </property>
         </widget>
        </item>
       </layout>
      </item>
      <item>
       <widget class="Line" name="line_2">
        <property name="orientation">
         <enum>Qt::Horizontal</enum>
        </property>
       </widget>
      </item>
      <item>
       <layout class="QHBoxLayout" name="horizontalLayout">
        <item>
         <widget class="QPushButton" name="detectCapAngle">
          <property name="toolTip">
           <string>Select all edges that have an opposite angle greater than or equal to the given angle. If this angle is very large, only edges of very skinny triangles will be selected.</string>
          </property>
          <property name="statusTip">
           <string/>
          </property>
          <property name="text">
           <string>Select opposite edges</string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QLabel" name="label_2">
          <property name="text">
           <string>to angles &gt;</string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QDoubleSpinBox" name="capAngleSpinbox">
          <property name="sizePolicy">
           <sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
            <horstretch>0</horstretch>
            <verstretch>0</verstretch>
           </sizepolicy>
          </property>
          <property name="minimumSize">
           <size>
            <width>80</width>
            <height>0</height>
           </size>
          </property>
          <property name="statusTip">
           <string>Angle threshold</string>
          </property>
          <property name="prefix">
           <string/>
          </property>
          <property name="suffix">
           <string>°</string>
          </property>
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          <property name="decimals">
           <number>4</number>
          </property>
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          <property name="maximum">
           <double>180.000000000000000</double>
          </property>
          <property name="singleStep">
           <double>0.100000000000000</double>
          </property>
          <property name="value">
           <double>170.000000000000000</double>
          </property>
         </widget>
        </item>
       </layout>
      </item>
      <item>
       <layout class="QHBoxLayout" name="horizontalLayout_7">
        <item>
         <widget class="QPushButton" name="repairFlipEButton">
          <property name="toolTip">
           <string>Repair skinny triangles by flipping the previously selected edges.</string>
          </property>
          <property name="text">
           <string>Flip selected edges</string>
          </property>
         </widget>
        </item>
       </layout>
      </item>
      <item>
       <widget class="Line" name="line">
        <property name="orientation">
         <enum>Qt::Horizontal</enum>
        </property>
       </widget>
      </item>
      <item>
       <widget class="QLabel" name="label_6">
        <property name="text">
         <string>Detect foldovers:</string>
        </property>
       </widget>
      </item>
      <item>
       <layout class="QHBoxLayout" name="horizontalLayout_2">
        <item>
         <widget class="QPushButton" name="detectFoldoverButton">
          <property name="toolTip">
           <string>Select all edges that could be a foldover.
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Foldover detection is done by comparing the normals of the adjacent faces. If their difference is greater than the given angle, the edge will be selected.

There is no automatic algorithm to fix these foldovers here. So you will have to select the faces that are actual foldovers, and then flip them using &quot;Flip selected face orientation&quot; (in &quot;Face operations&quot;).</string>
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          </property>
          <property name="text">
           <string>Select edges</string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QLabel" name="label">
          <property name="text">
           <string>with angle difference &gt;</string>
          </property>
         </widget>
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        </item>
        <item>
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         <widget class="QDoubleSpinBox" name="detectFoldoverSpinbox">
          <property name="sizePolicy">
           <sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
            <horstretch>0</horstretch>
            <verstretch>0</verstretch>
           </sizepolicy>
          </property>
          <property name="minimumSize">
           <size>
            <width>80</width>
            <height>0</height>
           </size>
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          </property>
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          <property name="sizeIncrement">
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           <size>
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            <width>0</width>
            <height>0</height>
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           </size>
          </property>
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          <property name="statusTip">
           <string>Angle threshold</string>
          </property>
          <property name="suffix">
           <string>°</string>
          </property>
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          <property name="decimals">
           <number>4</number>
          </property>
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          <property name="maximum">
           <double>180.000000000000000</double>
          </property>
          <property name="singleStep">
           <double>0.100000000000000</double>
          </property>
          <property name="value">
           <double>90.000000000000000</double>
          </property>
         </widget>
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        </item>
       </layout>
      </item>
     </layout>
    </widget>
   </item>
   <item>
    <widget class="QGroupBox" name="groupBox_4">
     <property name="title">
      <string>Face operations</string>
     </property>
     <layout class="QVBoxLayout" name="verticalLayout_3">
      <item>
