MovePlugin.hh 9.45 KB
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#ifndef MOVEPLUGIN_HH
#define MOVEPLUGIN_HH

#include <QObject>
#include <QMenuBar>

#include <OpenFlipper/BasePlugin/BaseInterface.hh>
#include <OpenFlipper/BasePlugin/MouseInterface.hh>
#include <OpenFlipper/BasePlugin/KeyInterface.hh>
#include <OpenFlipper/BasePlugin/PickingInterface.hh>
#include <OpenFlipper/BasePlugin/ToolboxInterface.hh>
#include <OpenFlipper/BasePlugin/BackupInterface.hh>
#include <OpenFlipper/BasePlugin/LoggingInterface.hh>
#include <OpenFlipper/BasePlugin/ScriptInterface.hh>
#include <OpenFlipper/BasePlugin/ToolbarInterface.hh>
#include <OpenFlipper/common/Types.hh>
#include <ObjectTypes/PolyMesh/PolyMesh.hh>
#include <ObjectTypes/TriangleMesh/TriangleMesh.hh>

#include "MoveToolbar.hh"

enum SelectionType {VERTEX, EDGE, FACE };

/** Plugin for moving objects and selections
*/
class MovePlugin : public QObject, BaseInterface, MouseInterface, PickingInterface, ToolboxInterface, BackupInterface, LoggingInterface, ScriptInterface,ToolbarInterface
{
  Q_OBJECT
  Q_INTERFACES(BaseInterface)
  Q_INTERFACES(MouseInterface)
  Q_INTERFACES(PickingInterface)
  Q_INTERFACES(ToolboxInterface)
  Q_INTERFACES(BackupInterface)
  Q_INTERFACES(LoggingInterface)
  Q_INTERFACES(ScriptInterface)
  Q_INTERFACES(ToolbarInterface)

  signals:
    // BaseInterface
    void updateView();
    void updatedObject(int);
    void activeObjectChanged();

    // PickingInterface
    void addPickMode( const std::string _mode );
    void addHiddenPickMode( const std::string _mode );
    void setPickModeMouseTracking (const std::string _mode, bool _mouseTracking);

    // BackupInterface
    void createBackup( int _id , QString _name );

    // LoggingInterface
    void log(Logtype _type, QString _message);
    void log(QString _message);

    // ScriptInterface
    void scriptInfo( QString _functionName  );
    void setSlotDescription(QString     _slotName,   QString     _slotDescription,
                            QStringList _parameters, QStringList _descriptions);

    // ToolbarInterface
    void addToolbar(QToolBar* _toolbar);
    void getToolBar( QString _name, QToolBar*& _toolbar);
  private slots :

    // BaseInterface
    void slotActiveObjectChanged() {};
    void pluginsInitialized();

    // MouseInterface
    void slotMouseWheelEvent(QWheelEvent * _event, const std::string & _mode);
    void slotMouseEvent( QMouseEvent* _event );

    // PickingInterface
    void slotPickModeChanged( const std::string& _mode);

    // BackupInterface
    void slotBackupRequested( int /*_id*/ , QString /*_name*/ , int /*_backup_id*/){};
    void slotRestoreRequested( int /*_id*/ , QString /*_name*/ , int /*_backup_id*/){};

  public :

    /// Default Constructor
    MovePlugin();

    /// Destructor
    ~MovePlugin() {};

    /// Initialize the toolbar (create a widget in the right side toolbox)
    bool initializeToolbox(QWidget*& _widget);

    /// Name of the Plugin
    QString name(){ return (QString("Move")); };

    /// Description of the Plugin
    QString description() { return (QString("Moves Meshes with Manipulators")); };

    /// User selected plugins Toolbox
    void toolboxActivated( bool _activated  );

//===========================================================================
/** @name ToolBox
  * @{ */
//===========================================================================

  private:
    /// stores the current axes in the tool
    int axisA_;
    int axisB_;

  private slots:

    /// Position of manipulator in tab changed
    void slotSetPosition();

    /// Toggle the first axis for changing direction in tab
    void slotToggleAxisA();

    /// Toggle the second axis for changing direction in tab
    void slotToggleAxisB();

    /// Set Direction of manipulator in tab changed
    void slotSetDirection();

    /// perform a translation for Manipulator in tab
    void slotTranslation();

    /// Project the current manipulator onto the tangent plane of the object
    void slotProjectToTangentPlane();

    /// Move the current manipulator to the cog of the object
    void slotMoveManipToCOG();

    /// Rotate Manipulator (with values from Tab)
    void slotRotate();

    /// Scale (with values from Tab)
    void slotScale();

    /// Move currently active or first Mesh with its COG to the origin
    void slotMoveToOrigin();

    /// Scale Boundingbox Diagonal to unit size
    void slotUnifyBoundingBoxDiagonal();

  private:

    /// Update the Dialog with the last clicked manipulator
    void updateManipulatorDialog();

    /// True if the toolbox widget is active
    bool toolboxActive_;

    /// Widget for Toolbox
    moveToolbarWidget* tool_;

/** @} */

//===========================================================================
/** @name ToolBar
  * @{ */
//===========================================================================

  private :
    QAction* moveAction_;
    QAction* moveSelectionAction_;

    QActionGroup* toolBarActions_;

  private slots:

    /// Called by Toolbar to enable move mode
    void slotSetMoveMode(QAction* _action);

/** @} */

//===========================================================================
/** @name Manipulator Handling
  * @{ */
//===========================================================================

  private slots:

    /// move the object when its manipulator moves
    void manipulatorMoved( QtTranslationManipulatorNode* _node , QMouseEvent* _event);

    /// update object when its manipulator changes position
    void ManipulatorPositionChanged(QtTranslationManipulatorNode* _node );

  private:

    ///Transform a mesh with the given transformation matrix
    template< typename MeshT >
    void transformMesh(ACG::Matrix4x4d _mat , MeshT& _mesh );

    #ifdef ENABLE_POLYLINE_SUPPORT
    ///Transform a polyline with the given transformation matrix
    template< class PolyLineT >
    void transformPolyLine( ACG::Matrix4x4d _mat , PolyLineT& _polyLine  );
    #endif

    /** Get the Matrix of the last active Manipulator ( Identity if not found or hidden Manipulator )
      *
      * @param _reset reset the transformation matrix of the manipulator to identity)
      * @return current transformation matrix of the manipulator
      */
    ACG::Matrix4x4d getLastManipulatorMatrix(bool _reset = true);

    /// Checks if the manipulators should be visible or not
    void showManipulators( );

    /// Place and show the Manipulator
    void placeManip(QMouseEvent * _event);

    /// scale mesh to have a boundingboxdiagonal of one
    template< typename MeshT >
    void unifyBBDiag(MeshT& _mesh );

    /// Size for the manipulators
    double manip_size_;

    /// Modifier for the Size (changed by Mousewheel Events)
    double manip_size_modifier_;

    /// Stores the last manipulator which has been clicked ( used for the toolbox dialog)
    int lastActiveManipulator_;

    /// Set Descriptions for scriptable functions
    void setDescriptions();

    /// Move an object with given id
    void moveObject(ACG::Matrix4x4d mat, int _id);

    /// Move selection on an object with given id
    void moveSelection(ACG::Matrix4x4d mat, int _id);

/** @} */

//===========================================================================
/** @name Selection Plugin Communication
  * @{ */
//===========================================================================

    /// have we already tried to connect to Selection Plugin?
    bool selectionConnected_;

    /// Current SelectionType of SelectionPlugin
    SelectionType selectionType_;

    /// Connect to SelectionPlugin
    void connectSelectionActions();

  private slots:

    /// The SelectionMode changed in SelectionPlugin
    void slotSelectionModeChanged(QAction* _action);

/** @} */

//===========================================================================
/** @name Scriptable Functions
  * @{ */
//===========================================================================

public slots :

  /// translate an Object by a given vector
  void translate( int _objectId , Vector _vector );

  /// translate given vertices by a vector
  void translate( int _objectId , idList _vHandles, Vector _vector );

  /// translate current selection of an Object by a given vector
  void translateSelection( int _objectId , Vector _vector );

  /// transform an Object by a given matrix
  void transform( int _objectId , Matrix4x4 _matrix );

  /// transform given vertices by a matrix
  void transform( int _objectId , idList _vHandles, Matrix4x4 _matrix );

  /// transform current selection of an Object by a given matrix
  void transformVertexSelection( int _objectId , Matrix4x4 _matrix );

  /// transform current selection of an Object by a given matrix
  void transformFaceSelection( int _objectId , Matrix4x4 _matrix );

  /// transform current selection of an Object by a given matrix
  void transformEdgeSelection( int _objectId , Matrix4x4 _matrix );

  /// Set the position of the manipulator
  void setManipulatorPosition( int _objectId , Vector _position );

  /// Get the position of the manipulator
  Vector manipulatorPosition( int _objectId );

  /// Set the direction of the manipulator
  void setManipulatorDirection( int _objectId , Vector _directionX, Vector _directionY );

  /// Get the x-direction of the manipulator
  Vector manipulatorDirectionX( int _objectId );

  /// Get the y-direction of the manipulator
  Vector manipulatorDirectionY( int _objectId );

  /// Get the z-direction of the manipulator
  Vector manipulatorDirectionZ( int _objectId );
/** @} */

  public slots:
    QString version() { return QString("1.1"); };

  private:
    QToolBar* toolbar_;

};

#endif //MOVEPLUGIN_HH