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BoxesNode.hh
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Jan Möbius authoredJan Möbius authored
BoxesNode.hh 5.00 KiB
#pragma once
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#include <ACG/Scenegraph/MaterialNode.hh>
#include <ACG/Scenegraph/DrawModes.hh>
#include <ACG/GL/VertexDeclaration.hh>
#include <ACG/GL/globjects.hh>
#include <ACG/Math/Matrix3x3T.hh>
#include <vector>
#include <limits>
namespace ACG {
namespace SceneGraph {
struct BoxElement {
Matrix3x3d transform;
Vec3d pos;
};
class BoxesNode : public MaterialNode
{
public:
ACG_CLASSNAME(BoxesNode)
BoxesNode(BaseNode* _parent=nullptr,
std::string _name="<BoxesNode>" );
~BoxesNode() = default;
DrawModes::DrawMode availableDrawModes() const override {
return DrawModes::SOLID_FACES_COLORED_FLAT_SHADED;
}
void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
void clear() { elem_.clear(); updateVBO_ = true; }
void reserve(size_t _n) { elem_.reserve(_n); }
/// STL conformance
void push_back(const BoxElement& _v) { elem_.push_back(_v); updateVBO_ = true; }
typedef BoxElement value_type;
typedef BoxElement& reference;
typedef const BoxElement& const_reference;
void getRenderObjects(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawMode, const ACG::SceneGraph::Material* _mat) override;
void setScaleFactor(float _val) { scaleFactor_ = _val;}
protected:
/// creates the vbo only if update was requested
void createVBO();
std::vector<BoxElement> elem_;
float scaleFactor_ = 1.0f;
// geometry of a single box
std::vector<std::array<Vec3f,3>> triangles_;
std::vector<Vec4f> triangle_colors_;
GeometryBuffer geometry_vbo_;
GeometryBuffer instance_vbo_;
// True if points changed and the vbo has to be updated
bool updateVBO_;
ACG::VertexDeclaration vertexDecl_;
std::string boxesNodeName_;
};
//=============================================================================
} // namespace SceneGraph
} // namespace ACG
//=============================================================================