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       <widget class="QLabel" name="label_7">
        <property name="text">
         <string>Detect skinny triangles:</string>
        </property>
       </widget>
      </item>
      <item>
       <layout class="QHBoxLayout" name="horizontalLayout_5">
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        <item>
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         <widget class="QPushButton" name="triangleAspectButton">
          <property name="toolTip">
           <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selects all triangles with an aspect ratio greater than the given one. If this ratio is very large, only very skinny triangles will be selected.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
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          </property>
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          <property name="text">
           <string>Select triangles</string>
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          </property>
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         </widget>
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        </item>
        <item>
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         <widget class="QLabel" name="label_3">
          <property name="text">
           <string>of aspect ratio &gt;</string>
          </property>
         </widget>
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        </item>
        <item>
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         <widget class="QDoubleSpinBox" name="triangleAspectSpinbox">
          <property name="sizePolicy">
           <sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
            <horstretch>0</horstretch>
            <verstretch>0</verstretch>
           </sizepolicy>
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          </property>
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          <property name="decimals">
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           <number>6</number>
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          </property>
          <property name="maximum">
           <double>999999999.000000000000000</double>
          </property>
          <property name="singleStep">
           <double>0.100000000000000</double>
          </property>
          <property name="value">
           <double>10.000000000000000</double>
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          </property>
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         </widget>
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        </item>
       </layout>
      </item>
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      <item>
       <widget class="Line" name="line_4">
        <property name="orientation">
         <enum>Qt::Horizontal</enum>
        </property>
       </widget>
      </item>
      <item>
       <widget class="QLabel" name="label_12">
        <property name="text">
         <string>Manually repair foldovers:</string>
        </property>
       </widget>
      </item>
      <item>
       <widget class="QPushButton" name="flipOrientation">
        <property name="toolTip">
         <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Flip the normals of all selected faces on the target meshes by reversing the vertex order. This can be used to manually fix foldovers detected in &amp;quot;Edge operations&amp;quot;. It either inverts the whole mesh or, if faces are selected, only the selection.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
        </property>
        <property name="statusTip">
         <string>Flip the normals of all target meshes</string>
        </property>
        <property name="text">
         <string>Flip face orientation</string>
        </property>
       </widget>
      </item>
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     </layout>
    </widget>
   </item>
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   <item>
    <widget class="QGroupBox" name="groupBox_2">
     <property name="title">
      <string>Normals</string>
     </property>
     <layout class="QVBoxLayout" name="verticalLayout_2">
      <item>
       <widget class="QPushButton" name="computeNormals">
        <property name="toolTip">
         <string>Recomputes Vertex and Face Normals on all Target Meshes</string>
        </property>
        <property name="statusTip">
         <string>Recomputes Vertex and Face Normals on all Target Meshes</string>
        </property>
        <property name="whatsThis">
         <string>Recomputes Vertex and Face Normals on all Target Meshes</string>
        </property>
        <property name="text">
         <string>Compute Normals</string>
        </property>
       </widget>
      </item>
      <item>
       <layout class="QHBoxLayout" name="horizontalLayout_12">
        <item>
         <widget class="QPushButton" name="computeVertexNormals">
          <property name="toolTip">
           <string>Recomputes Vertex Normals on all Target Meshes</string>
          </property>
          <property name="statusTip">
           <string>Recomputes Vertex Normals on all Target Meshes</string>
          </property>
          <property name="whatsThis">
           <string>Recomputes Vertex Normals on all Target Meshes</string>
          </property>
          <property name="text">
           <string>Vertex</string>
          </property>
         </widget>
        </item>
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        <item>
         <widget class="QPushButton" name="computeHalfedgeNormals">
          <property name="text">
           <string>Halfedge</string>
          </property>
         </widget>
        </item>
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        <item>
         <widget class="QPushButton" name="computeFaceNormals">
          <property name="toolTip">
           <string>Recomputes Face Normals on all Target Meshes</string>
          </property>
          <property name="statusTip">
           <string>Recomputes Face Normals on all Target Meshes</string>
          </property>
          <property name="whatsThis">
           <string>Recomputes Face Normals on all Target Meshes</string>
          </property>
          <property name="text">
