/*===========================================================================*\ * * * OpenFlipper * * Copyright (C) 2001-2014 by Computer Graphics Group, RWTH Aachen * * www.openflipper.org * * * *--------------------------------------------------------------------------- * * This file is part of OpenFlipper. * * * * OpenFlipper is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version with the * * following exceptions: * * * * If other files instantiate templates or use macros * * or inline functions from this file, or you compile this file and * * link it with other files to produce an executable, this file does * * not by itself cause the resulting executable to be covered by the * * GNU Lesser General Public License. This exception does not however * * invalidate any other reasons why the executable file might be * * covered by the GNU Lesser General Public License. * * * * OpenFlipper is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU LesserGeneral Public * * License along with OpenFlipper. If not, * * see . * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $LastChangedBy$ * * $Date$ * * * \*===========================================================================*/ #include "PropertyVisualizer.hh" #include #include /*! \brief Visualizes the property * * This method should be implemented by a subclass that specializes on visualizing * a specific property type for a specific object type. This method here only * implements a warning which will tell the user that visualizing the property for * that object type is not implemented yet. */ void PropertyVisualizer::visualize(bool _setDrawMode) { log(LOGERR, "Visualizing for this type of object not yet supported."); } /*! \brief Removes the property * * This method should be implemented by a subclass that specializes on removing * properties for a specific object type. This method here only implements a * warning which will tell the user that removing the property is not implemented * yet for that object type. */ void PropertyVisualizer::removeProperty() { log(LOGERR, "Removing for this type of object not yet supported."); } /*! \brief Duplicates the property * * This method should be implemented by a subclass that specializes on duplicating * properties for a specific object type. This method here only implements a warning * which will tell the user that removing the property is not implemented yet * for that object type. */ void PropertyVisualizer::duplicateProperty() { log(LOGERR, "Duplicating for this type of object not yet supported."); } /*! \brief Clears the property visualization * * This method should be implemented by a subclass that specializes on clearing * property visualizations for a specific object type. This method here only * implements a warning which will tell the user that clearing the property * visualitaion is not implemented yet for that object type. */ void PropertyVisualizer::clear() { log(LOGERR, "Clearing for this type of object not yet supported."); } QString PropertyVisualizer::toStr(OpenMesh::Vec3d v) { return QObject::tr("( %1, %2, %3 )").arg(v[0]).arg(v[1]).arg(v[2]); } #ifdef ENABLE_SKELETON_SUPPORT QString PropertyVisualizer::toStr(BaseSkin::SkinWeights sw) { QString text = ""; for (std::map::iterator it = sw.begin(); it != sw.end(); ++it) { text += "("; text += QString::number((*it).first); text += ","; text += QString::number((*it).second); text += ")\n"; } return text; } #endif OpenMesh::Vec3d PropertyVisualizer::strToVec3d (QString str) { QString s = str; s.remove(0,2); s.chop(2); QStringList strList = s.split(QObject::tr(", ")); return OpenMesh::Vec3d(strList[0].toDouble(),strList[1].toDouble(),strList[2].toDouble()); }