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OpenFlipper-Free
Plugin-Plane
Commits
6d76c689
Commit
6d76c689
authored
4 years ago
by
Zain Selman
Browse files
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Plain Diff
cleans up. second scaling is still broken
parent
3c58e05b
No related branches found
No related tags found
1 merge request
!2
Plane interaction
Changes
1
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1 changed file
PlanePlugin.cc
+38
-48
38 additions, 48 deletions
PlanePlugin.cc
with
38 additions
and
48 deletions
PlanePlugin.cc
+
38
−
48
View file @
6d76c689
...
...
@@ -181,6 +181,8 @@ void PlanePlugin::slotMouseEvent(QMouseEvent *_event) {
origPlane_
=
curPlane_
->
plane
();
QPoint
position
=
_event
->
pos
();
std
::
cerr
<<
"old plane pos: "
<<
origPlane_
.
position
<<
std
::
endl
;
/// view coords in screenspace, with flipped y-axis at depth of
/// plane
ACG
::
Vec3d
viewCoords
=
ACG
::
Vec3d
(
...
...
@@ -223,9 +225,9 @@ void PlanePlugin::slotMouseEvent(QMouseEvent *_event) {
return
;
}
std
::
cerr
<<
"intersection found at: "
<<
result_
<<
std
::
endl
;
std
::
cerr
<<
"target_idx: "
<<
target_idx
<<
std
::
endl
;
//
std::cerr << "intersection found at: " << result_ <<
// std::endl; std::cerr << "target_idx: " << target_idx
//
<< std::endl;
// ACG::Vec3d test = curPlane_->plane().position -
// 0.5 * curPlane_->plane().xDirection
...
...
@@ -241,27 +243,31 @@ void PlanePlugin::slotMouseEvent(QMouseEvent *_event) {
dragging_
=
true
;
pickedCorner_
=
target_idx
;
std
::
cerr
<<
"Picked a plane and id: "
<<
target_idx
<<
std
::
endl
;
// std::cerr << "Picked a plane and id: " << target_idx
// << std::endl;
}
}
}
std
::
cerr
<<
"Mouse_Down"
<<
std
::
endl
;
//
std::cerr << "Mouse_Down" << std::endl;
break
;
}
case
QEvent
::
MouseMove
:
{
std
::
cerr
<<
"Mouse_Move"
<<
std
::
endl
;
//
std::cerr << "Mouse_Move" << std::endl;
// We are actually dragging a corner
if
(
dragging_
&&
curPlane_
)
{
std
::
cerr
<<
"Dragging!"
<<
std
::
endl
;
//
std::cerr << "Dragging!" << std::endl;
QPoint
position
=
_event
->
pos
();
/// matrix to transform points from image plane to curPlane_
auto
plane
=
origPlane_
;
/// get the world position of the projected cursor by intersecting plane
/// equation with ray
{
/// view coords in worldspace, with flipped y-axis
const
auto
viewCoord
=
ACG
::
Vec3d
(
position
.
x
(),
...
...
@@ -269,12 +275,10 @@ void PlanePlugin::slotMouseEvent(QMouseEvent *_event) {
position
.
y
(),
.5
);
/// get the world position by intersecting plane equation with ray
ACG
::
Vec3d
origin
;
ACG
::
Vec3d
dir
;
PluginFunctions
::
viewerProperties
().
glState
().
viewing_ray
(
viewCoord
[
0
],
viewCoord
[
1
],
origin
,
dir
);
{
double
u
=
-
3.1415926539
,
v
=
-
3.1415926539
;
const
auto
center
=
plane
.
position
;
const
auto
xdir
=
plane
.
xDirection
/
2.
;
...
...
@@ -292,25 +296,17 @@ void PlanePlugin::slotMouseEvent(QMouseEvent *_event) {
currWorldPos_
=
(
w
*
p0
)
+
(
u
*
p1
)
+
(
v
*
p2
);
}
/// update vector in worldspace
const
auto
worldSpaceUpdate
=
(
currWorldPos_
-
result_
)
/
2.
;
/// update to corresponding corner later
///
vector to clicked corner.
update to corresponding corner later
const
auto
distClickOrigin
=
plane
.
position
+
(
.5
f
*
plane
.
xDirection
)
+
(
.5
f
*
plane
.
yDirection
);
/// we want to scale our plane, we will do so in 3 steps:
/// 1. translate to origin
/// 2. rotate to be planar
/// 3. scale
/// 4. rotate back
/// 5. translate back to updated target position (old origin +
/// .5*updatevector
/// 1. transform to origin
auto
transform
=
ACG
::
GLMatrixf
(
ACG
::
Matrix4x4f
());
transform
.
identity
();
transform
.
translate
(
ACG
::
Vec3f
{
-
plane
.
position
});
auto
transformation
=
ACG
::
GLMatrixf
(
ACG
::
Matrix4x4f
());
transformation
.
identity
();
// init
transformation
.
translate
(
ACG
::
Vec3f
{
-
plane
.
position
});
/// 2. rotate to be planar
// const auto n0 = ACG::Vec3f{plane.normal};
// const auto x = n0.dot(viewDirection_);
...
...
@@ -321,28 +317,20 @@ void PlanePlugin::slotMouseEvent(QMouseEvent *_event) {
// transform.rotate(angle, n0.cross(n1));
/// 3. scale by half updates length
/// todo: adjust to screen space
auto
scale
=
ACG
::
Vec3f
{(
worldSpaceUpdate
+
distClickOrigin
)
/
distClickOrigin
};
scale
[
2
]
=
1
;
/// we dont do anything in z-dir
transform
.
scale
(
scale
);
transform
.
translate
(
ACG
::
Vec3f
{
plane
.
position
});
transformation
.
scale
(
scale
);
/// 4. rotate back
// transform.rotate(-angle, n0.cross(n1));
/// 4. translate back. translation is pretty annoying, so we just
plane
.
transform
(
transform
);
/// overwrite the position attribute itself, as compensating this in the
/// transformation is a PITA
transformation
.
translate
(
ACG
::
Vec3f
{
plane
.
position
});
plane
.
transform
(
transformation
);
plane
.
position
+=
worldSpaceUpdate
;
// std::cerr << "worldSpaceUpdate: " << worldSpaceUpdate <<
// std::endl; std::cerr << "[world] start pos: " << result_ <<
// std::endl; std::cerr << "[world] curr pos: " << currWorldPos_
// << std::endl; std::cerr << "[world] plane.pos: " <<
// plane.position << std::endl; std::cerr << "scale: " << scale
// << std::endl;
std
::
cerr
<<
"[world] start pos: "
<<
result_
<<
std
::
endl
;
std
::
cerr
<<
"[world] curr pos: "
<<
currWorldPos_
<<
std
::
endl
;
std
::
cerr
<<
"scale: "
<<
scale
<<
std
::
endl
;
std
::
cerr
<<
"new plane pos: "
<<
plane
.
position
<<
std
::
endl
;
std
::
cerr
<<
"delta: "
<<
worldSpaceUpdate
<<
"
\n\n\n\n\n
"
<<
std
::
endl
;
curPlane_
->
plane
()
=
plane
;
/// overwrite plane
...
...
@@ -361,6 +349,8 @@ void PlanePlugin::slotMouseEvent(QMouseEvent *_event) {
if
(
lastObjId_
>
0
)
emit
updatedObject
(
lastObjId_
,
UPDATE_GEOMETRY
);
else
std
::
cerr
<<
"COULD NOT UPDATE OBJECT"
<<
std
::
endl
;
}
break
;
...
...
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