           <string>Face</string>
          </property>
         </widget>
        </item>
       </layout>
      </item>
     </layout>
    </widget>
   </item>
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   <item>
    <widget class="QGroupBox" name="groupBox_5">
     <property name="title">
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      <string>General Operations</string>
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     </property>
     <layout class="QVBoxLayout" name="verticalLayout_7">
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      <item>
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       <layout class="QHBoxLayout" name="horizontalLayout_13">
        <item>
         <widget class="QPushButton" name="snapBoundaryButton">
          <property name="toolTip">
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           <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Snaps selected boundary vertices if they are closer than the given distance. No new vertices will be introduced on either boundary side, so they are just snapped to existing ones.&lt;/p&gt;&lt;p&gt;If vertices in the interior are selected, they will also get snapped to the opposite boundary, if in range.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
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          </property>
          <property name="text">
           <string>Snap Boundary</string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QLabel" name="label_10">
          <property name="text">
           <string>max. Distance</string>
          </property>
          <property name="alignment">
           <set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QDoubleSpinBox" name="snapBoundarySpinBox">
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          <property name="sizePolicy">
           <sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
            <horstretch>0</horstretch>
            <verstretch>0</verstretch>
           </sizepolicy>
          </property>
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          <property name="decimals">
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           <number>10</number>
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          </property>
          <property name="minimum">
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           <double>0.000000000000000</double>
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          </property>
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          <property name="maximum">
           <double>999999999.000000000000000</double>
          </property>
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          <property name="singleStep">
           <double>0.100000000000000</double>
          </property>
          <property name="value">
           <double>0.500000000000000</double>
          </property>
         </widget>
        </item>
       </layout>
      </item>
      <item>
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       <widget class="QPushButton" name="fixNonManifoldVerticesButton">
        <property name="toolTip">
         <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Remove non-manifold vertices by duplicating them&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
        </property>
        <property name="text">
         <string>Fix non-manifold vertices</string>
        </property>
       </widget>
      </item>
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      <item>
       <layout class="QHBoxLayout" name="horizontalLayout_9">
        <item>
         <widget class="QPushButton" name="fixMeshButton">
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          <property name="toolTip">
           <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This button will try to fix triangle meshes. &lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Degenerated faces will be removed and all vertices which are closer than the given distance will be collapsed. Non-manifold configurations at vertices will be removed and all faces of each component will be updated to have the same orientation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
          </property>
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          <property name="text">
           <string>Fix Triangle Mesh</string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QLabel" name="label_14">
          <property name="text">
           <string>distance</string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QDoubleSpinBox" name="fixMeshBox">
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          <property name="sizePolicy">
           <sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
            <horstretch>0</horstretch>
            <verstretch>0</verstretch>
           </sizepolicy>
          </property>
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          <property name="decimals">
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           <number>10</number>
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          </property>
          <property name="minimum">
           <double>0.000010000000000</double>
          </property>
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          <property name="maximum">
           <double>999999999.000000000000000</double>
          </property>
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          <property name="singleStep">
           <double>0.100000000000000</double>
          </property>
          <property name="value">
           <double>0.010000000000000</double>
          </property>
         </widget>
        </item>
       </layout>
      </item>
     </layout>
    </widget>
   </item>
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   <item>
    <spacer name="verticalSpacer">
     <property name="orientation">
      <enum>Qt::Vertical</enum>
     </property>
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     <property name="sizeHint" stdset="0">
      <size>
       <width>0</width>
       <height>0</height>
      </size>
     </property>
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    </spacer>
   </item>
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  </layout>
 </widget>
 <resources/>
 <connections/>
</ui>