Skip to content
Snippets Groups Projects
Select Git revision
  • master default protected
  • feature-fixedRange_integer_prop_exclude
  • Plugin-PropertyVis-updated
  • OVMVec3dSupport
  • mh_dev2
  • mh-ci
  • mh_dev
  • feature-mat3x3
  • script-upgrade
  • ovm_rgb_vec
10 results

BoxesNode.hh

Blame
  • BoxesNode.hh 5.00 KiB
    #pragma once
    /*===========================================================================*\
     *                                                                           *
     *                              OpenFlipper                                  *
     *           Copyright (c) 2001-2015, RWTH-Aachen University                 *
     *           Department of Computer Graphics and Multimedia                  *
     *                          All rights reserved.                             *
     *                            www.openflipper.org                            *
     *                                                                           *
     *---------------------------------------------------------------------------*
     * This file is part of OpenFlipper.                                         *
     *---------------------------------------------------------------------------*
     *                                                                           *
     * Redistribution and use in source and binary forms, with or without        *
     * modification, are permitted provided that the following conditions        *
     * are met:                                                                  *
     *                                                                           *
     * 1. Redistributions of source code must retain the above copyright notice, *
     *    this list of conditions and the following disclaimer.                  *
     *                                                                           *
     * 2. Redistributions in binary form must reproduce the above copyright      *
     *    notice, this list of conditions and the following disclaimer in the    *
     *    documentation and/or other materials provided with the distribution.   *
     *                                                                           *
     * 3. Neither the name of the copyright holder nor the names of its          *
     *    contributors may be used to endorse or promote products derived from   *
     *    this software without specific prior written permission.               *
     *                                                                           *
     * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS       *
     * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
     * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A           *
     * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
     * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,  *
     * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,       *
     * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR        *
     * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF    *
     * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING      *
     * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS        *
     * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.              *
     *                                                                           *
    \*===========================================================================*/
    
    
    #include <ACG/Scenegraph/MaterialNode.hh>
    #include <ACG/Scenegraph/DrawModes.hh>
    #include <ACG/GL/VertexDeclaration.hh>
    #include <ACG/GL/globjects.hh>
    #include <ACG/Math/Matrix3x3T.hh>
    #include <vector>
    #include <limits>
    
    namespace ACG {
    namespace SceneGraph {
    
    struct BoxElement {
        Matrix3x3d transform;
        Vec3d pos;
    };
    
    class BoxesNode : public MaterialNode
    {
    public:
      ACG_CLASSNAME(BoxesNode)
    
      BoxesNode(BaseNode*    _parent=nullptr,
    	          std::string  _name="<BoxesNode>" );
    
      ~BoxesNode() = default;
    
      DrawModes::DrawMode availableDrawModes() const override {
          return DrawModes::SOLID_FACES_COLORED_FLAT_SHADED;
      }
    
      void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
      
      void clear() { elem_.clear(); updateVBO_ = true; }
    
      void reserve(size_t _n) { elem_.reserve(_n); }
    
      /// STL conformance
      void push_back(const BoxElement& _v) { elem_.push_back(_v); updateVBO_ = true; }
      typedef BoxElement         value_type;
      typedef BoxElement&        reference;
      typedef const BoxElement&  const_reference;
    
      void getRenderObjects(IRenderer* _renderer, GLState&  _state, const DrawModes::DrawMode&  _drawMode, const ACG::SceneGraph::Material* _mat) override;
    
      void setScaleFactor(float _val) { scaleFactor_ = _val;}
    
    protected:
      /// creates the vbo only if update was requested
      void createVBO();
    
      std::vector<BoxElement> elem_;
      float scaleFactor_ = 1.0f;
    
      // geometry of a single box
      std::vector<std::array<Vec3f,3>> triangles_;
      std::vector<Vec4f> triangle_colors_;
    
      GeometryBuffer geometry_vbo_;
      GeometryBuffer instance_vbo_;
    
      // True if points changed and the vbo has to be updated
      bool         updateVBO_;
    
      ACG::VertexDeclaration vertexDecl_;
    
      std::string boxesNodeName_;
    };
    
    
    //=============================================================================
    } // namespace SceneGraph
    } // namespace ACG
    //=============================================================================